From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
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After the NATO bombing of Yugoslavia in 1999, the Yugoslav army pulls out of Kosovo region, leaving Serbian people at the mercy of the Albanian UCK. A small band of soldiers must take over the Slatina airport, and hold it until the Russian peacekeepers arrive.
After achieving fame as a movie star, a woman finds her private life invaded by relentless fans, leading her mother’s ex-lover to intervene and offer protection.
Brought back to life by an unorthodox scientist, a young woman runs off with a lawyer on a whirlwind adventure across the continents. Free from the prejudices of her times, she grows steadfast in her purpose to stand for equality and liberation.
A fading celebrity decides to use a black market drug, a cell-replicating substance that temporarily creates a younger, better version of herself.
Despite his family’s baffling generations-old ban on music, Miguel dreams of becoming an accomplished musician like his idol, Ernesto de la Cruz. Desperate to prove his talent, Miguel finds himself in the stunning and colorful Land of the Dead following a mysterious chain of events. Along the way, he meets charming trickster Hector, and together, they set off on an extraordinary journey to unlock the real story behind Miguel's family history.
Peter Parker is unmasked and no longer able to separate his normal life from the high-stakes of being a super-hero. When he asks for help from Doctor Strange the stakes become even more dangerous, forcing him to discover what it truly means to be Spider-Man.
Struggling to find his place in the world while juggling school and family, Brooklyn teenager Miles Morales is unexpectedly bitten by a radioactive spider and develops unfathomable powers just like the one and only Spider-Man. While wrestling with the implications of his new abilities, Miles discovers a super collider created by the madman Wilson "Kingpin" Fisk, causing others from across the Spider-Verse to be inadvertently transported to his dimension.
When 11-year-old Riley moves to a new city, her Emotions team up to help her through the transition. Joy, Fear, Anger, Disgust and Sadness work together, but when Joy and Sadness get lost, they must journey through unfamiliar places to get back home.
In the 22nd century, a paraplegic Marine is dispatched to the moon Pandora on a unique mission, but becomes torn between following orders and protecting an alien civilization.
Puss in Boots discovers that his passion for adventure has taken its toll: He has burned through eight of his nine lives, leaving him with only one life left. Puss sets out on an epic journey to find the mythical Last Wish and restore his nine lives.
Spanning the years 1945 to 1955, a chronicle of the fictional Italian-American Corleone crime family. When organized crime family patriarch, Vito Corleone barely survives an attempt on his life, his youngest son, Michael steps in to take care of the would-be killers, launching a campaign of bloody revenge.
A small suburban town receives a visit from a castaway unfinished science experiment named Edward.
An aging Chinese immigrant is swept up in an insane adventure, where she alone can save what's important to her by connecting with the lives she could have led in other universes.
When an attack on the Kingsman headquarters takes place and a new villain rises, Eggsy and Merlin are forced to work together with the American agency known as the Statesman to save the world.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Though Kevin has evidenced 23 personalities to his trusted psychiatrist, Dr. Fletcher, there remains one still submerged who is set to materialize and dominate all the others. Compelled to abduct three teenage girls led by the willful, observant Casey, Kevin reaches a war for survival among all of those contained within him — as well as everyone around him — as the walls between his compartments shatter apart.
Paul Atreides, a brilliant and gifted young man born into a great destiny beyond his understanding, must travel to the most dangerous planet in the universe to ensure the future of his family and his people. As malevolent forces explode into conflict over the planet's exclusive supply of the most precious resource in existence-a commodity capable of unlocking humanity's greatest potential-only those who can conquer their fear will survive.
After reuniting with Gwen Stacy, Brooklyn’s full-time, friendly neighborhood Spider-Man is catapulted across the Multiverse, where he encounters the Spider Society, a team of Spider-People charged with protecting the Multiverse’s very existence. But when the heroes clash on how to handle a new threat, Miles finds himself pitted against the other Spiders and must set out on his own to save those he loves most.
Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.
Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Indie video game developers push games to new frontiers in storytelling, music, animation and design. Texas has the second largest concentration of game companies in the U.S. Along with major game developers like EA and Blizzard, there is a small but committed group of independent developers and artists working diligently on home computers.
Comprising new and archival footage, this film observes rituals performed by the South Asian, African, and Caribbean diaspora in Britain, demonstrating an appreciation of land, community values, and the universe we share with other species and planets.
BBC Two takes us inside the world's biggest invention time capsule - the Science Museum vaults - and asks the nation to vote for Britain's Greatest Invention.
"It’s the story of the people who escape to the alternative reality of being a football manager, and the effect this has had on their lives. It’s also the story of how a computer game made by football fans has become a part of the world it set out to replicate." - Miles Jacobson
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
Cao Fei recorded her experiences within the online social platform Second Life. The result is a wistful, surreal vision of an alternative reality sprung from the pop culture fantasies and hyper-consumerism of contemporary urban China, while also trying to transcend its real-life limitations. It can be seen as an answer to the challenge posed by River Elegy: how to envision a new Chinese destiny founded on principles of individuality, creativity, discovery, and freedom. The film also reflects the contemporary condition of the virtual supplanting our experience of the real.
A feature documentary on the history of video games. From 'Pong', 'Pac Man' and 'Mario' to 'Call of Duty', 'Grand Theft Auto' and everything in between it tells the story of how this industry was created, by whom and where it is headed.
The Xbox Originals documentary that chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed “The Great Video Game Burial of 1983.” Rumor claims that millions of returned and unsold E.T. cartridges were buried in the desert, but what really happened there?
Are videogames art? Do they influence violent behavior? What effect have they had on society? How would you describe videogames to Leonardo da Vinci? These are always great questions to start a conversation. Pixel Poetry is a documentary film about progressive creative culture as it has been championed by one of its greatest advocates - videogames. Using popular debates that have long surrounded videogames as a catalyst for this, the film will analyze the misunderstood notions and arguments in art and technological advancement to bring a new perspective to a compelling discussion about the evolution of its meaning.
Director Hidemaro Fujibayshi discusses the process and journey of creating The Legend of Zelda: Breath of the Wild, and Producer Eiji Aonuma discusses the importance of creating a game where players could be free to explore.
Over 300,000 children were given food aid in the UK last year. While politicians argue about why so many kids are experiencing food poverty, we ask the children themselves to tell us why they think the cupboards are bare.
Michael Cockerell sheds new light on the tragi-comedy of the 1970s by focusing on some of its most controversial characters. With fresh filming and new interviews, along with a treasure trove of rare archive, the film presents the inside story of giant personalities who make today's public figures look sadly dull in comparison. The well-known journalist revisits some of his films on the big characters who helped shaped the 1970s in Britain. Both tragic and comic, it highlights just how much our world has changed in four decades.
3.5 million children are growing up in poverty in the UK. It’s one of the worst rates in the industrialised world and successive governments continue to struggle to bring it into line. Struggling & without a voice, 'Poor Kids' shines a light on this pressing issue.
The untold story of the personal battles that gave rise to the $100 billion video game industry and a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches being just one cartridge away. The only constant through the saga is this: When you think you've won, you're actually at your most vulnerable.
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.