
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.


An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
2014-11-08
6.5
7.6/misplay was a performance made in collaboration with Andre Faupel, Ashin Mandal, Ephraim Schott, Hagen Hiller, Marina Belikova, Meike Halle and Mihail Mihaylov. It was created in conjunction with a course I taught at Bauhaus University called Collaboratively Choreographed Online Interventions through which I worked with students to stage gestural performances in a number of different multi user digital environments.
8.0Years after the fall of the Orcish Horde to the human Alliance of Lordaeron, the remaining humans and orcs find themselves facing a common enemy: the demons of the Burning Legion and their armies of undead monsters.
7.1Filmmaker Lawrence Shapiro discusses voice-over acting with the talented people behind the characters.
7.6Thirty years after the events of the first film, a new blade runner, LAPD Officer K, unearths a long-buried secret that has the potential to plunge what's left of society into chaos. K's discovery leads him on a quest to find Rick Deckard, a former LAPD blade runner who has been missing for 30 years.
5.3A kindly nurse tries to unlock the secrets of a coma patient's injuries — and discovers the bitter rivalry, infidelity, betrayal and murder behind them.
7.8It was a chance meeting started by one of Sol’s friends trying to chat up Jennifer. However, in the end, it was those two who hit it off. Sol enjoyed Jen’s smile, her effort, and how silly she could be. Jen enjoyed Sol’s cooking, his athleticism, and that he would join her in fun moments. As you can imagine, love bloomed, and things got serious. Jen’s investment in Sol led to her pushing him to follow his dreams and even move in to save money. Sol’s investment in Jen well, it led to him proposing. But what started as a liver tumor grew into full-on cancer, so with a diagnosis of 6 months to live, Sol and Jennifer try to make the best of it.
7.4After his career is destroyed, a brilliant but arrogant surgeon gets a new lease on life when a sorcerer takes him under her wing and trains him to defend the world against evil.
5.6A criminal defense attorney must choose between family, duty and her own dangerous desires when she takes on the case of an artist accused of murder.
7.3From his poor childhood to his rise to fame, from his triumphs to his failures, from Paris to New York, discover the exceptional journey of an artist. Intimate, intense, fragile and indestructible, devoted to his art until the very end, here is one of the most immortal singers of all time: MONSIEUR AZNAVOUR.
7.3It follows a young man who dreams of becoming a general and Ying Zheng, whose goal is unification.
5.7Marion and Ben, thirty years old, meet on Tinder. That's about all they have in common; but the opposites attract each other, and they decide in the early morning of their meeting to go on vacation together despite the advice of their entourage. They will finally leave - to Bulgaria, halfway to their dream destinations: Beirut for Marion, Biarritz for Ben. Without a precise plan and, as they will soon discover, with very different conceptions of what a dream holiday should be.
6.1A washed up actor best known for playing the title character in the 1980s detective show "Mindhorn" must work with the police when a serial killer says that he will only speak with Detective Mindhorn, whom he believes to be real.
5.2One evening, when they come home, Mr. and Mrs. Prioux are astounded to find that a certain Patrick has moved into their place. This strange young man has returned home to his parents in order to introduce his wife.
6.9Barbie and Ken are having the time of their lives in the colorful and seemingly perfect world of Barbie Land. However, when they get a chance to go to the real world, they soon discover the joys and perils of living among humans.
6.4Still reeling from the tragic death of their mother, a teenage girl and her younger sister find themselves plagued by a sadistic presence in their house and struggle to get their grieving father to pay attention before it’s too late.
7.3The gang find themselves in a tinsel-town twist! While on a VIP tour of the legendary Brickton Studios, Scooby and friends get a first-hand experience of the rumored hauntings when classic movie monsters drop in for a creepy casting call.
6.4It's the end of the world. A flood is coming. Luckily for Dave and his son Finny, a couple of clumsy Nestrians, an Ark has been built to save all animals. But as it turns out, Nestrians aren't allowed. Sneaking on board with the involuntary help of Hazel and her daughter Leah, two Grymps, they think they're safe. Until the curious kids fall off the Ark. Now Finny and Leah struggle to survive the flood and hungry predators and attempt to reach the top of a mountain, while Dave and Hazel must put aside their differences, turn the Ark around and save their kids. It's definitely not going to be smooth sailing.
