This hybrid between a videogame and a film inspires you to think about your choices. As humans, we are constantly toeing the line between good and evil, and sometimes we fall in the middle. This is where anti-heroes lie in wait... in the gray.
This hybrid between a videogame and a film inspires you to think about your choices. As humans, we are constantly toeing the line between good and evil, and sometimes we fall in the middle. This is where anti-heroes lie in wait... in the gray.
2024-11-26
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High school student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Department of Defense's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
Coming off a fourth place finish from the 2016 North American LCS Spring Split, Team Liquid find themselves knee-deep in trouble at their boot camp in Korea. Upon return to the United States, one of their most valuable players is benched: Joshua "Dardoch" Hartnett. The team's performance suffers and they continue to struggle when former world-champion Chae "Piglet" Gwang-jin steps back from his role as starting AD Carry. Follow the team as they navigate through an unstable team dynamic, interpersonal dismay, and balancing the incredible responsibilities that come with being a professional team in the NALCS. Breaking Point is a movie following the Rebirth series; a real story about Liquid, one of ten pro esports teams in the North American League Championship Series. This documentary series follows Liquid’s League of Legends team through the ups and downs of competitive gaming. Everything presented is raw, true to tone, unscripted & uncensored.
A man seeking purpose to live his life, questioning his faith and the existence of humankind. What exactly we were born for?
Thirteen men and women wake up in a mansion, not knowing who each other is or why they have been abducted. To escape from the mansion, infested by Zombies, they must work together but cannot set aside their suspicions that one or more of their number is involved.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
Several ordinary high school students go through their daily routine as two others prepare for something more malevolent.
The year is 2027. In modern day Tokyo, people can freely enjoy use of the internet as a result of the widespread availability of the Ethernet across the world. In all aspects, this is considered a modern communication revolution. The revolutionary cloud operating system, known as ESC-A, has spread wildly among Japan's youth along with the internet. The video game software that comes preinstalled on the OS is Phantasy Star Online 2.
A man breaks into people's houses at night and observes them, without stealing or violating anything. He simply looks, putting himself in their positions and searching for something he has lost within him, but not thinking that he could be being watched too.
After tragedy strikes, a meek Ruby Oliver enters a broken VR game for a last chance to see the dead. Little does she know that this game treats all girls as a virus as she fights to save herself.
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.
A problematic couple is troubled with their conflicts. Outside the fictional reality of the film that pictures the couple, Bruna, a girl that is passsionate about cinema, faces many obstacles that threaten her future, dreams and passions.
Three friends wake up from the best night of their lives, only to find that their friend is dead.
A shy high schooler in Kyoto meets a man claiming to be his future self, who tells him he’s hacked into the past to save their first love.
Flama and Moko are fourteen years old; they have been best friends since they were kids. They have everything they need to survive yet another boring Sunday: an apartment without parents, videogames, porn magazines, soft drinks and pizza delivery.
For 17-year-old Jennifer, gaming has always been part of everyday teenage life. Recently she has been feeling uncomfortable and lonely. Not so long ago she moved to Munich with her parents Frank and Ariane from another city. In her new home, the girl does not find a real connection with her new classmates. Fixed by the virtual reality game "Avalonia", gaming is gradually becoming the elixir of life. Jennifer neglects her school and family responsibilities. She ignores all admonitions, restrictions and prohibitions for every precious second of the game and betrays her parents. Only the secret, excessive immersion in the virtual fantasy world of "Avalonia" seems to make Jennifer happy. The Parents have to watch as their daughter's life gets completely out of balance between the real and the virtual world.
A gritty drama focusing on Street Fighter's sociopathic and self-adoring Spanish ninja, Vega. Matador, details Claw's traumatic upbringing and the pivotal sequence of events that made him into the assassin he is today.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
Spoiled seven-year-old Vanka lives a carefree childhood. Going with his father to the Maslenitsa holiday, Vanka meets a runaway deserter in the forest, about whom he tells the adults. This act instantly deprives Vanka of his childhood, and the father of his child. The event opens his eyes to the adult world in which the child will have to live on.