Metal Gear Saga Vol. 1 features an in-depth documentary-style video feature that details the Metal Gear series' epic narrative, from beginning to end. Spanning five games and just as many decades of fictional history, Metal Gear Saga ties together the game's complex narrative in chronological order, from the 1960's-with the heroic origins of Big Boss in Metal Gear Solid 3: Snake Eater-to the cliffhanger conclusion of Metal Gear Solid 2: Sons of Liberty, set in the early 21st century. Metal Gear series creator Hideo Kojima also appears in a series of candid interviews, recounting the origins of the series and sharing its secrets, such as the original setting of Metal Gear Solid 2: Sons of Liberty, his thoughts on the infamous NES game Snake's Revenge, and what gamers can look forward to in the forthcoming Metal Gear Solid 4.
Metal Gear Saga Vol. 2 narrates the fictional events of the Metal Gear storyline beginning with Metal Gear Solid 3 and up to the events leading to Metal Gear Solid 4. The documentary centers around an undisclosed narrator (voiced by Masane Tsukuyama in Japanese and Guy Perryman in English) attempting to track Solid Snake down and narrates the history surrounding him, his father Big Boss (Naked Snake) and his brothers Liquid Snake and Solidus Snake.
Inside The Dragon's Lair takes a journey into the ongoing history of one of the most popular video games of all time - Dragon's Lair. The film will give the audience an in-depth view of the extensive production process that created this revolutionary game. Utilizing the laserdisc medium, this technologically advanced game was a marvel during its release in 1983 and has changed the video gaming world forever. The documentary will revisit the game from its initial conception to its most current release, showing the many different variants and iterations of the game. Also featured will be interviews of the original creators Don Bluth, Gary Goldman, John Pomeroy, and Rick Dyer. Additional interviews will feature artists and programmers involved in the game's production, collectors, technical gurus and die-hard fans.
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
High School student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Defense Department's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
This documentary takes you inside developer Supergiant Games for every step of the game’s journey: from before its surprise announcement, to its full launch almost two years later, and beyond, as the game grew into a worldwide phenomenon. The result is a unique chronicle of one of the most celebrated games of 2020, and an insightful look at how a small team can bring a game to life.
CONFIDENCES is a 2016 documentary proposing to understand where the future of video games. Meet video game professionals who will offer their insights, unveiling a new perspective on this sector, seen from the inside.
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
While testing the latest first person shooter from global game developer, Sentinel, video game champion Max Troy discovers the events happening within the game are being reflected in the real world. He soon determines that the game's protagonist is real-life Orson Creed, an ex-Sentinel employee who is being remotely controlled by the corporation for reasons unknown. As virtual and real worlds collide, Max and Creed must join forces to unravel the conspiracy before the game's sinister events escalate and overwhelm the city.
Paris 2047. Most of the population spend all their time online, connected into virtual worlds, and don't care anymore about reality. A shadow agent, Nash, working for one of the multinational companies behind these virtual worlds, is tracking down terrorists who threaten the system...
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
The war zone of a dystopian multiplayer shooting game is used to embark some urban explorers on a winter walk, avoiding the combats whenever possible, as peaceful observers, inhabitants of a digital world, which is a detailed replica of Midtown Manhattan.
A bank teller discovers he is actually a background player in an open-world video game, and decides to become the hero of his own story. Now, in a world where there are no limits, he is determined to be the guy who saves his world his way before it's too late.
Take a step into the exciting new world of video game entertainment, and hear from the people responsible for the biggest smash hits on your computer!
Henry IV usurps the English throne, sets in motion the factious War of the Roses and now faces a rebellion led by Northumberland scion Hotspur. Henry's heir, Prince Hal, is a ne'er-do-well carouser who drinks and causes mischief with his low-class friends, especially his rotund father figure, John Falstaff. To redeem his title, Hal may have to choose between allegiance to his real father and loyalty to his friend.
From Chris Marker's collection Bestiaire aka Petit Bestiaire (1990), consisting of three video haikus.
A documentary on Soviet filmmaker Aleksandr Medvedkin, examining his tumultuous career, the rediscovery of his masterpiece Happiness, and Russia's struggles over the course of the 20th Century.
Set several years after the first film, Ariel and Prince Eric are happily married with a daughter, Melody. In order to protect Melody from the Sea Witch, Morgana, they have not told her about her mermaid heritage. Melody is curious and ventures into the sea, where she meets new friends. But will she become a pawn in Morgana's quest to take control of the ocean from King Triton?
