People are not always who they appear to be, as is the case with Umaru Doma, the perfect high school girl—that is, until she gets home! Once the front door closes, the real fun begins. When she dons her hamster hoodie, she transforms from a refined, over-achieving student into a lazy, junk food-eating otaku, leaving all the housework to her responsible older brother Taihei. Whether she's hanging out with her friends Nana Ebina and Kirie Motoba, or competing with her self-proclaimed "rival" Sylphinford Tachibana, Umaru knows how to kick back and have some fun! Himouto! Umaru-chan is a cute story that follows the daily adventures of Umaru and Taihei, as they take care of—and put up with—each other the best they can, as well as the unbreakable bonds between friends and siblings.
When Yadomi Jinta was a child, he was a central piece in a group of close friends. In time, however, these childhood friends drifted apart, and when they became high school students, they had long ceased to think of each other as friends. One of the friends from that group, Honma Meiko, now has a wish she asks Jinta to fulfil. The problem is, she can't remember what her wish is anymore.
A near future, where humans have been defeated by the viral parasites named Gastrea. They have been exiled into a small territory and live in despair, side-by-side in terror. In this world trapped in darkness— Rentaro, a boy living near Tokyo and member of the "Civil Security"—an organization specializing in fighting against the Gastrea—is used to accomplishing dangerous tasks. His partner is Enju, a precocious young girl. They fight thanks to their peculiar powers until one day, when they receive a special assignment from the government. This top secret mission is to prevent the destruction of Tokyo... Set in a near future, this thrilling heroic-action story... starts now!
Kaede Honjou is invited by her friend Risa Shiramine to play a virtual reality MMO game with her. While Kaede doesn't dislike games, what she really, truly dislikes is being in pain. She creates a character named Maple, and decides to put all her points in VIT to minimize pain. As a result, she moves slowly, can't use magic, and even a rabbit can get the best of her. But as it turns out, she acquires a skill known as "Absolute Defense" as a result of her pumping points into VIT, as well as a "Counter Skill" that works against special moves. Now, with her ability to nullify all damage, she goes on adventures.
Elementary school student Hotaru Ichijou has moved with her parents from Tokyo to the middle of the country. Now she must adapt to her new school, where there are a total of 5 students in the same class who range through elementary and middle school ages. Join their everyday adventures in the countryside.
Grigio Academy Boarding School. Students who attend this school in two countries and reside in their own dormitories. Inazuka and Persia are rival dormitory leaders, but in secret they love each other. Now, they have to keep their relationship a secret from their dorm mates, or ruined things will happen to them.
Seiya Kanie, believes that the beautiful but reserved Isuzu Sento has invited him on a date at an amusement park called Amagi Brilliant Park. Much to his chagrin, not only is the location a run-down facility, the supposed date is merely a recruitment tour where Sento and Princess Latifa Fleuranza, the owner of the theme park, ask him to become the park's new manager. Their cause for desperation? As stipulated in a land-use contract, Amagi has less than three months to meet a quota of 500,000 guests, or the park will be closed for good and the land redeveloped by a greedy real-estate company. Seiya is won over by the revelation that Amagi is no ordinary amusement park; many of its employees are mysterious magical beings who live in the human world and are nourished by the energy created by people having fun. Entrusted with the hopes and dreams of this far-off enchanted land, Seiya must now use his many skills to bring Amagi back on its feet, or watch it crumble before his eyes.
Few people know the truth: the world is safe thanks to the Magical Girls who are forced to slay Witches. Even though these girls are putting their lives on the line for a wish, rumors say they can be saved in Kamihama City. That’s where Iroha Tamaki is headed in search of answers; she can’t remember the wish she made to Kyubey.
Oreki Houtarou is a minimalistic high school boy. One day, he joins the Classic Literature Club at his elder sister's request. There he meets Chitanda Eru, Fukube Satoshi, and Ibara Mayaka. Chitanda is a calm beautiful girl but she turns into an embodiment of curiosity once she says, "I'm curious." Fukube is a smiling boy with a fantastic memory who calls himself a database. Ibara is a short girl and is strict with others and herself. They begin to investigate a case that occurred 45 years ago. Hints of the mystery are buried in an old collection of works of the former members of Classics Club. The collection is titled "Hyouka."
