A coming of age saga about a 14-year old boy whose life alternates between the medieval fantasy kingdom of Adria and the real world trials of a challenging adolescence.
Himself
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Set in 19th Century Canada, Brigette and her sister Ginger take refuge in a Traders' Fort which later becomes under siege by some savage werewolves. And an enigmatic Indian hunter decides to help the girls, but one of the girls has been bitten by a werewolf. Brigitte and Ginger may have no one to turn to but themselves.
Ichiro Miki is a child living in the industrial district of Kawasaki, where his parents' constant struggle to make ends meet often leaves the schoolboy alone. Constantly teased by a bully nicknamed Gabara, his only friends are toy consultant Shinpei and fellow classmate Sachiko. Ichiro turns to escapist dreams of Monster Island where he befriends the equally bullied Minilla.
With school out for the summer, The Littles are vacationing in a cabin by the lake, and Stuart is so excited he could burst! But when Snowbell the cat is captured by a mean-spirited creature known simply as the Beast, it's up to Stuart and a skunk named Reeko to rescue him and a few other friends.
Angélique is in a North African Muslim kingdom where she is now part of the Sultan's harem. She refuses to be bedded as her captors try to beat sense into her. She finally decides to escape with the help of two Christian prisoners.
Soon after her latest husband death, the King himself (Louis XIV) meets with our heroine and begs her to help convince the Persian Ambassador to agree to a treaty. However, what they didn't realize was that the handsome Persian was in fact a sexual sadist. So, it is up to the King's half- brother, some Hungarian prince, to save Angélique from the evil troll's clutches.
A young bride in the midst of her wedding finds herself mysteriously transported to the TARDIS. The Doctor must discover what her connection is with the Empress of the Racnoss's plan to destroy the world.
A gang of thieves calling themselves the Santa Claus Gang are wreaking havoc, and the police can't keep up. Police Captain Gilbert is distracted by a Chinese reporter writing a story on his squad, and taxi driver Daniel is in the midst of a relationship crisis. After a string of mistakes in which the thieves outsmart the police time and time again, Daniel and his super-taxi pitch in.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detective scrambles to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
A comedy of errors wherein four men help each other to fool their prospective father-in-laws creating a cascade of confusion and mayhem.
Angelique is saved by the king of the cutthroats when she is endangered in the streets of Paris. After her hero is killed, she has many amorous affairs and becomes a successful businesswoman.
A young man falls for a young woman on his trip home; unbeknownst to him, her family has vowed to kill every member of his family.
The two American Ninjas, Joe Armstrong and Sean Davidson, team up to do battle against a terrorist and his band of Ninjas.
Léonard Monestier owns a large fortune, alas his wife Cynthia made a bad investment in a worthless oil concession. Far from letting this get him down, Léonard decides to find a sucker to buy this concession from him. Right on cue appears Antoine Brévin, a befuddled billionaire who is very interested in Léonard's beautiful daughter Patricia and would do anything to win her hand...
Louis-Philippe Fourchaume, another typical lead-role for French comedy superstar Louis de Funès, is the dictatorial CEO of a French company which designs and produces sail yachts, and fires in yet another tantrum his designer André Castagnier, not realizing that man is his only chance to land a vital contract with the Italian magnate Marcello Cacciaperotti. So he has to find him at his extremely rural birthplace in 'la France profonde', which proves a torturous odyssey for the spoiled rich man; when he does get there his torment is far from over: the country bumpkin refuses to resume his slavish position now the shoe is on the other foot, so Fourchaume is dragged along in the boorish family life, and at times unable to control his temper, which may cost him more credit then he painstakingly builds up...
Waging war against all things glamorous and beautiful, crippled terrorists Acción Mutante plot a series of attacks on society's elite, and attempt the kidnapping of a wealthy socialite at her elaborate wedding reception.
Rescued from the guillotine by his devoted dwarf Fritz, the Baron relocates to Carlsbruck, where he continues his gruesome experiments.
A lifetime of taking shots has ended Rocky’s career, and a crooked accountant has left him broke. Inspired by the memory of his trainer, however, Rocky finds glory in training and takes on an up-and-coming boxer.
The untold and ultimately inspiring story of legendary singer, Teddy Pendergrass, the man poised to be the biggest R&B artist of all time until the tragic accident that changed his life forever at the age of only 31.
The four turtles travel back in time to the days of the legendary and deadly samurai in ancient Japan, where they train to perfect the art of becoming one. The turtles also assist a small village in an uprising.
Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.
Every year during summer one of the biggest battles of mankind takes place amidst the hillsides of middle earth. Knights, elves and magicians are fighting orcs and the dark powers. What looks like a scene from Lord of the Rings actually takes place in a field in Germany, where thousands of role players meet to plunge into a fantasy world of their own. More than 250.000 people in Germany regularly make this transition. The documentary accompanies five role players in their daily lives and their parallel ones. Where does their yearning for a shared world of fantasy come from? What does this reveal about our hectic, technological life? Sunday warriors is a film about the passion for playing and the ambition to exceed your limits.
