An installation containing video files of the artist's persona, alongside a karaoke piece of her as she watches her viewership fall and two mirrors side by side of messages she received, from two different users online.
An installation containing video files of the artist's persona, alongside a karaoke piece of her as she watches her viewership fall and two mirrors side by side of messages she received, from two different users online.
2017-06-02
0
Three-channel video (black and white and color, three-channel sound) commissioned by the Museum of Modern Art, New York, for the entrance to exhibition "Toward a Concrete Utopia: Architecture in Yugoslavia, 1948–1980".
A prestigious Stockholm museum's chief art curator finds himself in times of both professional and personal crisis as he attempts to set up a controversial new exhibit.
Artist and filmmaker Julian Rosefeldt creates elaborately staged films that investigate the power of language and the conventions of cinema as an allegory for societal and individual behaviors. With the multi-channel film installation Euphoria he continues this examination by exploring capitalism, colonialism, and the influential effects of unlimited economic growth in society.
Short film in competition at the 48Hours Film Project. Sci-Fi/Mystery genre. Directed by Simone Marsella, starring Ludovica Castrichella, Dario Grasso and Federico Imola.
In February 2013, the New World Symphony presented Making the Right Choices: A John Cage Centennial Celebration, a spectacular three-day festival dedicated to the music and ideas of John Cage. As part of the festival, NWS hosted a new video installation entitled NWS: 4’33″, created by New York-based composer, director, performer and recording artist Mikel Rouse; which consisted of video performances contributed by Cage fans via a special YouTube site set up by Rouse. The public was invited to record and submit their own video, and visit the installation during the festival to see their work in the SunTrust Pavilion at the New World Center. These videos will be included in an online Archive of the event, a lasting tribute to this defining and seminal artist.
The title may evoke images of gleeful, destructive anarchism, but "smashing" here signals a relationship between people and official city statues that is friendly, jovial, even a little melancholic.
CREMASTER 3 (2002) is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect ...
Based on an installation by Alberto vev
An experimental media installation of three windows exploring fragments of liminality. Three unique re-constructions of experiential instances volumising the cataclysms of thresholds. Experience the absence of definition, the absence of boundaries set and the absence of rationale. A myth is not to be understood, a myth is passed on, like a game of Chinese whispers, it takes its course and ages with time, suiting the demography and tale, it warps and distorts
Each pixel is separated like an exploded screen, set in a chaotic way into the space. The video has a whole movement in the room, as one three dimensional image. The experience resembles the brain, working with electromagnetic waves and low voltage information.
Nearly devoid of editing resources, the videos feature single shots of anonymous people in daily life, subtly revealed/highlighted through zooming. Instead of uncovering reality, though, the videos end up turning it into pure invention. The “videorhizomes” are not limited to production and screening in regular, traditional circuits. The process includes sending the videos to a person that is randomly chosen from the phone book.
Commissioned for the Irish representation at the 55th Venice Biennale in 2013, The Enclave is an immersive, six-screen video art installation by Irish contemporary artist Richard Mosse. Partly inspired by Joseph Conrad’s modernist literary masterpiece Heart of Darkness, the visceral and moving work was filmed in the Democratic Republic of Congo using 16mm colour infra-red film, which captures otherwise invisible parts of the spectrum. The resulting imagery in Mosse’s work is hallucinatory and dream-like with the usual greens of jungle and forest replaced by shimmering violet. The Enclave depicts a complicated, strife-ridden place in a way that reflects its complexity, using a strategy of beauty and transfixion to combat the wider invisibility of a conflict that has claimed so many.
During the 1980 exhibition of Burden's monumental kinetic sculpture The Big Wheel at Ronald Feldman Fine Arts, New York, Burden and Feldman were interviewed by art critic Willoughby Sharp. Burden articulates the process of creating The Big Wheel, a 6,000-pound, spinning cast-iron flywheel that is initially powered by a motorcycle, and discusses its relation to his earlier performance pieces and sculptural works. Addressing his motivations and the meaning of this potentially dangerous mechanical art object, Burden discusses such topics as the role of the artist in the industrial world, "personal insanity and mass insanity," and "man's propensity towards violence."
c: won eyed jail is a 35mm film project consisting of two parts: a quilt patterned out of 35mm still negatives and 35mm found motion picture, and a traditional film print of the quilt that is screened through a 35mm motion picture projector.
The technological and ideological traces of humans have transformed the earth from dark matter to a dark affair which despite everything brings forth new forms.
An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.
An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.
An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.
An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.