Follows two years in the life of Greg Sommer, aka Skull Man, as he builds the Canadian chapter of Box Wars, an international underground movement of cardboard-based combat.
Himself
Himself
Himself
Himself
Follows two years in the life of Greg Sommer, aka Skull Man, as he builds the Canadian chapter of Box Wars, an international underground movement of cardboard-based combat.
2013-03-22
7
Take a Trip Behind the Mask
In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead takes them to Los Angeles, but when they arrive the city is overrun by thousands of Undead - and Alice and her comrades are about to step into a deadly trap.
Leonard Shelby is tracking down the man who raped and murdered his wife. The difficulty of locating his wife's killer, however, is compounded by the fact that he suffers from a rare, untreatable form of short-term memory loss. Although he can recall details of life before his accident, Leonard cannot remember what happened fifteen minutes ago, where he's going, or why.
Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
After the death of Emperor Marcus Aurelius, his devious son takes power and demotes Maximus, one of Rome's most capable generals who Marcus preferred. Eventually, Maximus is forced to become a gladiator and battle to the death against other men for the amusement of paying audiences.
An other-worldly story, set against the backdrop of Cold War era America circa 1962, where a mute janitor working at a lab falls in love with an amphibious man being held captive there and devises a plan to help him escape.
Bryan Mills, a former government operative, is trying to reconnect with his teenage daughter Kim. After reluctantly agreeing with his ex-wife to let Kim go to Paris on vacation with a friend, his worst nightmare comes true. While on the phone with his daughter shortly after she arrives in Paris, she and her friend are abducted by a gang of human traffickers. Working against the clock, Bryan relies on his extensive training and skills to track down the ruthless gang that abducted her and launch a one-man war to rescue his daughter.
After narrowly escaping a bizarre accident, a troubled teenager is plagued by visions of a large bunny rabbit that manipulates him to commit a series of crimes.
A New York stockbroker refuses to cooperate in a large securities fraud case involving corruption on Wall Street, corporate banking world and mob infiltration. Based on Jordan Belfort's autobiography.
Taking place after alien crafts land around the world, an expert linguist is recruited by the military to determine whether they come in peace or are a threat.
As the son of a Viking leader on the cusp of manhood, shy Hiccup Horrendous Haddock III faces a rite of passage: he must kill a dragon to prove his warrior mettle. But after downing a feared dragon, he realizes that he no longer wants to destroy it, and instead befriends the beast – which he names Toothless – much to the chagrin of his warrior father.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
Clarice Starling is a top student at the FBI's training academy. Jack Crawford wants Clarice to interview Dr. Hannibal Lecter, a brilliant psychiatrist who is also a violent psychopath, serving life behind bars for various acts of murder and cannibalism. Crawford believes that Lecter may have insight into a case and that Starling, as an attractive young woman, may be just the bait to draw him out.
The untold story of Katherine G. Johnson, Dorothy Vaughan and Mary Jackson – brilliant African-American women working at NASA and serving as the brains behind one of the greatest operations in history – the launch of astronaut John Glenn into orbit. The visionary trio crossed all gender and race lines to inspire generations to dream big.
In the 22nd century, a paraplegic Marine is dispatched to the moon Pandora on a unique mission, but becomes torn between following orders and protecting an alien civilization.
When Billy Peltzer is given a strange but adorable pet named Gizmo for Christmas, he inadvertently breaks the three important rules of caring for a Mogwai, unleashing a horde of mischievous gremlins on a small town.
A set of six nested stories spanning time between the 19th century and a distant post-apocalyptic future. Cloud Atlas explores how the actions and consequences of individual lives impact one another throughout the past, the present and the future. Action, mystery and romance weave through the story as one soul is shaped from a killer into a hero and a single act of kindness ripples across centuries to inspire a revolution in the distant future. Based on the award winning novel by David Mitchell. Directed by Tom Tykwer and the Wachowskis.
Young Dorothy finds herself in a magical world where she makes friends with a lion, a scarecrow and a tin man as they make their way along the yellow brick road to talk with the Wizard and ask for the things they miss most in their lives. The Wicked Witch of the West is the only thing that could stop them.
A bored and domesticated Shrek pacts with deal-maker Rumpelstiltskin to get back to feeling like a real ogre again, but when he's duped and sent to a twisted version of Far Far Away—where Rumpelstiltskin is king, ogres are hunted, and he and Fiona have never met—he sets out to restore his world and reclaim his true love.
