When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.
As Lord Voldemort tightens his grip on both the Muggle and wizarding worlds, Hogwarts is no longer a safe haven. Harry suspects perils may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle fast approaching. Together they work to find the key to unlock Voldemorts defenses and to this end, Dumbledore recruits his old friend and colleague Horace Slughorn, whom he believes holds crucial information. Even as the decisive showdown looms, romance blossoms for Harry, Ron, Hermione and their classmates. Love is in the air, but danger lies ahead and Hogwarts may never be the same again.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Harry, Ron and Hermione walk away from their last year at Hogwarts to find and destroy the remaining Horcruxes, putting an end to Voldemort's bid for immortality. But with Harry's beloved Dumbledore dead and Voldemort's unscrupulous Death Eaters on the loose, the world is more dangerous than ever.
Harry, Ron and Hermione continue their quest to vanquish the evil Voldemort once and for all. Just as things begin to look hopeless for the young wizards, Harry discovers a trio of magical objects that endow him with powers to rival Voldemort's formidable skills.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Nieri is an indigenous teenage boy from the Wirrarika culture, who is being indoctrinated by his father on the path of dreaming to reach the Blue Deer and become a Marakame. However, Nieri doubts about having the gift that is necessary to become a Marakame. His real dream is to play Mexican country music and to go to Mexico City to play there with his friends.
Siblings Lucy, Edmund, Susan and Peter step through a magical wardrobe and find the land of Narnia. There, they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion, Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.
A young boy wins a tour through the most magnificent chocolate factory in the world, led by the world's most unusual candy maker.
Captured by smugglers when he was just a hatchling, a macaw named Blu never learned to fly and lives a happily domesticated life in Minnesota with his human friend, Linda. Blu is thought to be the last of his kind, but when word comes that Jewel, a lone female, lives in Rio de Janeiro, Blu and Linda go to meet her. Animal smugglers kidnap Blu and Jewel, but the pair soon escape and begin a perilous adventure back to freedom -- and Linda.
Based on Frank Miller's graphic novel, "300" is very loosely based the 480 B.C. Battle of Thermopylae, where the King of Sparta led his army against the advancing Persians; the battle is said to have inspired all of Greece to band together against the Persians, and helped usher in the world's first democracy.
Lovable Sulley and his wisecracking sidekick Mike Wazowski are the top scare team at Monsters, Inc., the scream-processing factory in Monstropolis. When a little girl named Boo wanders into their world, it's the monsters who are scared silly, and it's up to Sulley and Mike to keep her out of sight and get her back home.
Despite trying to keep his swashbuckling to a minimum, a threat to California's pending statehood causes the adventure-loving Don Alejandro de la Vega and his wife, Elena, to take action.
In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.
Driven by tragedy, billionaire Bruce Wayne dedicates his life to uncovering and defeating the corruption that plagues his home, Gotham City. Unable to work within the system, he instead creates a new identity, a symbol of fear for the criminal underworld - The Batman.
A man glimpses the future Fate has planned for him – and chooses to fight for his own destiny. Battling the powerful Adjustment Bureau across, under and through the streets of New York, he risks his destined greatness to be with the only woman he's ever loved.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
In 2019, Lincoln Six-Echo is a resident of a seemingly "Utopian" but contained facility. Like all of the inhabitants of this carefully-controlled environment, Lincoln hopes to be chosen to go to The Island — reportedly the last uncontaminated location on the planet. But Lincoln soon discovers that everything about his existence is a lie.
Woody, Buzz, and the rest of Andy's toys haven't been played with in years. With Andy about to go to college, the gang find themselves accidentally left at a nefarious day care center. The toys must band together to escape and return home to Andy.
Escaping from China with a microfilm of the formula for the mysterious "Lotus X", Lord Southmere, a Queen's Messenger, is chased by a group of Chinese spies.
Bear brothers Briar and Bramble set off on an adventure with their human friend Vick to Wild Land, an amusement park where humans can turn into animals using a gene-technology bracelet.
