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Åsa-Nisse has invented a very powerful engine and he sells the patent. However, the grocery store owner Sjökvist has been sneaking around ...
Nils Nilsson from Åsen, better known as Åsa-Nisse and his friend Klabbarparn goes Moose hunting. As a result of a sabotage, staged by their wives, Åsa-Nisse is accused for hunting with illegal weapons.
In Knohult things havn't changed much. Eulalia is tired of Nisse who's engaged in all sorts of inventions in his workshop or poaching in the forest rather than to repair the water pump. When Eulalia in protest begins swimming in soft drinks and water the plants with spirit Åsa-Nisse sees nothing else to do but to repair the pump. As with all his inventions he adds a few extra features ... When he starts the machine the ground rumbles and up comes oil instead of water! Now, not only Åsa-Nisse, but the whole Knohult sees their chance to become wealthy! But "Dunderpumpen", as he calles the invention, turns out to be stronger than anyone had imagined, and when shady Scanian oil magnates with support of the Swedish government wants their share of the pie Knohult declares themselves a republic...
Corporal Åsa-Nisse Nilsson is an officer who somehow manages to teach his soldiers both discipline and the art of war.
Pop music comes to Knohult and Åsa-Nisse has a new invention that makes his hens lay their eggs to the beat of the music.
Inspired by the space-race, Åsa-Nisse and his friends build a top-secret moon rocket. They have big trouble hiding their secret from prying newspaper reporters, and spies disguised as cows...
Åsa-Nisse has a bad back and when he visits the doctor he gets an experimental medicine for horses by mistake. Suddenly Åsa-Nisse has super strengths and becomes an unbeatable athlete.
Åsa-Nisse has found a new job as forest ranger at count Malcolms estate Segerstad.
Åsa-Nisse and Klabbarparn has found an old pirate map that leads them to the island Mallorca in the Mediterranean Sea as they search for the hidden treasure.
Sjökvist needs a woman to tidy up his general store and Åsa-Nisse helps him out to put an ad in the local newspaper.
A con man inherits a gold mine. Knowing that his family are even bigger con artists than he is, he assumes the mine is worthless, and teams up with a partner in a scheme to unload it on some unsuspecting chumps. However, the other members of his family discover that the gold mine is actually worth a lot of money, and they set out to take it from him before he realizes what he has.
Åsa-Nisse's brother Julius returns home from USA, apparently very rich. Also, Åsa-Nisse och Klabbarparen takes care of a little child which leads to all sorts of complications.
The Bellas are back, and they are better than ever. After being humiliated in front of none other than the President of the United States of America, the Bellas are taken out of the Aca-Circuit. In order to clear their name, and regain their status, the Bellas take on a seemingly impossible task: winning an international competition no American team has ever won. In order to accomplish this monumental task, they need to strengthen the bonds of friendship and sisterhood and blow away the competition with their amazing aca-magic! With all new friends and old rivals tagging along for the trip, the Bellas can hopefully accomplish their dreams.
College friends find their weekend of sex and debauchery ruined when deadly zombie beavers swarm their riverside cabin.
Edgar Appletree learns the ins and outs of family feuding courtesy of Charlie McCarthy.
A struggling antiques dealer (Peter Finch) thinks he has found the answer to his problems when he stumbles across a precious vase amid a range of other less desirable items. The trouble is, the owners of the vase are pretty shrewd themselves and are not keen on letting it go for a song - meaning that our hapless chap has to pull out every trick in the book in order to win his prize.