
My reason for why people should leave TRTF alone, and let it rest. The facts, experience, what has been done, and why having other people making it won't be the same.
Himself
Himself
Himself
Himself
8.7This 8-part documentary includes behind the scenes interviews, concept art, and promotional trailers for the game.
6.7In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
5.0Parental ageing and an existential wave collide in fun and surprising ways in the suburbs of LA. Dislocated B-roll, meandering voicemails, and readings from the 1984 children’s sci-fi movie The Neverending Story combine to situate our collective grief in the hazy mundanities of everyday life.
6.9The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
0.0Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.
0.0A deeply unqualified man is inexplicably hired as a Michael Bublé impersonator for a rich stranger’s party. Despite no resemblance, no singing ability, and just one week to prepare, he gives it everything he’s got. A hilarious, oddly inspiring documentary about effort over ability and the joy of letting folks believe.
6.5GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
0.0This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
Battle of Portland Harbor was a Civil War that took place in 1863. This is a independent student-made documentary about it.
0.0This December marks the fourth Looniversary of World of Mayhem, one of the most robust projects we've developed here at Aquiris! To celebrate, we produced an exclusive behind the scenes documentary which tells in depth about what it's like to develop this wacky world of an intellectual property that is so beloved to several generations of players!
0.0A short documentary about the production of a second Silent Hill video game released in 2001.
7.0"The Road to Eternity" is an in-depth look at the making of "Pillars of Eternity", Obsidian Entertainment's first Kickstarter video game.
0.0A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
7.3A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.
6.5Street Life documents the lives of Chinese migrants in Shanghai, one of the world’s largest and most vibrant cities, now symbolic of China’s economic might. The film centers on Nanjing Road, one of China’s oldest commercial streets and today a popular destination for tourists and moneyed Chinese. The street has also become a Mecca for uprooted and homeless Chinese, who make ends by collecting garbage and recyclables. These characters and their stories are the focus of the film. The central character in Street Life is a migrant known as “Black Skin.” Black Skin faces numerous pressures in the course of the film, including police violence. In the end, these pressures are too much for him to bear and he goes mad. Black Skin’s story intersects with those of fellow bottle collectors, enterprising thieves and even a young boy who has been abandoned.
5.4Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
0.0The Classic Game Insights series presents in-depth interviews with game developers, providing detailed accounts of their work on a particular classic game and the creation process involved. Each film is independent and concentrates on either a single, specific game or a series of games, with the creator personally guiding you through their development journey. Amiga: Classic Game Insights Vol 1 offers 3 hours of content that explores a range of iconic Amiga games, this is an essential viewing experience for anyone with an interest in the Amiga computer, its games, or game design as a whole.
6.6A journey into the creative mind of the most iconic video game designer in the world. Featuring appearances from visionary artists Guillermo del Toro, Nicholas Winding Refn, Grimes, George Miller, Norman Reedus, Woodkid, CHVRCHES, this visually captivating documentary gives a rare insight into Hideo Kojima’s creative process as he launches his own independent studio.
7.6Grave robbing, torture, possessed nuns, and a satanic Sabbath: Benjamin Christensen's legendary film uses a series of dramatic vignettes to explore the scientific hypothesis that the witches of the Middle Ages suffered the same hysteria as turn-of-the-century psychiatric patients. But the film itself is far from serious-- instead it's a witches' brew of the scary, gross, and darkly humorous.
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