Belle, the Beast, Lumiere, Cogsworth and the rest of those zany castle residents use their imaginations to embark on three magical, storybook adventures. This direct-to-video anthology serves as a "sequel" to Disney's animated hit film. In "The Perfect World," Belle and the Beast learn about forgiveness. In "Fifi's Folly," Lumiere's girlfriend is jealous of his bond with Belle. And in "Broken Wing," the Beast learns to be kind to an injured bird.
Cinderella has faith her dreams of a better life will come true. With help from her loyal mice friends and a wave of her Fairy Godmother's wand, Cinderella's rags are magically turned into a glorious gown and off she goes to the Royal Ball. But when the clock strikes midnight, the spell is broken, leaving a single glass slipper... the only key to the ultimate fairy-tale ending!
Follow Ariel's adventures before she gave up her fins for true love. When Ariel wasn't singing with her sisters, she spent time with her mother, Queen Athena. Ariel is devastated when Athena is killed by pirates, and after King Triton outlaws all singing. Along with pals Flounder and Sebastian, Ariel sets off in hopes of changing her father's decision to ban music from the kingdom.
Bumbling lieutenant Frank Drebin is out to foil the big boys in the energy industry, who intend to suppress technology that will put them out of business.
A lawless poacher wants to capture a majestic and rare golden eagle, so he kidnaps the boy who knows where to find the bird. Not to worry -- the Rescue Aid Society's top agents, heroic mice Miss Bianca and Bernard, fly to Australia to save the day. Accompanying the fearless duo are bumbling albatross Wilbur and local field operative Jake the Kangaroo Rat.
One by one, a flock of small birds perches on a telephone wire. Sitting close together has problems enough, and then comes along a large dopey bird that tries to join them. The birds of a feather can't help but make fun of him - and their clique mentality proves embarrassing in the end.
When Erik Stifler realizes that he's the only Stifler family member who might graduate high school a virgin, he decides to live up to his legacy. After some well-meaning advice from Jim's dad, Erik's ready to take his chances at the annual and infamous Naked Mile race, where his devoted friends and some uninhibited sorority girls will create the most outrageous weekend ever.
Everyone's favorite St. Bernard returns in this family film about man's best friend. Richard Newton, his wife Beth and kids Brennan and Sara shove off in their camper for a road trip. Along the way, they gain a new passenger: slobbery Beethoven. The Newtons plan to return Beethoven to his owner -- but not before he turns hero when a pair of thieves enter the picture.
Three of the original five "young guns" — Billy the Kid, Jose Chavez y Chavez, and Doc Scurlock — return in Young Guns, Part 2, which is the story of Billy the Kid and his race to safety in Old Mexico while being trailed by a group of government agents led by Pat Garrett.
A few decades after the destruction of the Inca Empire, a Spanish expedition led by the infamous Aguirre leaves the mountains of Peru and goes down the Amazon River in search of the lost city of El Dorado. When great difficulties arise, Aguirre’s men start to wonder whether their quest will lead them to prosperity or certain death.
A former alcoholic returns home after ten years in prison for the murder of her husband. As her recollection of the murder returns, things take a different turn.
In pre-war Italy, a young couple have a baby boy. The father, however, is jealous of his son - and the scene moves to antiquity, where the baby is taken into the desert to be killed. He is rescued, given the name Edipo (Oedipus), and brought up by the King and Queen of Corinth as their son. One day an oracle informs Edipo that he is destined to kill his father and marry his mother. Horrified, he flees Corinth and his supposed parents - only to get into a fight and kill an older man on the road…
Being one of 101 takes its toll on Patch, who doesn't feel unique. When he's accidentally left behind on moving day, he meets his idol, Thunderbolt, who enlists him on a publicity campaign.
On a golden afternoon, young Alice follows a White Rabbit, who disappears down a nearby rabbit hole. Quickly following him, she tumbles into the burrow - and enters the merry, topsy-turvy world of Wonderland! Memorable songs and whimsical escapades highlight Alice's journey, which culminates in a madcap encounter with the Queen of Hearts - and her army of playing cards!
Fourteen years after Third Impact, Shinji Ikari awakens to a world he does not remember. He hasn't aged. Much of Earth is laid in ruins, NERV has been dismantled, and people who he once protected have turned against him. Befriending the enigmatic Kaworu Nagisa, Shinji continues the fight against the angels and realizes the fighting is far from over, even when it could be against his former allies. The characters' struggles continue amidst the battles against the angels and each other, spiraling down to what could inevitably be the end of the world.