A documentary about young people from rural China who get payed to improve World of Warcraft characters for kids in the West.
7.1In 1990, SEGA, a fledgling arcade company assembled a team of misfits to take on the greatest video game company in the world, Nintendo. It was a once-in-a-lifetime, no-holds-barred conflict that pit brother against brother, kids against grownups, Sonic against Mario, and uniquely American capitalism against centuries-old Japanese tradition. For the first time ever, the men and women who fought on the front lines for Sega and Nintendo discuss this battle that defined a generation.
Dancing Plague, a GTA V mod, flips the script. Holding H key forces male NPCs to dance uncontrollably, revealing the game's biased animations where female characters (often sex workers) have the flashiest moves. This disrupts the game's gender roles, making masculinity both playful and challenged. Interestingly, female characters ignore the male dance frenzy. This is a humorous critique of the game's gender politics. The mod's soundtrack, by Azu Tiwaline, blends electronic music with trance traditions, deepening the critique and adding an immersive ritualistic feel.
5.9In the late 70s and early 80s, ET phoned home on Atari 2600 and became the video game that New Media magazine later described as having toppled a billion dollar industry. We know the industry rose again as a pale, commercial version of its old self, but… did you ever wonder what it was like back in the wild days when the titans of gaming clashed, not on Wall Street, but inside the minds of designers? Want to learn first hand how the barren valley south of The Bay gave birth to cult celebrity that died as quickly as it was born? Take the ride with the folks who made it happen. Walk on walls, smoke the evil weed, and plunge head first into the uncharted (undocumented) world that was game production back in the bad old days.
6.0As Solid Snake is about to undergo another sneaking mission, he gets a call on his Codec. Expecting Otacon, he proceeds to answer and explains that he's about to start the mission. However, the caller is actually revealed to be Hideo Kojima, who requests Snake's help as he fears his project had been leaked. He then proceeds to explain the development process alongside a narrator, also using some game footage.
0.0A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
6.7“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
0.0For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
8.1The secret life of a young World of Warcraft gamer is vividly reimagined when his online friends contact his family after his death.
7.0Chinatown Fair opened as a penny arcade on Mott Street in 1944. Over the decades, the dimly lit gathering place, known for its tic-tac-toe playing chicken, became an institution, surviving turf wars between rival gangs, changing tastes and the explosive growth of home gaming systems like Xbox and Playstation that shuttered most other arcades in the city. But as the neighborhood gentrified, this haven for a diverse, unlikely community faced its strongest challenge, inspiring its biggest devotees to next-level greatness.
5.4Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
6.9A documentary that captures the greatest world record Tetris players as they prepare for the Classic Tetris World Championship. From the days of Thor Aackerlund and his historic victory at the 1990 Nintendo World Championships, right up to the present and Harry Hong's perfect "Max-Out" score, this documentary expertly chronicles over two decades of Tetris Mastery.
0.0In this short video essay film, Stanley Coleman analyses the artwork featured in a bootleg Dendy cartridge, and the story that seems to unfold in its pictures.
4.7The war zone of a dystopian multiplayer shooting game is used to embark some urban explorers on a winter walk, avoiding the combats whenever possible, as peaceful observers, inhabitants of a digital world, which is a detailed replica of Midtown Manhattan.
0.0To Win It All: The Road to the Six Invitational is an exciting view into Tom Clancy's Rainbow Six Siege, one of the world's fastest-growing esports. Three top players from around the globe try to balance lives, relationships, and training while chasing a chance to compete in the Six Invitational and win its life-changing $2,000,000 prize pool.
6.3Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.
6.51984. One shiny quarter. 44.5 hours of continuous play. The race to be the first gamer in history to score one BILLION points. Until recently, Timothy McVey (not the terrorist) thought he had — for all these years — held the world record on Nibbler.
1.0Interviews with casual retro game collectors to collectors with the most expensive retro game collections in the world
6.2This feature-length documentary follows a group of people whose lives are dramatically transformed by a virtual world -- reshaping relationships, identities, and ultimately the very notion of reality.