
Himself
Herself
Himself
Himself
0.0The mind process behind the film, Transformers the Premake, explained by Kevin B Lee himself.
8.0X-ray images were invented in 1895, the same year in which the Lumière brothers presented their respective invention in what today is considered to be the first cinema screening. Thus, both cinema and radiography fall within the scopic regime inaugurated by modernity. The use of X-rays on two sculptures from the Bilbao Fine Arts Museum generates images that reveal certain elements of them that would otherwise be invisible to our eyes. These images, despite being generally created for technical or scientific purposes, seem to produce a certain form of 'photogénie': they lend the radiographed objects a new appearance that lies somewhere between the material and the ethereal, endowing them with a vaporous and spectral quality. It is not by chance that physics and phantasmagoria share the term 'spectrum' in their vocabulary.
0.0Departing from peripheral details of some paintings of the Bilbao Fine Arts Museum, a female narrator unravels several stories related to the economic, social and psychological conditions of past and current artists.
0.0A scientific expedition travels to an alternative Earth in hope of finding a new home for humanity, which has destroyed its own planet. But is it even possible to escape old patterns?
6.5Every image in The Fall of Communism as Seen in Gay Pornography comes from gay erotic videos produced in Eastern Europe since the introduction of capitalism. The video provides a glimpse of young men responding to the pressures of an unfamiliar world, one in which money, power and sex are now connected.
0.0A reflection on the fate of humanity in the Anthropocene epoch, White Noise is a roller-coaster of a film, a whirlwind of sounds and images. The fourth feature-length work by Simon Beaulieu, this film essay plunges viewers into a subjective sensory adventure—a direct physical encounter with the information overload of daily life. White Noise transforms the imminent collapse of our civilization into a visceral aesthetic experience.
5.5Pole, who are you? This film collage that combines archival and contemporary materials, documentary and staged pictures, press reports, social announcements, sale offers and speech excerpts is an attempt to answer this question. Referring to the Polish tradition of a creative documentary in the style of Wojciech Wiszniewski, the film presents various manifestations of Polishness: patriotic and religious rituals, everyday traditions as well as characteristic landscapes or intimate memories from childhood.
0.0The second part of the endless series about Moravia offers an even darker descent into the soul of Moravia, which is, however, intoxicating like a slightly delirious state after a sip of wine and chewing on a clod of mother earth. A visually distracting journey focused on the undercurrents of Moravian identity, whose echoes even Friedrich Nietzsche would not want to hear...
"The prevailing stigmatization of the 'villero' universe is fed back by the images. In order to dismantle this stigmatization, other images must be presented or we need to reveal what the existing ones seek to cover up. The slum is usually represented from a limited and deceitful visual panorama. This representation has an intention. Cinema and television are two image-producing devices that strengthen the stereotypes that we have about the people who inhabit these spaces. And what happens in the field of painting? Do clichés reign there too? This visual essay seeks to confront various works by national painters and sculptors, belonging to the Palais collection, with the kinetic images of current cinema and television, to reflect on both the differences and the similarities in the meanings and discourses that both regimes of images can produce." César González
0.0Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
6.5In 2010, an obsessed gamer designed the perfect game of Sim City. Achieved through a repeating pattern of clustered high rises, “Magnasanti” exposes the hellish consequences of top-down civic design. In his new documentary, John Wilson explores how New York City is creeping closer and closer to realizing this fictional metropolis.
10.0Some members of the Al-Mawad family (of Palestinian origin) visit their relatives in the town of Kfarshuba in southern Lebanon, which is a few meters away from Palestine. This documentary portrays this journey with its narratives and family adventures.
7.0An experimental portrait of Fernando Fernán Gómez, one of the most renowned Spanish artists of all time.
7.1If cinema is the art of time, Linklater is one of its most thoughtful and engaged directors. Unlike other filmmakers identified as auteurs, Linklater’s distinction is not found on the surface of his films, in a visual style or signature shot, but rather in their DNA, as ongoing conversations with cinema, which is to say, with time itself. A visual essay produced by Sight and Sound.
0.090's era home videos of a Mexican father starting a new life in the United States
0.0Filmed In the heart of the mountainous villages of Greece and North Macedonia, the documentary follows a group of conservators of antiquities and works of art on their journey, with the goal of preserving Byzantine iconography. The dialogue between them and the hagiographers of the past comes to life.
