

Mr. Bonkers is the magical bear brought to life by teen witch Kenna James. Mr. Bonkers gives her lots of bad advise, encouraging her use of magic to get lucky in love. Except the first time she tampered with magic, it made her stepmother have sex with her and ruined her father's marriage! Now starting over in a new town, Kenna wants to meet a girl.

5.5FBI agent Neville Flynn boards a flight from Honolulu, Hawaii to Los Angeles, escorting a key witness to testify against a mob boss at an upcoming trial. An on-board assassin releases a crate full of hundreds of deadly venomous snakes in an attempt to eliminate the witness. Flynn and a host of frightened passengers and crew must band together to survive the slithery threat.
7.9101-year-old Rose DeWitt Bukater tells the story of her life aboard the Titanic, 84 years later. A young Rose boards the ship with her mother and fiancé. Meanwhile, Jack Dawson and Fabrizio De Rossi win third-class tickets aboard the ship. Rose tells the whole story from Titanic's departure through to its death—on its first and last voyage—on April 15, 1912.
6.2The evil Jafar escapes from the magic lamp as an all-powerful genie, ready to plot his revenge against Aladdin. From battling elusive villains atop winged horses, to dodging flames inside an exploding lava pit, it's up to Aladdin - with Princess Jasmine and the outrageously funny Genie by his side - to save the kingdom once and for all.
6.2Sam Witwicky leaves the Autobots behind for a normal life. But when his mind is filled with cryptic symbols, the Decepticons target him and he is dragged back into the Transformers' war.
5.6Darkman and Durant return and they hate each other as much as ever. This time, Durant has plans to take over the city's drug trade using high-tech weaponry. Darkman must step in and try to stop Durant once and for all.
7.8Woody, Buzz, and the rest of Andy's toys haven't been played with in years. With Andy about to go to college, the gang find themselves accidentally left at a nefarious day care center. The toys must band together to escape and return home to Andy.
6.3Milo and Kida reunite with their friends to investigate strange occurances around the world that seem to have links to the secrets of Atlantis.
7.3When the Valley of Peace is threatened, lazy Po the panda discovers his destiny as the "chosen one" and trains to become a kung fu hero, but transforming the unsleek slacker into a brave warrior won't be easy. It's up to Master Shifu and the Furious Five -- Tigress, Crane, Mantis, Viper and Monkey -- to give it a try.
6.8One year after outwitting the FBI and winning the public’s adulation with their mind-bending spectacles, the Four Horsemen resurface only to find themselves face to face with a new enemy who enlists them to pull off their most dangerous heist yet.
7.3A CIA operation to purchase classified Russian documents is blown by a rival agent, who then shows up in the sleepy seaside village where Bourne and Marie have been living. The pair run for their lives and Bourne, who promised retaliation should anyone from his former life attempt contact, is forced to once again take up his life as a trained assassin to survive.
6.7Set in the African savannah, the film follows Kion as he assembles the members of the 'Lion Guard'. Throughout the film, the diverse team of young animals will learn how to utilize each of their unique abilities to solve problems and accomplish tasks to maintain balance within the Circle of Life, while also introducing viewers to the vast array of animals that populate the prodigious African landscape.
6.4After the disastrous food storm in the first film, Flint and his friends are forced to leave the town. Flint accepts the invitation from his idol Chester V to join The Live Corp Company, which has been tasked to clean the island, and where the best inventors in the world create technologies for the betterment of mankind. When Flint discovers that his machine still operates and now creates mutant food beasts like living pickles, hungry tacodiles, shrimpanzees and apple pie-thons, he and his friends must return to save the world.
6.1A masked villain wreaks mayhem on the city of Coolsville with a monster machine that creates real-life versions of Mystery Inc.'s former foes like The 10,000 Volt Ghost, The Cotton Candy Glob, The Skelemen and The Pterodactyl Ghost. Fred, Daphne, Shaggy, Velma and Scooby-Doo launch an investigation into the monster outbreak that leaves Shaggy and Scooby questioning their roles in Mystery Inc. Eager to prove their detective skills, the ever-ravenous duo comes up with a secret plan to solve the mystery all by themselves. Can the gang unravel their most challenging case?
6.5In 1940, the world is besieged by World War II. Wendy, all grown up, has two children; including Jane, who does not believe Wendy's stories about Peter Pan.
6.9Four animal friends get a taste of the wild life when they break out of captivity at the Central Park Zoo and wash ashore on the island of Madagascar.
