Recently dumped, Akane is just about to quit the game she used to play with her boyfriend, when she meets Yamada in the same RPG. Yamada in real life turns out to be somewhat of a legend. The only problem is - he is ONLY interested in the game. As Akane's feelings grow, will Yamada's focus stay on the game?
Endo and Kobayashi love to bicker about their latest video game fixation. They think they're simply providing color commentary, but one of the game's characters, Siegwald, can hear them talking about his fiancée, the villainess Lieselotte!
Winner of the International Emmy Award for Best Telenovela, "Side by Side" focuses on two women of different origins and social classes. The brave Isabel, daughter of a former slave and in love with the capoeira player Zé Maria; and Laura, descendant from a wealthy family and destined to an undesired marriage to Edgar. In addition to an unshakable friendship, the two share the same purpose in life: the conquest of freedom in the conservative society of Rio de Janeiro of the early 20th century.
There was once a man who was summoned to another world, and saved it. Of course, he became too popular there, and turned into an isekai-normie. However, that man fell into a "trap" and was forcibly returned to his original world. Moreover, he had to start over as a baby! This is the story of the way-too-fantastic ex-hero who lived as a gloomy high-schooler, as he gets summoned once again to that same other world in a very unexpected development!
After inheriting his late grandmother’s failing café, Hayato sees it as a bother and plans to sell it for a quick buck. Until he discovers five beautiful girls staying there! When they beg him to keep the café open, Hayato reluctantly gives in. Can he manage the seaside shop while learning to live with these unruly women?
Set between the Kamakura and Muromachi periods, during the Kenmu Restoration, the story follows the tale of Hojo Tokiyuki, a boy on the run after his family is overthrown by Ashikaga Takauji. With his only allies being a shady priest and his followers, the young lord must seek revenge and regain his glory, with his only weapon: a superhuman ability to flee and hide.
In the middle of class at a certain school, Rumi Yokoi, a diligent student, has her in-class life turned upside down when her desk mate Toshinari Seki begins to play by himself at his desk in class. Although Rumi is irked by Toshinari's distracting yet intricate playtime, she finds herself being drawn into his interesting hobby. Never being able to focus, Rumi observes Seki's stunning ways of slacking off in class.
With a demonic, soul-consuming weapon in hand, can a legendary swordsman and a samurai brotherhood defeat a bloodthirsty zombie uprising?
Rishe, the duke’s daughter, is no stranger to reincarnation—it’s her seventh life, after all. Each life restarts at her broken engagement. Having been a merchant, a maid, and a knight, she now desires leisure. But her world changes when a prince, who killed her in a past life, proposes! To prevent war and live to a ripe old age, she begins her seventh life as the bride of an enemy nation’s prince.
Ko's new companion, Nazuna, could offer him dark gifts and a vampire's immortality. But there are conditions that Ko must meet before he can sink his teeth into vampirism, and he'll discover just how far he's willing to go to satisfy his desires.
There was once a Holy Grail War waged by Mages and Heroic Spirits in a town of Fuyuki. However, one Mage took advantage of the chaos of World War II to steal a Holy Grail. Several decades have passed, and the Yggdmillennia family, who took upon the Holy Grail as its symbol, defected from the Mages' Association. Furious, the Association sent forces to deal with the Yggdmillennia, but were defeated. With the Holy Grail system changed, war at an unprecedented scale breaks out.
Touma Kamijou is a student living in Academy City, a highly advanced place in terms of technology. Despite being gauged as a level zero esper (no powers), he possesses on his right hand the Imagine Breaker, an ability that negates any power whatsoever. Touma finds a young girl named Index who is trying to run away from Necessarius, a powerful magic organization that she is member of. Blessed with the skill of memorizing any sort of information, she holds 103,000 forbidden magical books within her head. As science and magic cross paths, Touma must face several dangers amid espers and magicians who appear in the exciting scientific town.
When Jo Gang-Ja attended high school, she was notorious for fighting. She gave birth to her daughter A-Ran in her late teens and became more responsible. Her daughter A-Ran is now a high school student, but A-Ran is bullied at school. Jo Gang-Ja decides to go back to high school to protect her daughter. Jo Gang-Ja becomes a high school student again.
Nothing is what it seems when John Weir, a master of deception in the world of corporate espionage, is framed for murder by powerful forces with the ability to influence and control populations.
To create a top-tier trauma center, a war-seasoned doctor arrives — bringing his blunt but skilled ways to transform his team into life-saving mavericks.
After failing his college entrance exams, 18 year-old Tsukasa Mizugaki is offered a position at the renowned SAI Corporation, known for its production and management of Giftia, androids that possess human emotions. Tsukasa’s position is in the terminal service department where the main job is to recover Giftias that are close to their expiration, a graveyard department in every sense. To make matters worse, Tsukasa is ordered to work with Isla, a female Giftia who is never given any responsibility other than serving tea to co-workers.
Three young girls, Hikaru, Umi, and Fuu, are transported to a magical world called Cephiro during a field trip to Tokyo Tower. They are soon greeted by Master Mage Clef, who explains to them that they have been summoned to become the Legendary Magic Knights and save Cephiro. The girls are less than enthusiastic about this idea, and only want to return home. Clef further explains that they must seek out the three Rune Gods to help them fight. He bestows armor and magical powers to each of them. They learn from Clef that High Priest Zagato has kidnapped the Pillar of Cephiro, Princess Emeraude. The Pillar of Cephiro has the sole responsibility of keeping Cephiro alive and in balance with her prayers. Without Princess Emeraude, Cephiro would fall into ruin. Hikaru, Umi, and Fuu must fight off Zagato's henchman and find the Rune Gods if they ever want to get back home. They soon learn that friendship and loyalty are the only things they can rely on in the crumbling Cephiro.
A spirited secret agent and her aloof colleague work in an unassuming, charming cafe while happily helping their customers' out in any way they can.
In the year 2024, the world has collapsed. Grotesque monsters lurk amongst the ruins of Japan, while remaining people scrape together what they can to survive. Kiruko, an odd-job girl in Nakano, accepts a mysterious woman's dying wish to take a boy named Maru to a place called Heaven. Maru is convinced that there will be a boy there who looks exactly like him.
A small-town doctor gets sucked into the ruthless world of show business when he crosses paths with a popular teen idol who holds a secret.
High school mathlete Lindsay Weir rebels and begins hanging out with a crowd of burnouts (the "freaks"), while her brother Sam Weir navigates a different part of the social universe with his nerdy friends (the "geeks").