
A lethargic student dozes through class, activities and pretty much everything, frustrating his best friend but attracting the affections of others.





Five members of the school culture club—Taichi Yaegashi, Iori Nagase, Himeko Inaba, Yui Kiriyama, and Yoshifumi Aoki—encounter a bizarre phenomenon one day when Aoki and Yui switch personalities without warning. The same begins to happen to the other club members, throwing their daily lives into chaos. At first the five students find some amusement among the confusion, but this connection also exposes the painful scars hidden within their hearts... When their calm lives are shattered, the relationships between the five students also begin to change!

Kazunari Usa finally has a place of his own at the Kawai housing complex. Unfortunately, his roommate is a total weirdo and a massive pervert! But life at the Kawai Complex isn’t all that bad with his dream-girl Ritsu living right down the hall.

Ben Makuch travels the world to meet with hackers, government officials, and dissidents to investigate the ecosystem of cyberwarfare.

After swearing off music due to an incident at the middle school regional brass band competition, euphonist Kumiko Oumae enters high school hoping for a fresh start. As fate would have it, she ends up being surrounded by people with an interest in the high school brass band. Kumiko finds the motivation she needs to make music once more with the help of her bandmates, some of whom are new like novice tubist Hazuki Katou; veteran contrabassist Sapphire Kawashima; and band vice president and fellow euphonist Asuka Tanaka. Others are old friends, like Kumiko's childhood friend and hornist-turned-trombonist Shuuichi Tsukamoto, and trumpeter and bandmate from middle school, Reina Kousaka. However, in the band itself, chaos reigns supreme. Despite their intention to qualify for the national band competition, as they currently are, just competing in the local festival will be a challenge—unless the new band advisor Noboru Taki does something about it.

Follow the adventures of three ordinary girls as they make life’s awkward moments a thousand times worse. Along with a colorful bunch of classmates, they learn their most important lessons the hard way. Meanwhile down the street, a pocket-sized professor makes life difficult for a robot who just wants to be normal. But normal is the last thing you can expect in a town where salmon falls from the sky. In fact, the only thing you can count on is your friends, but even they are totally weird.

Kasugano Haruka and his sister Sora have lost both their parents in an accident, and with them all their support. They decide to move out of the city to the rural town where they once spent summers with their late grandfather. At first everything seems familiar and peaceful, but changes come as Haruka starts to remember things from his youth.

Reality quickly unravels when antisocial Yukiteru is called into a death match against 11 other mentally scarred individuals. Each player has a prophetic device tuned to their personality, giving them control over their future—and the fate of their foes.

Emma, Norman and Ray are the brightest kids at the Grace Field House orphanage. And under the care of the woman they refer to as “Mom,” all the kids have enjoyed a comfortable life. Good food, clean clothes and the perfect environment to learn—what more could an orphan ask for? One day, though, Emma and Norman uncover the dark truth of the outside world they are forbidden from seeing.

One day, Naho Takamiya receives a letter written to herself from ten years in the future. As Naho reads on, the letter recites the exact events of the day, including the transfer of a new student into her class named Kakeru Naruse. The Naho from ten years later repeatedly states that she has many regrets, and she wants to fix these by making sure the Naho from the past can make the right decisions—especially regarding Kakeru. What's more shocking is that she discovers that ten years later, Kakeru will no longer be with them. Future Naho asks her to watch over him closely.

When a young laborer escapes to the world aboveground, he discovers a violent land in which humans battle robots controlled by a power-hungry noble.

When Kouichi arrives at his new school, he immediately senses something frightening in the atmosphere of his new class, something that no student wants to talk about and that seems to be related to a mysterious and silent girl.

Satoru Fujinuma is a struggling manga artist who has the ability to turn back time and prevent deaths. When his mother is killed he turns back time to solve the mystery, but ends up back in elementary school, just before the disappearance of his classmate Kayo.

The “Seven Deadly Sins”—a group of evil knights who conspired to overthrow the kingdom of Britannia—were said to have been eradicated by the Holy Knights, although some claim that they still live. Ten years later, the Holy Knights have staged a Coup d'état and assassinated the king, becoming the new, tyrannical rulers of the kingdom. Elizabeth, the king's only daughter, sets out on a journey to find the “Seven Deadly Sins,” and to enlist their help in taking back the kingdom.

When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.

A single-camera ensemble comedy following the lives of an eclectic group of detectives in a New York precinct, including one slacker who is forced to shape up when he gets a new boss.

Walter White, a New Mexico chemistry teacher, is diagnosed with Stage III cancer and given a prognosis of only two years left to live. He becomes filled with a sense of fearlessness and an unrelenting desire to secure his family's financial future at any cost as he enters the dangerous world of drugs and crime.

Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.

Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.

Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?

To carry out the biggest heist in history, a mysterious man called The Professor recruits a band of eight robbers who have a single characteristic: none of them has anything to lose. Five months of seclusion - memorizing every step, every detail, every probability - culminate in eleven days locked up in the National Coinage and Stamp Factory of Spain, surrounded by police forces and with dozens of hostages in their power, to find out whether their suicide wager will lead to everything or nothing.