2016-01-01
0
The dawn of the 21st Century has found much of modern society obsessed with occult mysteries, sadistic violence, and evil. Everything from cartoons and video games to recorded music and major theatrical films are being designed and promote to "satisfy" the public's insatiable lust for the macabre. Most disturbing is the rise in the practice of Satanism. Law enforcement agencies are unable to keep up with the increasing numbers of heinous, Satanically inspired crimes. Basically a remake of Devil Worship: The Rise of Satanism (1989) using the same footage.
The story of the gaming phenomenon that is Street Fighter II, exploring its origins and its impact on the lives of kids and teenagers worldwide.
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
Games You Can’t Win explores “empathy” gaming, a new video game movement in which developers are sharing some of their most intimate or traumatic personal experiences through artful, documentary-style video games. Using a combination of intimate verité footage and video capture from the games, the short film tells the stories of three developer and the personal experiences that inspired their game.
Go behind the scenes of the intense world of professional Counter-Strike: Global Offensive (CS:GO). Follow the personal stories of legendary players Oleksandr “s1mple” Kostyliev, Kaike “KSCERATO” Cerato, and Casper “cadiaN” Møller as they navigate the highs and lows of the Intel® Extreme Masters (IEM) Major Championship in Rio de Janeiro. Narrated by the dynamic CS:GO caster Alex “MACHINE” Richardson, “Game and Glory” immerses you in the high-stakes drama and nail-biting tension of one of the largest esports events ever, with a staggering prize pool of $1,250,000. Experience the unmatched energy of a crowd like no other, and the electrifying atmosphere that made the IEM Rio Major an unforgettable chapter in esports history. Whether you’re a seasoned fan or new to the scene, this documentary promises to captivate and inspire, showcasing the relentless pursuit of glory in the world of professional gaming.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Join Kay Martinez as they explore the game development, character design, original soundtrack, and cultural movements that inspired SEGA's estranged masterpiece: Jet Set Radio Future.
A fan-first celebration of the future of video games, featuring world premiere new game announcements and first looks at the latest games from the world's biggest video game developers.
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
It's a sport, it's a competition, it's an accidental perfect game. An absolute fight, an everyday fight, that doesn't stop. It’s Counter-Strike.
The golden age of arcades may have been in the 80s, but decades later arcades are back and bigger than ever in the arcade bar. Arcade bars have been spreading across the globe; transporting old school gamers back to their childhood while bringing in a new generation of players. It's Cheers for nerds, a place where every body knows your game. "Token Taverns" is a documentary exploring the growth of arcade bars and what this growing trend is all about. "Token Taverns" centers on 3 arcade bars and their owners over 2 years as they try to thrive and survive through a global pandemic.
A 2006 French documentary on Shooting games (STG).
A 2003 French documentary on Japanese arcade video games
A 2005 French documentary on fighting games
A 2004 French documentary on rhythm games
In the following documentary, we explore how two collectors and a store owner feel about the current digital distribution of video games and what could happen if buying physical media is no longer an option.
Tim Rogers and Robert Pelloni attempt to get into E3 without passes.
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.