Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.
Natsuru is selected to be a Kampfer, a mystical fighter who has to fight other Kampfers. The catch is that all Kampfers are female, and Natsuru is male... at least he was! Worse, Natusru's best friend turns out to have a crush on his new body.
Spy-in-training Lily is desperate to score a passing grade. Eager to prove herself, she leaps at the chance to join the mysterious team Lamplight and beat the Impossible Mission. Too bad the task ahead is even more harrowing than she imagined…
Kaoruko Moeta is a 15-year-old high school student and 4-panel manga artist. After moving to a dorm especially for female manga artists, she meets shoujo manga artist Koyume, teen romance manga artist Ruki, and shounen manga artist Tsubasa. Every day, they'll work all through the night trying to ink and finish their work!
The Private Aichi Symbiosis Academy was originally a high school for high-class girls. When it became co-ed, the girls, out of fear, asked to be permitted to bring weapons to school. When that was enforced, a five-member vigilante corps-like organization called the "Supreme Five Swords" was also formed. After many generations, the five swords eventually became a group which corrected problematic students, and the academy started proactively accepting such students in order to correct them. Nomura Fudou was sent to this school after being part of a huge brawl. What will he do when the only options he has after enrolling are being expelled from that school or being corrected the way the rest of the male students there were...by being forced to dress and act like a girl!
At first glance Yukishiro Nanako seems like a normal high school girl, but she has a notable eccentricity: instead of speaking, she communicates only through written senryu poetry! This means she expresses herself only in 5-7-5 syllables. To most this might seem like an inconvenience, but for Nanako and her ex-delinquent bestie, Busujima Eiji, it adds to the experience of their high school lives as they run the Literature Club.
After losing both parents in a fatal plane crash, teenager Ryuuichi Kashima must adjust to his new life as the guardian of his younger brother Kotarou. Although Ryuuichi is able to maintain a friendly and kindhearted demeanor, Kotarou is a reserved toddler still too young to understand the reality of the situation. At their parents' funeral, they are approached by Youko Morinomiya, the stern chairman of an elite academy, who decides to take them under her care. However, there is one condition Ryuuichi must fulfill in exchange for a roof over their heads and enrolment in the school—he must become the school's babysitter. In an effort to support the female teachers at the academy, a babysitter's club was established to look after their infant children; unfortunately, the club is severely short-staffed, so now not only is Ryuuichi responsible for his little brother, but also a handful of toddlers who possess dynamic personalities.
Itsuki Hashima is a light novelist obsessed with little sisters, strictly focusing on them when he writes his stories. Despite his personality, he's surrounded by a tight circle of friends, including a beautiful genius writer who loves him, a big-sisterly college classmate, a fellow male writer, a sadistic tax accountant, his editor, and Chihiro, his perfect younger step-brother who takes care of the housework and cooking. As the story progresses, the underlying conflicts of dreams and goals surface, as each character attempts to achieve their dreams, in their own way.
In this world, creatures like vampires and werewolves still walk about, but Aya Rindo can’t say the same for herself. This beautiful disembodied head, carried by her maid Shizuku Hasei, is a detective in search of her stolen body. One evening, they meet half-human Oni Slayer Tsugaru Shunichi, who offers a lending hand. Now, the trio is traveling through Europe, solving mysteries along the way.
Lawrence, a traveling merchant searching for profit, finds a naked girl with the ears and tail of a wolf asleep in his cart. Her name is Holo – a harvest goddess with an untamed beast lurking inside who longs to return to her beloved northern home. Armed with his street smarts and her animal instincts, a simple peddler and a forgotten deity begin a journey through the wild countryside. Along their path, the riches of happiness shall be reaped, even as the bankruptcy which dwells in the human heart is exposed.
One night, a strange object falls on the head of Nitta, a member of the yakuza. Inside the box is a strange young girl named Hina. She has tremendous supernatural powers, and Nitta finds himself reluctantly taking her in. Her powers can come in handy for his yakuza business, but he also runs the risk of her using them on him! Not to mention, if she doesn't use her powers, she will eventually go berserk and destroy everything around her. Nitta and Hina's strange life together is just beginning...
