A 2006 French documentary on Shooting games (STG).
A 2006 French documentary on Shooting games (STG).
2006-04-03
7
A young man happens upon a strange, isolated village which is oppressively ruled by foreign soldiers. When he tries to inquire into what is going on, he is forced to flee to an island where a renegade medical doctor tries to force him into submission.
Eight strangers awaken with no memory, in a puzzling cube-shaped room where the laws of physics do not always apply.
Has someone ever handed you a movie, not telling you one thing about it, only telling you to watch it. What if that tape was the personal home video of two sociopaths on a killing spree? This is their home movie, for their eyes-only. This is August Underground's Penance. The third and final film in the AU franchise directed by Fred Vogel and starring Cristie "Crusty" Whiles. Penance shows the dark decline of the two nameless killers from the previous films as they continue to videotape their madness on their path to destruction.
Trish invites her high school basketball teammates over for a night they'll never forget -- or survive -- when an unexpected guest crashes the party: an escaped psychopath with a portable power drill.
As a result of a successful conspiracy against Menshikov, Peter II is prematurely recognized as an adult and is in a hurry to be crowned in Moscow. The Dolgoruky brothers gather for this celebration. There were eight of them - all-powerful and influential representatives of the ancient Rurikovich family - and among them the beautiful Ekaterina, the daughter of the huntsman Alexei.
Recep Ivedik has been depressed since the death of his grandmother. Everyone who tries to help him fails. A young girl named Zeynep, who can't find an apartment, stays with Recep. Initially, the two can't stand each others but after a while, they grow close. Despite many adventures together, Recep's depression won't go away. That is until he experiences something he had never experienced before.
"Maine-Ocean" is the name of a train that rides from Paris to Saint-Nazaire (near the ocean). In that train, Dejanira, a Brazilian, has a brush with the two ticket inspectors. Mimi, another traveler and also a lawyer, helps her. The four of them will meet together later and live a few shifted adventures with a strange-speaking sailor (Mimi's client).
Anton and Erika started out as friends for five years and got into a romantic relationship for seven years. Anton is a commercial director while Erika is a former band member and becomes his stay-at-home partner. The day finally comes when he asks her to marry him.
A school teacher becomes a momentary hero after having rescued a stuffed-bird from a school incident.
Anne Shirley, now a schoolteacher, has begun writing stories and collecting rejection slips. She acts as Diana's maid of honor, develops a relationship with Gilbert Blythe, and finds herself at Kingsport Ladies' College. But while Anne enjoys the battles and the friends she makes, she finds herself returning to Avonlea.
Tintin and Captain Haddock search for Red Rackham's treasure with the help of an eccentric but lovable professor.
A documentary film depicting five intimate portraits of migrants who fled their country of origin to seek refuge in France and find a space of freedom where they can fully experience their sexuality and their sexual identity: Giovanna, woman transgender of Colombian origin, Roman, Russian transgender man, Cate, Ugandan lesbian mother, Yi Chen, young Chinese gay man…
In this last episode princess Fantaghirò ends up in a parallel dimension fairy land full of kids. Here the princess must fight against a villain called "Nameless".
Fashion icon Coco Chanel, steeped in wealth and fame, still issues game-changing designs and collections. The audience is taken backwards in time to the woman's upbringing in an orphanage, and traces her path to ubiquity as it winds through poverty, wars, doomed romances, and rather glamorous betrayals.
An intimate story of the enduring bond of friendship between two hard-living men, set against a sweeping backdrop: the American West, post-World War II, in its twilight. Pete and Big Boy are masters of the prairie, but ultimately face trickier terrain: the human heart.
Near the end of WW2, prisoners of war are used in experiments to perfect the Arian race.
Sonic Conversion: the Freedom Fighters develop a De-Robotisizer and try it out on Bunnie. Dulcy: After Dulcy exhibits strange behavior, Sally discovers she's going through a rites of passage state of her adolescence. The Void: After Sonic is almost sucked inside the Void, he finds a huge ring which Sally believes is an ancient relic but which turns out to be a trick of Nagus. Spyhog: After Antoine saves Sally's life during a raid, Sonic can't stand his bragging and zips in to see Uncle Chuck, who finds out his bug in Robotnik's hardware is malfunctioning.
