
In the early Meiji era, Shujiro, once known as an undefeated samurai, decides to participate in a deadly survival game to save his family and villagers.




A samurai lord has bartered away his newborn son's organs to forty-eight demons in exchange for dominance on the battlefield. Yet, the abandoned infant survives thanks to a medicine man who equips him with primitive prosthetics—lethal ones with which the wronged son will use to hunt down the multitude of demons to reclaim his body one piece at a time, before confronting his father. On his journeys the young hero encounters an orphan who claims to be the greatest thief in Japan.

In a land controlled by feudal barons, a great warrior and a young boy embark on a journey across a dangerous land to find enlightenment. A genre-bending martial arts series very loosely based on the classic Chinese tale Journey to the West.

On the run from a past crime, Juzo Fujimaki is blackmailed into joining an illicit tournament and has to face top martial artists in deadly match-ups.

In Japan in the year 1600, at the dawn of a century-defining civil war, Lord Yoshii Toranaga is fighting for his life as his enemies on the Council of Regents unite against him, when a mysterious European ship is found marooned in a nearby fishing village.

Set between the Kamakura and Muromachi periods, during the Kenmu Restoration, the story follows the tale of Hojo Tokiyuki, a boy on the run after his family is overthrown by Ashikaga Takauji. With his only allies being a shady priest and his followers, the young lord must seek revenge and regain his glory, with his only weapon: a superhuman ability to flee and hide.

Yuki plays death games for a living, but when she wakes in a mansion with five other women, can she survive a new lethal maze of locked rooms and traps?

Driven by a dream of revenge against those who made her an outcast in Edo-period Japan, a young warrior cuts a bloody path toward her destiny.

After losing his home to a powerful enemy, a hot-tempered fighter trains under his zealous grandfather while awaiting his chance for revenge.

As master assassin Usui Yuen looks into a series of assassinations made on the grand samurai clan, the Satsuma, he encounters Kurima Raizo, member and survivor of one of the attacks. Together, they discover the true nature of these murders is bigger than over stolen resources. As they get closer to the truth, will they come out alive to exact revenge?

With his two friends, a video-game-obsessed young man finds himself in a strange version of Tokyo where they must compete in dangerous games to win.

Most girls waking up without any memory and meeting a serial killer would panic, but not Rachel. In fact, far from being her biggest problem, killer Zack might just prove a convenient resource when it comes to finding a way out of the building in which they're both trapped!

In the Warring States period, young orphan Xin vows to aid King Zheng of Qin in his quest to unify China by becoming a general himself.

Young Tatsumi travels to the capital of the Empire in order to earn money for his starving people and encounters a world of unimaginable depravity, dominated by the ruthless Prime Minister who controls the child Emperor. Tatsumi is recruited by Night Raid, a group of assassins dedicated to eliminating corruption by mercilessly killing officials and privileged nobles.

Baki and the strongest Underground Arena fighters face a threat of historical proportions: the resurrected Musashi Miyamoto, Japan's greatest samurai.

In a Holy Grail War, Mages (Masters) and their Heroic Spirits (Servants) fight for the control of the Holy Grail—an omnipotent wish-granting device said to fulfill any desire. Years have passed since the end of the Fifth Holy Grail War in Japan. Now, signs portend the emergence of a new Holy Grail in the western American city of Snowfield. Sure enough, Masters and Servants begin to gather... A missing Servant class... Impossible Servant summonings... A nation shrouded in secrecy... And a city created as a battleground. In the face of such irregularities, the Holy Grail War is twisted and driven into the depth of madness. Let the curtain rise on a masquerade of humans and heroes, made to dance upon the stage of a false Holy Grail.

Azur Lane, a combination of all the different Camps in the world, was once successful in repelling the underwater menace, the Siren. Now splintered, they must face a new threat in Red Axis, former allies who crave to wield this otherworldly Siren technology for their own nefarious desires! Who will be victorious in the never-ending war between these battleship girls!?

Manji is a crass, violent samurai with a special ability: he cannot die. Cursed with immortality by the nun Yobikuni as punishment for his ruthless deeds, he has grown weary of his ageless life. The only way to lift the curse is to slay 1,000 evil men. So Manji wanders Japan, shedding the blood of the wicked on his quest to finally die.

In 2030, Japan. A virus has infected humans throughout the world. Infected people turn into different forms of monsters based on their ages, sexes and races. The virus is named 'Gibia' - after being rich in variety like gibia. Just then, a pair of samurai and ninja appeared in such a blighted wasteland of Japan. They both traveled from the early Edo period, fighting together with help from a doctor who tries to find cure for Gibia. Facing ceaseless attacks from Gibias, and outlaws that attack travelers for food, they start the dangerous journey with enemies all around.

A quarter-life crisis causes a young Chinese-American woman to drop out of college and go on a life-changing journey to an isolated monastery in China. But when she returns to find her hometown overrun with crime and corruption, she uses her martial arts skills and Shaolin values to protect her community and bring criminals to justice…all while searching for the assassin who killed her Shaolin mentor and is now targeting her.

Following the success in the Camelot Singularity, Ritsuka Fujimaru and Mash Kyrielight are assigned to the last Singularity in the Grand Order initiative. In Ancient Babylonia, 2500 BCE, they embark on a mission to secure humanity's survival. Upon arrival, they learn that three gods have threatened Uruk, the Babylonian city ruled by King Gilgamesh. Ritsuka and Mash must work together to fend off the invasion of mysterious beasts in Uruk under Gilgamesh's orders while investigating the true nature of the three gods' actions against humanity; but unknown to Ritsuka, an ancient entity is slowly rising from its slumber.