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The Game Maker: Sega Edition
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The Game Maker: Sega Edition(en)

2012-04-03

From big titles to little-known phantom software... This time too, Shinya Arino (Yoiko) and Hirai (America Zarigani) will play Sega games to their hearts' content! Of course, the "GameCenter CX" staff will also appear one after another!! The series' familiar commentary by Yoiko Arino & Ameza Hirai is also getting even hotter!

The Game Maker: Jaleco Edition
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The Game Maker: Jaleco Edition(en)

2010-01-29

Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!

The Game Maker: Namco Edition
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The Game Maker: Namco Edition(ja)

2011-02-04

This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (now Bandai Namco Games), the company that created many popular classic games. The episodes are packed with in-depth content, including a re-challenge of "Kai no Bouken" (The Adventure of Kai), a game that the show's host, Shinya Arino, had previously failed to clear.

This is Not a Game
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This is Not a Game(en)

2021-06-25

Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?

Dangerous Games: Roblox and the Metaverse Exposed
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Dangerous Games: Roblox and the Metaverse Exposed(en)

2025-05-25

Follow Alex, Janae, and Katie as they investigate the hidden threats inside online worlds designed for children. After Katie is harassed by a predator on Roblox, the trio uncovers a disturbing network of extremists, predators, and illicit content. As their investigation gains traction, real-world tragedies — including a kidnapping and a mass shooting — underscore the devastating consequences of a system failing to protect its most vulnerable users. Through expert interviews and gripping verité storytelling, the film exposes the gaps in platform regulations and the dangers that continue to slip through the cracks. Blending investigative journalism with compelling visuals, Dangerous Games delivers a wake-up call on the urgent need for accountability in the evolving digital world.

The Story of Nintendo
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The Story of Nintendo(en)

2023-05-01

Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.

A Goodbye to Blessed Realities
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A Goodbye to Blessed Realities(en)

2024-02-25

A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.

Here Comes a New Challenger
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Here Comes a New Challenger(en)

2023-05-28

The story of the gaming phenomenon that is Street Fighter II, exploring its origins and its impact on the lives of kids and teenagers worldwide.

Summer Game Fest 2022
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Summer Game Fest 2022(en)

2022-06-09

A fan-first celebration of the future of video games, featuring world premiere new game announcements and first looks at the latest games from the world's biggest video game developers.

The Fading Nature of Physical Media
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The Fading Nature of Physical Media(en)

2021-12-17

In the following documentary, we explore how two collectors and a store owner feel about the current digital distribution of video games and what could happen if buying physical media is no longer an option.

Charlie Brooker's Gameswipe
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Charlie Brooker's Gameswipe(en)

2009-09-29

Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.

Earthbound, USA
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Earthbound, USA(en)

2023-10-16

American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.

The Game Maker: Sunsoft Edition
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The Game Maker: Sunsoft Edition(ja)

2010-01-29

The Sunsoft games that excited our hearts in the 80's is coming back to life... One DVD and one 50-page book are included in one box. It includes game introductions, interviews with developers, a chronology of the history of each manufacturer, AD challenges to popular software, and complete coverage of all game data for each manufacturer.

Head Transplant and the Non-Existence of the Soul
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Head Transplant and the Non-Existence of the Soul(en)

2022-04-22

A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?

Pagan Invasion, Vol. 13: Doorways To Satan
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Pagan Invasion, Vol. 13: Doorways To Satan(en)

1991-01-01

The dawn of the 21st Century has found much of modern society obsessed with occult mysteries, sadistic violence, and evil. Everything from cartoons and video games to recorded music and major theatrical films are being designed and promote to "satisfy" the public's insatiable lust for the macabre. Most disturbing is the rise in the practice of Satanism. Law enforcement agencies are unable to keep up with the increasing numbers of heinous, Satanically inspired crimes. Basically a remake of Devil Worship: The Rise of Satanism (1989) using the same footage.

Heart of Neon
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Heart of Neon(en)

2025-10-24

Jeff Minter has remained an extraordinary independent video game developer in an industry dominated by corporations. Heart of Neon maps Jeff's unique career and the shifting landscape of the video game business, and shines a vivid light on the bond between artist & audience that has sustained Jeff for four decades.

LUDO
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LUDO(es)

LUDO tries to reflect the social value of videogames and the potential of the media as an educational instrumental.

GET BONUS: The Movie: E3 2010
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GET BONUS: The Movie: E3 2010(en)

2010-06-26

Tim Rogers and Robert Pelloni attempt to get into E3 without passes.

The Great Game: The Making of Spycraft
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The Great Game: The Making of Spycraft(en)

2024-10-10

In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.

Amiga: Classic Game Insights Vol 1
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Amiga: Classic Game Insights Vol 1(en)

2025-07-11

The Classic Game Insights series presents in-depth interviews with game developers, providing detailed accounts of their work on a particular classic game and the creation process involved. Each film is independent and concentrates on either a single, specific game or a series of games, with the creator personally guiding you through their development journey. Amiga: Classic Game Insights Vol 1 offers 3 hours of content that explores a range of iconic Amiga games, this is an essential viewing experience for anyone with an interest in the Amiga computer, its games, or game design as a whole.