The powerful evil wizard Tarabas gets knowledge about a prophecy that a king's child will defeat him. So he sends out his army of dead soldiers to kidnap all royal children. When the soldiers attack Fantaghiro's castle to steal the babies of her sisters, the battle seems to be lost until she discovers the secret to defeat the solders but by doing that she loses Romualdo. Now Fantaghiro must find the evil wizard Tarabas and convince him to break the spell and bring back Romualdo.
A story of the Second Punic Wars, beginning with Scipio's futile pleas to the Roman Senate to build an army to battle Hannibal, that climaxes with the battle of Zama.
A movie that plays during the opening of video game Sonic CD.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
In the world of computer games, there are players earning fight money as a PRO. They are sponsored by digital tool companies or beverage companies, and tour around the world to earn money in tournaments. This film goes over the days of Pro Gamers in Japan, USA, France and Taiwan.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
The golden age of arcades may have been in the 80s, but decades later arcades are back and bigger than ever in the arcade bar. Arcade bars have been spreading across the globe; transporting old school gamers back to their childhood while bringing in a new generation of players. It's Cheers for nerds, a place where every body knows your game. "Token Taverns" is a documentary exploring the growth of arcade bars and what this growing trend is all about. "Token Taverns" centers on 3 arcade bars and their owners over 2 years as they try to thrive and survive through a global pandemic.
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
The dawn of the 21st Century has found much of modern society obsessed with occult mysteries, sadistic violence, and evil. Everything from cartoons and video games to recorded music and major theatrical films are being designed and promote to "satisfy" the public's insatiable lust for the macabre. Most disturbing is the rise in the practice of Satanism. Law enforcement agencies are unable to keep up with the increasing numbers of heinous, Satanically inspired crimes. Basically a remake of Devil Worship: The Rise of Satanism (1989) using the same footage.
Prepare for battle! Jump straight into one of the fastest growing games of all time, with over 40 million players, and many pro teams across the globe. Creators of World of Warcraft, Blizzard introduced their first new IP in 17 years ‘Overwatch’, which has become a global phenomenon. Celebrating hope, diversity and teamwork, join the Overwatch community and hear from the people at the very heart of the game; the developers, the pros, the fans and the voice actors of Reinhardt, Sombra, Pharah, Symmetra, Ana and more, in this unofficial documentary.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
Record-breaking gamer Narcissa Wright grapples with her toxic obsession for attention and her space in the streaming community after coming out as transgender, all while attempting to set a new world record for The Legend of Zelda: Breath of the Wild.
The Sunsoft games that excited our hearts in the 80's is coming back to life... One DVD and one 50-page book are included in one box. It includes game introductions, interviews with developers, a chronology of the history of each manufacturer, AD challenges to popular software, and complete coverage of all game data for each manufacturer.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
This documentary offers an honest look at our fraught, complex relationship to video games from the perspectives of gamers and their concerned parents.
In 2014, YouTuber DenkOps (Chris Denker) created a fictional version of himself inside of a pro wrestling video game. 8 years and 1.5 million fans later, it's time to turn fiction into reality. This documentary follows Chris's odyssey into the very real world of professional wrestling, with every bump, botch, & breakdown that occurs along the way. Can he make it through training and prove he has what it takes to do this for real? Or will he find himself... in danger? It’s definitely not a game anymore.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
How Atari helped create the games industry years before it should have happened, and the lucky deals and unfortunate mistakes that almost destroyed the entire industry just as quickly as it was born. The personalities of the pioneers, the creations of the engineers, and the challenges, technology and business deals. See the games and hear the stories from the creators themselves.
Follows speedrunners, past and present, collaboratively digging for secrets and working to uncover mind-blowing shortcuts and glitches which are used to streamline their runs in top game franchises.