The Sunsoft games that excited our hearts in the 80's is coming back to life... One DVD and one 50-page book are included in one box. It includes game introductions, interviews with developers, a chronology of the history of each manufacturer, AD challenges to popular software, and complete coverage of all game data for each manufacturer.
The Sunsoft games that excited our hearts in the 80's is coming back to life... One DVD and one 50-page book are included in one box. It includes game introductions, interviews with developers, a chronology of the history of each manufacturer, AD challenges to popular software, and complete coverage of all game data for each manufacturer.
2010-01-29
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Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
The dawn of the 21st Century has found much of modern society obsessed with occult mysteries, sadistic violence, and evil. Everything from cartoons and video games to recorded music and major theatrical films are being designed and promote to "satisfy" the public's insatiable lust for the macabre. Most disturbing is the rise in the practice of Satanism. Law enforcement agencies are unable to keep up with the increasing numbers of heinous, Satanically inspired crimes. Basically a remake of Devil Worship: The Rise of Satanism (1989) using the same footage.
A fan-first celebration of the future of video games, featuring world premiere new game announcements and first looks at the latest games from the world's biggest video game developers.
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
American teenagers connect on the early internet to crusade for their favorite videogame of all time, pitting their fan site against a corporate goliath and their own looming adulthoods.
Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!
This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (now Bandai Namco Games), the company that created many popular classic games. The episodes are packed with in-depth content, including a re-challenge of "Kai no Bouken" (The Adventure of Kai), a game that the show's host, Shinya Arino, had previously failed to clear.
Follows speedrunners, past and present, collaboratively digging for secrets and working to uncover mind-blowing shortcuts and glitches which are used to streamline their runs in top game franchises.
Discover how Sony entered the video game market and created a console that took the world by storm, forever transforming the gaming landscape.
In 1990, SEGA, a fledgling arcade company assembled a team of misfits to take on the greatest video game company in the world, Nintendo. It was a once-in-a-lifetime, no-holds-barred conflict that pit brother against brother, kids against grownups, Sonic against Mario, and uniquely American capitalism against centuries-old Japanese tradition. For the first time ever, the men and women who fought on the front lines for Sega and Nintendo discuss this battle that defined a generation.
CNBC examines the history of the video game industry from the first tennis game developed for an oscilloscope to the Atari and video arcade game boom of the early 1980s. It looks at the history of electronic game all the way up to the current Nintendo, Playstation, and Xbox game systems.
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
An anti-western propaganda film about the influences of American visual and consumption culture on the rest of the world, as told from a North Korean perspective.
A breakthrough documentary on the multi-billion dollar industry & the pioneers behind the blips on the screen. Decades later it's all gone extreme! Go beyond the pixels and behind the scenes for the true story about video games. Hosted by Tony Hawk, world champion skateboarder and co-creator of such hit video games as "Tony Hawk’s Pro Skater" and "Tony Hawk’s Underground," VIDEO GAME INVASION explores the creation of video games in an entertaining and comprehensive fashion, taking viewers through the maze of games that comprised the evolution of video gaming.
Interviews with casual retro game collectors to collectors with the most expensive retro game collections in the world
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
The story of the gaming phenomenon that is Street Fighter II, exploring its origins and its impact on the lives of kids and teenagers worldwide.
Games You Can’t Win explores “empathy” gaming, a new video game movement in which developers are sharing some of their most intimate or traumatic personal experiences through artful, documentary-style video games. Using a combination of intimate verité footage and video capture from the games, the short film tells the stories of three developer and the personal experiences that inspired their game.
Feature length documentary about the infamous video game franchise 'Postal' by Running with Scissors. Exploring the company's history and possible imprint violent video games bring to the real world.
Follow Alex, Janae, and Katie as they investigate the hidden threats inside online worlds designed for children. After Katie is harassed by a predator on Roblox, the trio uncovers a disturbing network of extremists, predators, and illicit content. As their investigation gains traction, real-world tragedies — including a kidnapping and a mass shooting — underscore the devastating consequences of a system failing to protect its most vulnerable users. Through expert interviews and gripping verité storytelling, the film exposes the gaps in platform regulations and the dangers that continue to slip through the cracks. Blending investigative journalism with compelling visuals, Dangerous Games delivers a wake-up call on the urgent need for accountability in the evolving digital world.