Noticing that the lines between the virtual world and reality are beginning to blur, a woman phones a support hotline.
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A narcissistic playboy entrepreneur with a dark past plays a new virtual reality game where he gets to be a serial killer. His genius brother discovers the dangerous truth behind the game and his creators.
An original story in the Ghost In The Shell franchise; an effort to the sensation of being in another world, meshing future technologies with art. A World of Purity: Holy Ground. "To end the war and protect my wife, I must delete you all…" Japan, 2025. Technology has been advancing more and more rapidly. "Brain cyberization" that makes possible direct connections to information networks via the brain, the technology of "prosthetic bodies" that allows humans to change their body parts into cybernetical ones; in this world where such scientific advances have become common, a bombing attack threat is sent to the Japanese government. The target is an international meeting involving dignitaries from the Republic of Kuzan. The case is entrusted to the Ministry of Home Affairs' Public Security Section 9. Section 9's leader, the full-cyborg Motoko Kusanagi, assembles her team and heads off to trap and eliminate the terrorist.
When a group of elite online gamers each receive a mysterious invitation to trial a state-of-the-art virtual reality video game, it’s a dream come true and impossible to resist. Arriving at the test site, the group step into hi-tech gear and prepare for a revolutionary, next-level gaming experience that brings modern warfare to life with frightening realism. At first it’s a unique and exhilarating experience. But what starts out like a dream encounter with cutting edge technology quickly takes a turn for the sinister. Once the group are attacked by enemy combatants, they soon realize this is no game after all. Make a mistake here and you pay with your life. Now these masters of the shoot ‘em up will have to fight for survival within a game gone bad, but this time it’s for real.
Two brilliant research scientists have invented a device capable of recording and playing back sensory experiences only to have devastating results when one of them records their own death.
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...And becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
In the slums of the future, VR junkies satisfy their violent impulses in online entertainment. An expert player discovers that the line between games and reality is starting to fade away. A glimpse into a future where First Person Shooters have become a new drug for those disillusioned with society. The films examines the consequences of this on the global society.
A psychotherapist journeys inside a comatose serial killer in the hopes of saving his latest victim.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
Desperate to get back on top, venture capitalist Joel meets Nicolaus and Lester, entrepreneurs seeking investors for Empathy, Inc., a virtual reality startup offering realistic and moving experiences for users by placing them in the lives of the less fortunate. Joel gets the startup its funds but soon discovers the tech's creators have a far more insidious agenda.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
When a super computer is linked to a video game network, the computer programmer who designed the game must enter the virtual reality world of his fantasies and defeat the computer before it causes worldwide chaos!
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
The career of a disillusioned producer, who is desperate for a hit, is endangered when his star walks off the film set. Forced to think fast, the producer decides to digitally create an actress "Simone" to sub for the star — the first totally believable synthetic actress.
A simple man is turned into a genius through the application of computer science.
A frustrated teenage girl creates her perfect man in a virtual reality machine and in a freak accident, gives him life.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
In 2046, many aspects of life are carried out on a virtual network. No matter how advanced the time becomes, however, bullying never disappears. Haruyuki is one of the bullied students. However, one day he is contacted by Kuroyukihime, the most famous person in the school. "Wouldn't you like to 'accelerate' and go further ahead, boy?" Haruyuki is introduced to the "Accel World" and decides to fight as Kuroyukihime's knight.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.