Off-duty Japan Self-Defense Forces (JSDF) officer and otaku, Youji Itami, is on his way to attend a doujin convention in Ginza, Tokyo when a mysterious portal in the shape of a large gate suddenly appears. From this gate, supernatural creatures and warriors clad in medieval armor emerge, charging through the city, killing and destroying everything in their path. With swift actions, Youji saves as many lives as he can while the rest of the JSDF direct their efforts towards stopping the invasion. Three months after the attack, Youji has been tasked with leading a special recon team, as part of a JSDF task force, that will be sent to the world beyond the gate—now being referred to as the "Special Region." They must travel into this unknown world in order to learn more about what they are dealing with and attempt to befriend the locals in hopes of creating peaceful ties with the ruling empire.
Set in a world where witches run havoc, the military decides to shift from using sword to utilizing guns to neutralize magical threats. The Anti-Magic Academy is an institution that specializes in training witch hunters. Takeru Kusunagi, who can’t use guns and continues to fight with a sword, is relegated to the 35th Test Platoon, a motley group who can’t cooperate. One day, Ouka Ohtori, an elite pistol master who was forced into demotion, joins the platoon. Will they be able to gather their strengths and work together?
A short, overweight student uses the Neuro Link, an evolution of the Nerve Gear, to escape himself from the reality. But his skills in the virtual world brings him to the attention of Kuroyukihime, a popular student who introduces him to the Brain Burst.
Tatara is an average middle school student with no particular dreams until an unexpected incident draws him into the fascinating world of ballroom dancing. “If I can just find one thing to be passionate about...” He dives into the world of dance, believing it's his opportunity to change. “Dance is a passion!”
Our MC finds out that his school requires him to join a club and during his reluctant search he stumbles upon Tejina-senpai attempting magic tricks in her clubroom. Tejina-senpai has massive stage fright however and so now that she has an audience her attempts are simply comedic.
The anime's setting is a fictional Japanese city named Sugomori City. One day, Noriko Sonosaki tells her classmate Katsuhira Agata, "You have been selected to be a Kiznaiver." The Kizuna System, which allows Katsuhira to share his wounds, connects him to the classmates whose lives and personalities completely differ from his. The Kizuna System is an incomplete system for the implementation of world peace that connects people through wounds. All those who are connected to this system are called Kiznaivers. When one Kiznaiver is wounded, the system divides and transmits the wound among the other Kiznaivers. Sugomori City is built on reclaimed land, but as the years go by, the city's population is decreasing. The story is set in this town where Katsuhira and the others live.
On her first day attending the all-girls Nanamori Middle School in Takaoka, Toyama Akaza Akari oversleeps, to be awakened by her one-year-senior childhood friends: the level-headed Funami Yui and the often self-centered Toshinou Kyouko. Planning on exciting club activities at school, Akari joins the club her older friends have set up. But as it turns out Kyouko and Yui simply took over the former room of the now defunct tea ceremony club for their own Amusement Club. In regard to what the club does, Kyouko explains: "We just hang out and do whatever we want!" This is not exactly what the helpful and energetic Akari had hoped for. Surprisingly a few days later Yoshikawa Chinatsu joins the club even though she mistook it for the former tea ceremony club. And so the four fun-loving girls could enjoy spending their spare time at the club were it not for the student council, in person of vice president Sugiura Ayano, who does her very best to shut down this unauthorized club.
Set six years prior to the events of Barakamon, detailing the life of Seishuu Handa as a high school student—and a very interesting life it is. In Handa-kun, Seishuu Handa is admired by his peers as a calligraphy genius and given the utmost respect, but Handa-kun himself is under the mistaken impression that the deference and attention he receives from the other students is actually bullying. Handa just wants to live a quiet life, but hilarity ensues as one character after another challenges his position as the school idol, and somehow comes away as a fan all while Handa is horrified and clueless.
The girls in a high school literature club do a little icebreaker to get to know each other: answering the question, "What's one thing you want to do before you die?" One of the girls blurts out, "Sex." Little do they know, the whirlwind unleashed by that word pushes each of these girls, with different backgrounds and personalities, onto their own clumsy, funny, painful, and emotional paths toward adulthood.