
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?

Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
2021-06-25
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“Phantasmapolis: Looking back to the future” is the video art program of the Asian Art Biennale 2021 curated by Anushka Rajendran.
4.9Twenty-five films from twenty-five European countries by twenty-five European directors.
0.0Documentary about Ukrainian heroes and others who keep making music in the harshest conditions, to lift people's spirits during the war with Russia. Shot on location in Ukraine, Russia, and Poland.
0.0In this new video essay, filmmaker Alexandre O. Philippe delves into the dread-inducing mood and tone of Kiyoshi Kurosawa’s modern horror classic Cure, deploying a dizzying range of cinematic references to unravel the film’s eerie magic.
5.5Pole, who are you? This film collage that combines archival and contemporary materials, documentary and staged pictures, press reports, social announcements, sale offers and speech excerpts is an attempt to answer this question. Referring to the Polish tradition of a creative documentary in the style of Wojciech Wiszniewski, the film presents various manifestations of Polishness: patriotic and religious rituals, everyday traditions as well as characteristic landscapes or intimate memories from childhood.
0.0In a candid and unflinching portrait of Palestinian prisoners, Shimon Dotan takes viewers inside the highest security prisons in Israel where thousands of Palestinians fill these detention facilities.
0.0Easy Company, the 2nd Battalion of the 506th Parachute Infantry Regiment of the 101st Airborne Division, fought their way through Europe, liberated concentration camps, and drank a victory toast in April 1945 at Hitler's hideout. Veterans from Easy Company, along with the families of three deceased others, recount their horrors and victories, bonds they made and the friends they lost.
6.6Two unemployed friends have a fresh idea: they want to stage Shakespeare's 'Hamlet' in Grand Theft Auto. But even in a virtual world, reality intrudes in a wild and trippy film shot entirely inside the ultra-violent video game.
0.0On April 1st, 2022, my grandfather passed away and i felt lost. I think my path changed when, some days after he passed away, i was offered a small VHS camera. "Moving Memories" is a visual journey that makes the viewer reflect on our momentary presence on earth and questions the nature of memory. Throughout this journey, we get to the conclusion that memories are more than just static photographs in our minds, they're alive and in constant movement, changing while we evolve as individuals. These memories have influence and help us to move on.
8.0From May 10, 1940, France is living one of the worst tragedies of it history. In a few weeks, the country folds, and then collapsed in facing the attack of the Nazi Germany. On June 1940, each day is a tragedy. For the first time, thanks to historic revelations, and to numerous never seen before images and documents and reenacted situations of the time, this film recounts the incredible stories of those men and women trapped in the torment of this great chaos.
0.0A reflection on the fate of humanity in the Anthropocene epoch, White Noise is a roller-coaster of a film, a whirlwind of sounds and images. The fourth feature-length work by Simon Beaulieu, this film essay plunges viewers into a subjective sensory adventure—a direct physical encounter with the information overload of daily life. White Noise transforms the imminent collapse of our civilization into a visceral aesthetic experience.
2.0This Pixar documentary short follows Sarah Vowell, who plays herself as the title character, on why she is a superhero in her own way. (This short piece is included on the 2-Disc DVD for "The Incredibles", which was released in 2005.
10.0With the lack of personal video archive, Youhanna (the filmmaker) creates false memories using lost home videotapes shot between the 1990s and 2000s in Europe, Africa, and Asia, with the help of an Artificial intelligence programme, until a real, personal video archive surfaces, transporting him into the past to relive one more memory with his late mother.
0.0A lone passenger is reflected in the windows of a train crawling through layers of textures towards Minsk. During his absence, the city has not changed: all the streets are frozen, long-gone voices can be heard in the empty rooms and around the corner you can find yourself in a video game from your childhood.
0.0The film follows five people who lost their sight in armed conflicts, gathering fragments of their present-day lives. Through an enveloping sound composition, veiled archival material, footage shot by the protagonists themselves, and a sensitive visual approach, the film explores memory, perception, and our relationship to the visible. Steering away from spectacle, it invites us to hear what often goes unheard, and to feel differently. In an age saturated with images, this documentary offers a sensory experience where listening becomes a gesture of resistance and human reconnection.
0.0This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (now Bandai Namco Games), the company that created many popular classic games. The episodes are packed with in-depth content, including a re-challenge of "Kai no Bouken" (The Adventure of Kai), a game that the show's host, Shinya Arino, had previously failed to clear.
0.0From big titles to little-known phantom software... This time too, Shinya Arino (Yoiko) and Hirai (America Zarigani) will play Sega games to their hearts' content! Of course, the "GameCenter CX" staff will also appear one after another!! The series' familiar commentary by Yoiko Arino & Ameza Hirai is also getting even hotter!
0.0Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!
7.0Film reconstruction of five real stories about the heroic deeds of the residents of Kyiv region during the Russian occupation. A story about those who heroically and selflessly saved tens of thousands of Ukrainian lives.