Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
2021-06-25
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“Phantasmapolis: Looking back to the future” is the video art program of the Asian Art Biennale 2021 curated by Anushka Rajendran.
Through his own photographs, the Basque artist Néstor Basterretxea (1924-2014) is portrayed by the art critic and exhibition curator Peio Aguirre, a great connoisseur of his work and personal archives.
An examination of Israel and its society after many months of war, seen initially through the prism of viral social media posts - and exclusive interviews with the soldiers behind them. These posts, some shared millions of times, show soldiers humiliating bound Palestinians, ransacking their homes, joking as they detonate schools and whole districts, and laughing as they launch high explosive ordnance into densely-packed areas. The award-winning team behind this Basement Films production traveled to Israel to interview some of these soldiers, who proudly defended themselves and their videos, some expressing callous disregard for Palestinians in Gaza. Through additional interviews with Israeli radical groups, politicians, and media figures, the film reveals Israeli Jewish society in the aftermath of October 7th, gripped by a vengeance and hate that puts into question any possibility for peace.
The author's personal confession. This essay film about the relationship between father and son is filmed exclusively in 16mm film in Prague, Slovenia, India, England and France. An important component of Brajnik's film narration is the musical composition and accompanying voiceover of the artist's alter ego.
Twenty-five films from twenty-five European countries by twenty-five European directors.
A fascinating character. Exquisite sets. A wig for every era. The stars, creators and crew reveal how the hit series about a chess prodigy came to life.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Two American teenagers become intrigued by Armenia's history and culture after learning about the 2020 aggression by Azerbaijan that devastated the Armenian-populated Nagorno-Karabach district from a friend's war correspondent father. Mark Tomlet and his friend Amy Holton embark on a life-changing journey to Armenia, visiting the war zone only months after an uneasy ceasefire was declared, and interview people affected by the war. In the process, the two learn a lot about themselves and how much they take for granted. That first trip leads to more engagement with Armenia, leading tours to the country, and eventually, something amazing happens that brings joy out of the tragedy of war. It's a serendipitous story of hope from tragedy, a chance adventure, and love blossoming even in the worst of circumstances.
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
Iggy Pop reads and recites Michel Houellebecq’s manifesto. The documentary features real people from Houellebecq’s life with the text based on their life stories.
A film about Chess - from reading to first night
A personal meditation on Rumble Fish, the legendary film directed by Francis Ford Coppola in 1983; the city of Tulsa, Oklahoma, USA, where it was shot; and its impact on the life of several people from Chile, Argentina and Uruguay related to film industry.
Animated training film depicting the fundamentals of electricity and how electrical signals can be used to keep an airplane on correct course and altitude through an autopilot.
A documentary about the life and work of poet and visual artist Moacy Cirne.
Feature length documentary about the infamous video game franchise 'Postal' by Running with Scissors. Exploring the company's history and possible imprint violent video games bring to the real world.
The times are fueled by anxiety, and our tweets will not say the opposite. A feeling of the end of the world hangs over our economic model. The frustration, for those who feel it, seems inevitable. The question of meaning has never been so acute. It’s time to talk about it, and who knows, to find answers.
Games You Can’t Win explores “empathy” gaming, a new video game movement in which developers are sharing some of their most intimate or traumatic personal experiences through artful, documentary-style video games. Using a combination of intimate verité footage and video capture from the games, the short film tells the stories of three developer and the personal experiences that inspired their game.
A film essay investigating the question of what “the West” means beyond the cardinal direction: a model of society inscribed itself in the Federal Republic of Germany’s postwar history and architecture. The narrator shifts among reflections on modern architecture and property relations, detailed scenes from childhood, and a passed-down memory of a “hemmed-in West Germany,” recalling the years of her parents’ membership in a 1970s communist splinter group.
The dawn of the 21st Century has found much of modern society obsessed with occult mysteries, sadistic violence, and evil. Everything from cartoons and video games to recorded music and major theatrical films are being designed and promote to "satisfy" the public's insatiable lust for the macabre. Most disturbing is the rise in the practice of Satanism. Law enforcement agencies are unable to keep up with the increasing numbers of heinous, Satanically inspired crimes. Basically a remake of Devil Worship: The Rise of Satanism (1989) using the same footage.