A recalcitrant thief vies with a duplicitous Mongol ruler for the hand of a beautiful princess.
A magician who has been turned into a raven turns to a former sorcerer for help.
Alice follows a white rabbit down a rabbit-hole into a whimsical Wonderland, where she meets characters like the delightful Cheshire Cat, the clumsy White Knight, a rude caterpillar, and the hot-tempered Queen of Hearts and can grow ten feet tall or shrink to three inches. But will she ever be able to return home?
Taking its title from an archaic Japanese word meaning "ghost story," this anthology adapts four folk tales. A penniless samurai marries for money with tragic results. A man stranded in a blizzard is saved by Yuki the Snow Maiden, but his rescue comes at a cost. Blind musician Hoichi is forced to perform for an audience of ghosts. An author relates the story of a samurai who sees another warrior's reflection in his teacup.
Tom Sawyer and his pal Huckleberry Finn have great adventures on the Mississippi River, pretending to be pirates, attending their own funeral and witnessing a murder.
She grows up in a village, protected by a foster mother. Her fearlessness indicates early on that heroic blood is flowing in Lenya's young veins. When her village is raided and many of her friends are murdered, she makes it her business to seek vengeance and fight for justice.
An adolescent sorceress-to-be has to pass a special test in order to become a full-fledged witch.
When notorious pirate Henry Morgan is made governor of Jamaica, he enlists the help of some of his former partners in ridding the Caribbean of buccaneers. When one of them apparently abducts the previous governor's pretty daughter and joins up with the rebels, things are set for a fight.
When a young Prince and his trusted aid learn of a beautiful Princess's cursed eternal slumber, they embark on a journey to rescue her. They must battle an evil queen and legions of undead monsters before she will be free.
When the Walker family members switch bodies with each other during a rare planetary alignment, their hilarious journey to find their way back to normal will bring them closer together than they ever thought possible.
A scientist working on cures for rare afflictions, such as a bone softening agent made from molds to allow him to correct the spinal deformity of his nurse, finds the physical causes of lycanthropy in wolf-man Larry Talbot and of vampirism in Count Dracula, but himself becomes afflicted with homicidal madness while exchanging blood with Dracula.
A twist on the morality tale of forbidden love between the beautiful Belle and the feared Beast. As the villagers are being brutally murdered and the Beast is hunted down as the one responsible for the mayhem, Belle and Beast team up to defeat the real killer; the power-hungry witch's malevolent troll.
An urban legend says that lighting fireworks at an abandoned airfield will beckon the "summer ghost," a spirit that can answer any question. Three teenagers, Tomoya, Aoi, and Ryo, each have their own reason to show up one day. When a ghost named Ayane appears, she reveals she is only visible to those "who are about to touch their death." Compelled by the ghost and her message, Tomoya begins regularly visiting the airfield to uncover the true purpose of her visits.
Having heard tales of Bigfoot wreaking havoc in the swamps of Louisiana, a zoology professor sets out to investigate these strange occurrences for himself, aided by a ragtag team. Hitting the road in their camper, the group encounter person after person who relay their strange and often frightening encounters with the beast, while the creature itself remains elusive...
Muscle-bound Ator and his mute Asian sidekick travel from the ends of the Earth to save his aged mentor from the evil mustachioed Zor.
Elderly Scott kills himself after a heart attack wrecks his body, but then comes back as a ghost and convinces his loving young hot wife Kate to pick and kill a young man in order for Scott to possess his body and be with her again.
All of the Clow Cards have been captured, and Sakura Kinomoto, the new Master of the Cards, is preparing to play the lead in the play for the town festival. However, a new evil force is causing mysterious events all over Tomoeda, including the disappearance of Sakura's cards. With Syaoran's help, Sakura must figure out the cause of these events, and save her town.
A couple of young, out-of-work archaeologists in Egypt discover evidence of the burial place of the ancient Egyptian princess Ananka. After receiving funding from an eccentric magician and his beautiful daughter, they set out into the desert only to be terrorized by a sinister high priest and the living mummy Kharis who are the guardians of Ananka’s tomb.