Every year during summer one of the biggest battles of mankind takes place amidst the hillsides of middle earth. Knights, elves and magicians are fighting orcs and the dark powers. What looks like a scene from Lord of the Rings actually takes place in a field in Germany, where thousands of role players meet to plunge into a fantasy world of their own. More than 250.000 people in Germany regularly make this transition. The documentary accompanies five role players in their daily lives and their parallel ones. Where does their yearning for a shared world of fantasy come from? What does this reveal about our hectic, technological life? Sunday warriors is a film about the passion for playing and the ambition to exceed your limits.
Two salesmen trash a company truck on an energy drink-fueled bender. Upon their arrest, the court gives them a choice: do hard time or spend 150 service hours with a mentorship program. After one day with the kids, however, jail doesn't look half bad.
Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.
Welcome to Monster Camp, the true story about a world where people transform into creatures, heroes, and monsters to escape their daily lives. In the vein of Lord of the Rings, World of Warcraft, and Dungeons and Dragons; these enthusiasts have developed a complicated world to bring their fantasies to life. Romantic relationships are forged between characters. Friendships are destroyed over plot disputes. Characters are slain and never return. But keeping this world alive takes a lot of real world work. And unless someone is willing to take charge, the fantasy may be lost forever.
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local cavern. Robbie loses his mind, and the line between reality and fantasy fuse into a harrowing nightmare.
A MODERN MEDIEVAL SAGA, The Wild Hunt tells the story of Erik Magnusson, a young man who decides to follow his estranged girlfriend Evelyn into a medieval re-enactment game when he discovers that she has been seduced by one of the players. As the down-to-earth Erik treks deeper into the game in search of his love, he inadvertently disrupts the delicate balance of the make believe fantasy-land. Passions are unleashed. Rules are broken. Reality and fantasy collide. The good-hearted game turns into a tragedy of mythic proportion... Capturing the culture of costume play and the potentially dangerous intersection of real and made-up worlds, The Wild Hunt is a timely and potent comment on the consuming nature of adopting another identity, even within a game, and the modern yearning for ritual.
The Dungeon Masters explores the subculture of role-playing games, specifically Dungeons & Dragons, which for over 30 years has offered gamers the chance to escape their mundane lives and participate in a world they might otherwise never experience. Popularity and power are based on creativity and imagination rather than social status or wealth, and success is based not on who you know but on what you do.
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.
Three best friends and dedicated roleplayers take to the woods to reenact a dungeons and dragons-like scenario as a live action role-playing game. Trouble arises when a prop spellbook purchased from the internet ends up being a genuine grimoire and they unwittingly conjure up a blood-lusting succubus from hell.
Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!
Haunted by childhood traumas, Veera is trying to become more independent through live-action role-playing. As she guides herself and her mentally challenged brother through worlds of multiple roles and identities, witches and wizards, she finds the courage to face the demons of her own past and her abusive father’s legacy.
A coming of age saga about a 14-year old boy whose life alternates between the medieval fantasy kingdom of Adria and the real world trials of a challenging adolescence.
National Vampire is a feature-length documentary that explores vampire culture in the United States. To achieve this, the filmmakers spent more than two years traveling around the country, attending vampire-related events, and interviewing dozens of people involved in the vampire community. Shooting locations include a Vampire’s Ball held in New Orleans each Halloween, a vampire tour of San Francisco, and a New York City shop that “transforms” people into vampires. Also featured are a vampire “dentist” who makes fangs for a living, vampire role playing gamers in Dayton, Ohio, a vampire-themed magician, and a bloodthirsty Texas couple that claims to be the real thing. Going beyond the surface, National Vampire also explores a number of subcultures that overlap the vampire community, including the goth music scene, bondage and S&M, and blood fetishists who take part in piercing and full-body suspension rituals.
Caught between two worlds, one real and one imagined, three filmmakers have travelled 4000-miles across Europe to understand Live Action Role-Play (LARP), the hobby where these worlds collide. In its essence, LARP is an extension of how you experienced games as a child. When tabletop games grew too big for the board, players put down their dice, picked up their swords, and have been playing make-believe ever since. The culmination of years-old conversations in a local pub, Treasure Trapped is part-documentary, part-road movie; a film that charts the journey of Mike, Al and Nick, as they explore this often misunderstood pastime. Casting a unique look over a worldwide community that is known for its eccentricities, this project aspires to bring the hobby to the masses. Game on!
Meet Jon Gallagher, a LARPer with Asperger's syndrome, and see how LARPing helps him make friends, learn social skills, get a job, and in many ways, saves his life.
A documentary about three people with an extraordinary hobby: live Game (LARP). A weekend to be someone else, experience adventure, fight battles, be a child again; recovery from reality and yourself.
For some it's a cathartic release, and for others a means of escape, but for everyone who chooses to commit the time and expenses of doing it, Live-Action Role-Playing is addictive fun that allows fully grown adults to engage in the magical realm of make-believe-- a place that, as we all age, becomes increasingly less accessible.