5.8Ugo Fantozzi has been ejected from Heaven and is sent back to Earth for a short period of time until the staff in Heaven can get Fantozzi a place there. Fantozzi goes through a variety of unfortunate experiences, such as rescuing his retro punk granddaughter Uga, and having to pay a vast telephone bill due to frequent chat line conversations. He ends up getting arrested instead of his ex-boss, who was originally charged with corruption. Just as he is about to enjoy the World Cup Final with Italy, he is called back into Heaven. Can he find peace once again?
6.2Combat has taken its toll on Rambo, but he's finally begun to find inner peace in a monastery. When Rambo's friend and mentor Col. Trautman asks for his help on a top secret mission to Afghanistan, Rambo declines but must reconsider when Trautman is captured.
6.8The Cromwell clan lives in the real world, except for their grandmother who lives in Halloweentown, a place where monsters go to escape reality. But now the son of the Cromwells' old enemy Kalabar has a plan to use the grandmother's book to turn Halloweentown into a grey dreary version of the real world while transforming the denizens of the real world into monsters.
7.9Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
7.7Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
8.0Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
7.8When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
7.7Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.
7.7As Lord Voldemort tightens his grip on both the Muggle and wizarding worlds, Hogwarts is no longer a safe haven. Harry suspects perils may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle fast approaching. Together they work to find the key to unlock Voldemorts defenses and to this end, Dumbledore recruits his old friend and colleague Horace Slughorn, whom he believes holds crucial information. Even as the decisive showdown looms, romance blossoms for Harry, Ron, Hermione and their classmates. Love is in the air, but danger lies ahead and Hogwarts may never be the same again.
5.1In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
7.4History's favorite Gauls assist Queen Cleopatra when she wagers that the Egyptian people can build a palace for Julius Caesar in just three months.
6.2Molly Mahoney is the awkward and insecure manager of Mr. Magorium's Wonder Emporium—the strangest, most fantastic and most wonderful toy store in the world. After Mr. Magorium bequeaths the store to her, a dark and ominous change begins to take over the once-remarkable Emporium.
5.7Sunset Shimmer studies her friends' pony hybrid transformations to better understand how magic works in the parallel world.
4.8A man named Farmer sets out to rescue his kidnapped wife and avenge the death of his son – two acts committed by the Krugs, a race of animal-warriors who are controlled by the evil Gallian.
5.2Astérix and Obélix have to win the Olympic Games in order to help their friend Alafolix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process.
0.0Fèlix is a farmer who lives in the quiet vineyards of the Catalan Penedès. One day, he receives a visit from his grandfather, an old wizard, who asks him for help. Fèlix's sister, Sara, has been kidnapped by the dark wizards who live in the castle of the Sant Cebrià’s mountain. She will be sacrificed to the evil Wizard King Morden, who thousands of years ago was imprisoned by Fèlix's grandfather in that castle. Being Fèlix the only one able to save Sara, he will arm himself with his grandfather's ancient stick; he will walk to the wizards' castle and will cope with Morden.
5.0The only journey is the one within. Mandorla explores a man's search for a meaningful life despite conflicts between his inner and outer worlds. Ernesto is a visual artist and seeker stuck in a corporate job, who is drawn by dark magical visions to a medieval French city. There he seeks an elusive banker to help him unlock an obscure dream that threatens his job, family, and sanity.
7.8Starring the incomparable Rowan Atkinson as Mr. Bean, this DVD features 5 of the funniest and most inspired episodes from the timelessly hysterical hit TV show. First unleashed in 1989, the classic British series emerged from Rowan Atkinson's stage performances which featured the silent, physically outrageous comic acting that won him an International Emmy Award, a Cable Ace Award, the Golden Rose of Montreaux--and a global cult following. The madcap brilliance of the awkward man-child puts Bean right on par with greats such as Buster Keaton and Charlie Chaplin. Atkinson's visual humor and infantile havoc-wreaking transcend linguistic frontiers in this irresistible comedy montage. This special collection features the best of the best, with absolutely classic sketches featuring all the funniest, most gut-busting moments in Bean history.
0.0Humanity makes much progress through a combination of science and magic, until a large war breaks out. Many years later, the magical city of Sosarium (constructed on the Moon) sends an agent down to Earth to make sure history does not repeat itself as civilisation starts to rebuild itself. That agent is known as an Angel.
8.0While drawing, Rui is surprised by the presence of Epsilon, a mysterious girl with magical powers.
5.9Wicket the Ewok and his friends agree to help two shipwrecked human children, Mace and Cindel, on a quest to find their parents.






