A young woman spirals through depression allowing her own fears to succumb to her thoughts, and eventually her mind.
A woman treads on a vague path of reality and dream
In Aurand’s signature diaristic form, roses in bloom, farm animals, Orkney landscapes, and scenes of the late filmmaker Margaret Tait having tea are rendered through expressive Bolex movements as well as the director’s active camera, and punctuated by abstract swaths of saturated and shifting colors. The film is an homage to Tait, whom Aurand visited in Orkney.
Conceived, drawn and animated live by a team of patients from a psychiatric clinic, this achievement presents, in the eyes of its author, less interest on a purely cinematographic level than on that of human experience. It is the disturbing wordless story of a woman and a man living in a strange setting where objects are endowed with life that they have chosen to tell us through this theater of shadow puppets in cut out figurines. Their characters will know a tragic fate since carried in the air by balloons, they will finally be devoured by a horrible dragon.
A dancer moving through a city seeking a space in which to exist.
Avant garde/experimental film. A mesmerizing trip through the psychedelic vastness of space.
In the sixth great mass mortality of the earth, humankind became extinct. Their technology had recently progressed so far as to deconstruct the algorithms of evolution and allow artificial life to develop on Earth.
Rainer Kohlberger’s abstract film was created entirely without a camera. Through digital algorithms, he precisely arranged a rhythm of light and shadow that pulsates off the screen into our physical space with blinding intensity. The presence of light is almost felt as we are sucked into the image to become its ghostly accomplice. As we leave the theatre, the optical vibrations continue to haunt us.
#23.2 Book of Mirrors deals with the multiplication of light beams through mirrors and kaleidoscopes.
Shot on Yokohama’s famous Cosmo Clock 21 Ferris Wheel using a telephoto lens, Japanese experimentalist Tomonari Nishikawa's film becomes a disorientingly trippy and constantly regenerating play of structural supports as filmic apparatus.
Sketch Film #3 (Tomonari Nishikawa, 2006, 3 min., super 8, silent, 18/24fps, b&w, USA/Japan) The third film in the series, which starts with a sequence of paired images: a focused image and a blurred image of the same subject, which was caused by a diagonal camera movement. Later, it shows an experiment to produce an apparent depth by rotating an apparent shape. It was edited in camera and hand-processed afterwards.
Sketch Film #1 (Tomonari Nishikawa, 2005, 3 min., super 8, silent, 18/24fps, b&w, USA) As a painter carries a sketchbook and practices drawing, I carried a Super 8 camera and shot frame by frame, as an everyday exercise to make animations of lines and shapes found in the public space. The entire film was edited in camera and hand-processed afterwards.
A study in visual rhythm with images of architecture in Manhattan, New York, using the technique I did for the first sequence in Sketch Film #3. All edited in-camera and hand-processed afterwards. This film was commissioned by Echo Park Film Center for the celebration of its 12th anniversary.
Using century old technology, PXXXL creates digital glitch from analog process. It was animated directly on the celluloid without a camera, in a darkroom, using lights, objects, and handmade lenses. There is no digital manipulation involved-- just light, celluloid, and processing.
An experimental short film from Toshio Matsumoto featuring Mona Lisa.
This animation can be watched in 2D or using Chromadepth Glasses in 3D.
Engram is a three-part piece revolving around a few good old ideas such as photos inside of photos, movies inside of movies, photos inside of movies, movies inside of photos, and (even) a film director inside a TV set.
The title of this video, taken from the texts of the architect Kengo Kuma, suggests a way of looking at everything as “interconnected and intertwined” - such as the historical and the present and the tool and the artifact. Images and representations of two structures in the Portland Metropolitan Area that have direct and complicated connections to the Chinookan people who inhabit(ed) the land are woven with audio tapes of one of the last speakers of chinuk wawa, the Chinookan creole. These localities of matter resist their reduction into objects, and call anew for space and time given to wandering as a deliberate act, and the empowerment of shared utility.
Three books: a film festival catalogue, a dictionary, the Bible. Three works whose materiality has become obsolete by the digital dematerialization. A commentary on the fragility of culture.
In Connection, a static shot of the sky with moving clouds is subdivided into regular geometrical regions, which are then individually (and rhythmically) manipulated.