0.0A cinematic impression of Vietnam, told through the eyes of Vietnamese immigrants.
0.0Six sequences about Fascism and its segments throughout history.
8.0Memoirs of a Spectrum Addict is a full length documentary feature film which takes a detailed look at the ZX Spectrum, its history, developers, games and fans. The film is a unique tribute to the Sinclair ZX Spectrum. Memoirs of a Spectrum Addict has re-enactments, interviews like you’ve never seen before with major Spectrum industry figures, and features real people who grew up influenced by the Sinclair ZX Spectrum!
0.0
0.0A unique visual interpretation of Tyler, the Creator's latest album, Chromakopia.
8.0This work re-examines the relationship between the elements that make up the quality of space, namely: "subject" and "object", "organic" and "mechanical", "reality" and "representation", "wholeness" and "partiality", " determinacy” and “indeterminacy”, “visibility” and “invisibility”, “natural” and “non-natural”.
0.0This visual poetry is a celebration of the full spectrum of womanhood, from the complex vulnerability to the hidden power.
10.0As we start a new era with Counter-Strike 2, we remember the golden years of CS:GO and it's heroes. The past 10 years have taken us from bedrooms to sold out arenas. But how did this all come to be? A journey that began all the way back in 2012 with the release of Counter-Strike: Global Offensive.
0.0Here is an actor, one who has been asked to dwell in the perilous gap between text and image. In the voids where traces of the past have been erased by an unknown error, she begins to assemble her own script.
8.0This work is an attempt to overcome alienation amidst the fragmented construction reality of everyday narrative. Rethinking the meaning of reflections and shadows, framed subjects, body movements, screen, as well as sounds that are constructed by connecting the expression of their existence with the history of representation in modern art.
0.0This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
10.0In times of conflict, a companion can be the final thread linking one to human connection. In Call of Duty: Warzone, communication is fractured, making it even harder to truly know those you play with. Dialogue is just a series of terse exchanges of orders and instructions; everything revolves around the game, everything is subsumed by war. Forming a meaningful connection with an anonymous player seems nearly impossible. In The Zone, the protagonists confront this challenge, pushing beyond the fleeting interactions dictated by random matchmaking. They seek to reclaim their humanity, engaging with pressing themes — religion, terrorism, and representation — subtly embedded in the game’s mechanics and geography.
4.8Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
10.0An experimental short shot on a f0.3 equivalent large format lens
6.0Residents of the same street in Haarlem, and acquaintances and relatives of Kees Hin, together tell the story of Little Red Riding Hood, each in fifteen words.
10.0An experimental half-documentary half-fiction about a young person’s routine of getting to sleep and waking up.
6.8"It’s the story of the people who escape to the alternative reality of being a football manager, and the effect this has had on their lives. It’s also the story of how a computer game made by football fans has become a part of the world it set out to replicate." - Miles Jacobson
0.0"In the final format for MAGELLAN, Frampton had planned to disassemble these two films into twenty-four 'encounters with death' that were to be shown in five-minute segments twice a month. In their present state, seen together and roughly the length of an average feature film, the two parts of MAGELLAN: AT THE GATES OF DEATH constitute perhaps the most gripping, monumental, and wrenching work ever executed on film...Frampton in 1971 began his filming of cedavers at the Gross Anatomy Lab at the University of Pittsburgh. He returned to the lab four times over the course of the next two years and then spent nine months assembling his 'forbidden imagery' into an extraordinary meditation upon death."–Bruce Jenkins
