Once the greatest hitman of all, Taro Sakamoto retired in the name of love. But when his past catches up, he must fight to protect his beloved family.
Oreki Houtarou is a minimalistic high school boy. One day, he joins the Classic Literature Club at his elder sister's request. There he meets Chitanda Eru, Fukube Satoshi, and Ibara Mayaka. Chitanda is a calm beautiful girl but she turns into an embodiment of curiosity once she says, "I'm curious." Fukube is a smiling boy with a fantastic memory who calls himself a database. Ibara is a short girl and is strict with others and herself. They begin to investigate a case that occurred 45 years ago. Hints of the mystery are buried in an old collection of works of the former members of Classics Club. The collection is titled "Hyouka."
Fear, survival, instinct. Thrown into a foreign land with nothing but hazy memories and the knowledge of their name, they can feel only these three emotions resonating deep within their souls. A group of strangers is given no other choice than to accept the only paying job in this game-like world—the role of a soldier in the Reserve Army—and eliminate anything that threatens the peace in their new world, Grimgar. When all of the stronger candidates join together, those left behind must create a party together to survive: Manato, a charismatic leader and priest; Haruhiro, a nervous thief; Yume, a cheerful hunter; Shihoru, a shy mage; Mogzo, a kind warrior; and Ranta, a rowdy dark knight. Despite its resemblance to one, this is no game—there are no redos or respawns; it is kill or be killed. It is now up to this ragtag group of unlikely fighters to survive together in a world where life and death are separated only by a fine line.
Hitori Bocchi, a girl with extreme social anxiety, has had only one friend throughout elementary school. When Bocchi learns they'll be split up after graduation, she makes a promise to her: "By the time of my middle school graduation, I'll make friends with everyone in my class." And if she can't... they won't be friends anymore?! But Bocchi has a hard time talking to people. When she gets nervous, her legs cramp. She can't look other people in the eye. She doesn't even know how to make friends! Every way she thinks of to make friends ends up failing. Will her friend-making plan pay off?!
Masane Amaha and her daughter Rihoko are on the run from a government child welfare agency that wants to take Rihoko away from her mother. They are caught and Rihoko is taken away. Meanwhile, Masane is attacked by an advanced weapon that can disguise itself as a human being. When faced with the danger, a strange light emits from her wrist and she transforms into a powerful being. She becomes involved in a power struggle between powerful organizations, with her at the center of their attention because she holds the greatest power of them all, the legendary Witchblade.
A former taekwondo champion and an information desk worker aspire to chase their dreams in a world that isn't kind to those with mediocre credentials.
When Shaggy's rich Uncle Albert goes missing and is presumed dead, Shaggy receives an inheritance, which he uses to upgrade the Mystery Machine so it can transform itself into other types of vehicles. Before disappearing, Uncle Albert made some enemies and it is up to Shaggy and his trusty canine, Scooby-Doo, to defeat those enemies, the most dangerous of whom is evil Dr. Phineas Phibes. Armed with the upgraded Mystery Machine, a loyal robot servant and their new riches, Shaggy and Scooby must stop Dr. Phibes' evil plans and save the world.
In the middle of class at a certain school, Rumi Yokoi, a diligent student, has her in-class life turned upside down when her desk mate Toshinari Seki begins to play by himself at his desk in class. Although Rumi is irked by Toshinari's distracting yet intricate playtime, she finds herself being drawn into his interesting hobby. Never being able to focus, Rumi observes Seki's stunning ways of slacking off in class.
Fifteen year old Kuroki Tomoko has dated dozens of boys and is easily the most popular girl around-- inside her dating games. In reality, she gets tongue tied just talking to people, and throughout middle school she's only had one actual friend. As she enters high school, she desperately wants to be popular, but doesn't understand that real-life doesn't work like her games. Her artificial successes pave the way to real folly and failure. But why drop this strategy when there's always someone else to blame?!
This is a world of magic where magic is used for everything. But deep in the forest exists a young man who spends his time training and bulking up. He can't use magic, but he enjoys a peaceful life with his father. But one day, his life is put in danger! Will his muscular body protect him from the magic users who are out to get him? Powerfully trained muscles crush magic as this abnormal magical fantasy begins!
After losing her grandfather, Aoi—a girl who can see spirits known as ayakashi—is suddenly approached by an ogre. Demanding she pay her grandfather’s debt, he makes a huge request: her hand in marriage! Refusing this absurd offer, Aoi decides to work at the Tenjin-ya bed and breakfast for the ayakashi to pay back what her family owes.
Toujou Basara is a high school student whose father has suddenly just remarried. His father then departs overseas leaving Basara with two new beautiful step-sisters. Little does he know, his new sisters, Mio and Maria are actually the new Demon Lord and a succubus!? Almost trapped into a life of servitude, Basara forms a reverse contract by accident and ends up becoming Mio's master! Hijinks ensue as Basara finds himself in one ecchi situation after another. However, Mio's life is in danger as she is pursued by demons and heroes!
After simultaneous heartbreaks, online diary writer Gus and his squad of queer BFFs navigate the ins and outs of dating to find true love.
In a world very much like our own, great race horses of the past have a chance to be reborn as "horse girls"—girls with the ears and tails of horses as well as their speed and endurance. The best of these horse girls go to train at Tokyo's Tracen Academy, hopefully moving on to fame and fortune as both racers and idols. Special Week, a high school horse girl from the countryside, has just transferred to Tracen, and she's determined to fulfill her promise to her mother to become the best horse girl in Japan. On her way to school, she takes a pit stop at the race track and instantly falls in love with Silence Suzuka's style, becoming determined to race on the same team as her.
A new school term begins, as does the season of new encounters. As he surveys his class full of couples, Hashiba Jun'ichi's mind is filled with distress as he asks himself, "Why am I still a virgin?!" Having heard from his friends that the easiest way to fulfill his long-standing desire to graduate from the fellowship of virgins is to kowtow to a gal, Jun'ichi does exactly that and asks his classmate Yukana out. And unbelievably, she actually agrees to date him. What will become of Jun'ichi from now on?
A 70-year-old with a dream and a 23-year-old with a gift lift each other out of harsh realities and rise to the challenge of becoming ballerinos.
The adventures of preteen goth Lydia Deetz and her undead friend Beetlejuice as they explore The Neitherworld, a wacky afterlife realm inhabited by monsters, ghosts, ghouls and zombies.
Bullied for her looks, Mi-rae gets plastic surgery hoping for a better kind of life but faces new challenges in college. Based on a hit Korean webtoon.
When a spate of grisly murders throws a city into chaos, a tenacious prosecutor must brace for a cat-and-mouse game against a dangerous manipulator.
Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.