Sorata Kanda, a high school sophomore living in Sakurasou, the den of their academy's problem children, spends his days being dragged around by the strange residents, swearing he's going to escape Sakurasou one day.
A terminally ill girl named Himari Takakura is miraculously saved from death by a strange spirit who resides in a penguin-shaped hat. However, in exchange for extending her life, the spirit tasks Himari's brothers, Kanba and Shōma, to seek out an elusive item known as the Penguin Drum with assistance from a trio of strange penguins.
Masane Amaha and her daughter Rihoko are on the run from a government child welfare agency that wants to take Rihoko away from her mother. They are caught and Rihoko is taken away. Meanwhile, Masane is attacked by an advanced weapon that can disguise itself as a human being. When faced with the danger, a strange light emits from her wrist and she transforms into a powerful being. She becomes involved in a power struggle between powerful organizations, with her at the center of their attention because she holds the greatest power of them all, the legendary Witchblade.
As one of the thousands of Japanese students afflicted with "chunibyo," a state where they're so desperate to stand out that they've convinced themselves that they have secret knowledge and hidden powers, Yuta spent most of his middle school years living in a complete fantasy world. He's finally managing to overcome his delusions but his chunibyo have attracted the attentions of another sufferer, and she's decided that this makes him her soul mate.
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
Love has never really been a concern for Mitsuyoshi Tada, and as the aspiring photographer enters his second year of high school. However, things just might change after he meets a foreigner named Teresa Wagner. Nevertheless, after she asks him to photograph her, the two soon separate... only to meet each other again twice more that day! Finding Teresa just as she is caught in a sudden downpour, Tada invites her to his family's coffee shop to dry off. There, she explains that she was separated from her traveling companion, Alec. When Teresa reunites with Alec shortly after, they say their goodbyes - but the two unexpectedly show up as transfer students in his class the next day. Teresa and Alec quickly get used to their lives at the High School and decide to join Tada in the photography club. With these two additions to his equally eccentric group of friends, Tada's second year of high school is about to get even livelier, and he might need to start rethinking his approach to love.
Seton Academy, a school full of animals where, thanks to population decline, there are fewer humans than any other creature. Mazama Jin, an animal hater and the only human male in his class, falls in love with Hino Hitomi, the only female human, the moment he lays eyes her. However he soon finds himself entangled with various other creatures after he reluctantly joins the 'pack' of Lanka the wolf, the only other member of her pack. After getting to know each other, the two decide to create a cooking club, and after a few bad-blooded misunderstandings, Ranka soon joins the club as well. Thus begins the howl-some and howl-arious story of two normal humans; an adorable wolf; a cheerful koala; a sluggish, blonde sloth; and a feline with cattitude in their newfound club—in a story that teaches that friendship can be forged by creatures of different kinds.
His strength limited by the magical crest with which he was born, Mathias, the world's most powerful sage, decides reincarnation is necessary to become the strongest of all. Upon his rebirth as a young boy, Mathias is thrilled to discover he's been born with the optimal crest for magical combat on his first try! Unfortunately, the world he's been born into has abysmally poor standards when it comes to magic, and everyone thinks he's still marked for failure! Now it's up to Mathias to prove everyone wrong…world's strongest sage-style!
Demon King Daimao follows Akuto Sai as the lead character, who on the day he enters Constant Magic Academy, receives a very unexpected future occupation aptitude test result: “Demon King.”
High school student Kanade Amakusa suffers from a curse called "Absolute Choice,” which requires him to select an action from a list of options that appear before him at random. Unfortunately, Amakusa’s choices are limited to the weird and perverse, causing him to become something of a social outcast at school. But when a sudden choice on the way home from school causes a beautiful girl to fall out of the sky, Amakusa might’ve found the key to break his curse for good!
About ten years after the Second World War, a group of juvenile offenders are sent to the Shounan Special Reform School, a kind of juvenile detention center, to deal with the atrocities and injustices they experienced in the war.