Welcome to Monster Camp, the true story about a world where people transform into creatures, heroes, and monsters to escape their daily lives. In the vein of Lord of the Rings, World of Warcraft, and Dungeons and Dragons; these enthusiasts have developed a complicated world to bring their fantasies to life. Romantic relationships are forged between characters. Friendships are destroyed over plot disputes. Characters are slain and never return. But keeping this world alive takes a lot of real world work. And unless someone is willing to take charge, the fantasy may be lost forever.
The Dungeon Masters explores the subculture of role-playing games, specifically Dungeons & Dragons, which for over 30 years has offered gamers the chance to escape their mundane lives and participate in a world they might otherwise never experience. Popularity and power are based on creativity and imagination rather than social status or wealth, and success is based not on who you know but on what you do.
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.
Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!
Haunted by childhood traumas, Veera is trying to become more independent through live-action role-playing. As she guides herself and her mentally challenged brother through worlds of multiple roles and identities, witches and wizards, she finds the courage to face the demons of her own past and her abusive father’s legacy.
National Vampire is a feature-length documentary that explores vampire culture in the United States. To achieve this, the filmmakers spent more than two years traveling around the country, attending vampire-related events, and interviewing dozens of people involved in the vampire community. Shooting locations include a Vampire’s Ball held in New Orleans each Halloween, a vampire tour of San Francisco, and a New York City shop that “transforms” people into vampires. Also featured are a vampire “dentist” who makes fangs for a living, vampire role playing gamers in Dayton, Ohio, a vampire-themed magician, and a bloodthirsty Texas couple that claims to be the real thing. Going beyond the surface, National Vampire also explores a number of subcultures that overlap the vampire community, including the goth music scene, bondage and S&M, and blood fetishists who take part in piercing and full-body suspension rituals.
Caught between two worlds, one real and one imagined, three filmmakers have travelled 4000-miles across Europe to understand Live Action Role-Play (LARP), the hobby where these worlds collide. In its essence, LARP is an extension of how you experienced games as a child. When tabletop games grew too big for the board, players put down their dice, picked up their swords, and have been playing make-believe ever since. The culmination of years-old conversations in a local pub, Treasure Trapped is part-documentary, part-road movie; a film that charts the journey of Mike, Al and Nick, as they explore this often misunderstood pastime. Casting a unique look over a worldwide community that is known for its eccentricities, this project aspires to bring the hobby to the masses. Game on!
Meet Jon Gallagher, a LARPer with Asperger's syndrome, and see how LARPing helps him make friends, learn social skills, get a job, and in many ways, saves his life.
A documentary about three people with an extraordinary hobby: live Game (LARP). A weekend to be someone else, experience adventure, fight battles, be a child again; recovery from reality and yourself.
For some it's a cathartic release, and for others a means of escape, but for everyone who chooses to commit the time and expenses of doing it, Live-Action Role-Playing is addictive fun that allows fully grown adults to engage in the magical realm of make-believe-- a place that, as we all age, becomes increasingly less accessible.
Two salesmen trash a company truck on an energy drink-fueled bender. Upon their arrest, the court gives them a choice: do hard time or spend 150 service hours with a mentorship program. After one day with the kids, however, jail doesn't look half bad.
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local cavern. Robbie loses his mind, and the line between reality and fantasy fuse into a harrowing nightmare.
A MODERN MEDIEVAL SAGA, The Wild Hunt tells the story of Erik Magnusson, a young man who decides to follow his estranged girlfriend Evelyn into a medieval re-enactment game when he discovers that she has been seduced by one of the players. As the down-to-earth Erik treks deeper into the game in search of his love, he inadvertently disrupts the delicate balance of the make believe fantasy-land. Passions are unleashed. Rules are broken. Reality and fantasy collide. The good-hearted game turns into a tragedy of mythic proportion... Capturing the culture of costume play and the potentially dangerous intersection of real and made-up worlds, The Wild Hunt is a timely and potent comment on the consuming nature of adopting another identity, even within a game, and the modern yearning for ritual.
Three best friends and dedicated roleplayers take to the woods to reenact a dungeons and dragons-like scenario as a live action role-playing game. Trouble arises when a prop spellbook purchased from the internet ends up being a genuine grimoire and they unwittingly conjure up a blood-lusting succubus from hell.
Follows two years in the life of Greg Sommer, aka Skull Man, as he builds the Canadian chapter of Box Wars, an international underground movement of cardboard-based combat.
Labelled with the titles "Marine Mammal", "Ocean", "Life", "Myth", "Dialogue", and "Universe", six tapes containing video recordings of interviews with renown experts have been left behind by a man who has disappeared. The man's younger sister ascertains the man has gone to Micronesia. This is a hybrid documentary and drama combining real interviews and a fictional framing narrative, produced by STUDIO4°C as a tie-in with their animated movie of the comic "Children of the Sea" by Igarashi Daisuke.
Summaries "The John Wayne Gacy Murders: Life and Death in Chicago", Focuses on serial killer John Wayne Gacy's time in Chicago and includes information about Gacy's childhood, his career of crime in Waterloo, Iowa, and Gacy's becoming a celebrity in prison. Containing interviews with Chicago attorneys, news reporters, law enforcement officers, and history experts, the film illustrates what the atmosphere was like in Chicago when Gacy was murdering and ultimately apprehended. Gacy's time in prison as a celebrity serial killer is also explored in this groundbreaking film by Chicago native filmmaker John Borowski. —John Borowski