CNBC examines the history of the video game industry from the first tennis game developed for an oscilloscope to the Atari and video arcade game boom of the early 1980s. It looks at the history of electronic game all the way up to the current Nintendo, Playstation, and Xbox game systems.
Himself - Video Game Engineer
Himself - Narrator
Himself - Magnavox Odyssey Inventor
Himself - Former Chairman, Nintendo of America
Himself - Former President, Sega America
Himself - President, Sony Computer Entertainment of America
Himself - Pong Inventor
Himself - Atari Game Designer
CNBC examines the history of the video game industry from the first tennis game developed for an oscilloscope to the Atari and video arcade game boom of the early 1980s. It looks at the history of electronic game all the way up to the current Nintendo, Playstation, and Xbox game systems.
2006-11-15
7
An academic obsessed with "roadside attractions" and his tv-star daughter finally discover the world's largest ice cream cone, the centerpiece for an old gold-rush town struggling to stay on the map. They end up staying longer than expected because of an accident that spilled an unknown cola ingredient all over the highway. They spend the next few days with the various residents of the town which include a teenage girl who loves to blow things up and a boy trying to keep alive his fathers dream of building a beachside resort in the middle of the desert.
Passing all four seasons for a day, she is on her way back. And then, she falls into a peaceful sleep with a cozy feeling that doesn't exist anywhere.
At the height of the Oyo Empire, the ferocious Bashorun Ga'a became more powerful than the kings he enthroned, only to be undone by his own blood.
Ember is a 21-year-old photography student, stubborn, confident and independent. Her biggest dream has always been to move out of her hometown - she hated it for as long as she could remember and never felt comfortable there. But as Ember fulfils her dream and moves away to a different city, she keeps coming back to the memories of her past life and introspecting her connection with her hometown.
Three years after the death of her beloved child, Elouise, Mara still feels her presence when she sits on the butterfly bedding in front of the jar with her ashes in it. Mara arranges a twelfth birthday party for Elouise, further alienating her from her husband, Richter, and remaining daughter, Hannah. Although Mara eventually vacates Elouise's room at the insistence of her husband, she does find a way to stay close to Elouise. Before long, however, Hannah discovers her mother's secret.
A young love affair becomes a menacing game of cat and mouse where nothing is what it seems in this immersive thriller.
A Romance of the Three Kingdoms retelling using SD Gundams. (Source: Myanimelist.net)
A young photographer's home is haunted by it's former residents.
In 1945, at the end of World War II, Neus Català returns to France, where she recalls her life under the Nazi yoke.
With input from actor and writer Jan Hlobil, director and cinematographer Rene Smaal presents a film in the true surrealist tradition, in the sense that only 'found' elements were used, and that it defies interpretation based on ordinary cause-and-effect time sequence.
Follows a police officer who must retrieve an eyewitness and escort her after a cartel shooting leaves several DEA agents dead, but then he must decide who to trust when they discover that the attack was executed by American forces.
When Rumpelstiltskin tries to take over Earth once and for all, The Avengers Grimm must track him down through time in order to defeat him.
Taped live before a sold-out audience at the WaMu Theater at New York Citys Madison Square Garden, Ricky Gervais: Out of England The Stand-Up Special is a high-spirited hour of offbeat observations and understated humor from the actor/comedian/writer/director.
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
First section of a planned 24 hour supercut of video game timepieces. Designed to be played in sync with the actual time. Inspired by Christian Marclay’s The Clock.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
Plato's allegory of the cave is often read as a prefiguration of cinema. Yet this film illustrates how online gaming was born from a network of caves. The reconstruction of one couple's hobby, spending all their time in the world's largest cave system, leads us to the conception of a pioneering video game.
Documentary on conductor Herbert van Karajan, focusing on his early adoption of audio and video recording technology and his impetus to make use of it to preserve his musical legacy for future generations.
Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
Lara Croft Tomb Raider: 10 Years profiles the creators, the games, the live-action models, and the fans who have collectively made Tomb Raider a pop culture phenomenon.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
This documentary is an exclusive collection of interviews and footage charting Sonic's life from inception through to becoming one of the most iconic characters in video game history.
Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
The Dark Side of Seduction is the Super Seducer 2 documentary. Culled from over 200 hours of footage, the documentary follows Richard La Ruina and the team as they go from pre-production to completion. See behind the scenes footage and interviews with the cast and crew, as they struggle with making a sequel to one of the most controversial games ever. Get unparalleled access to the team, and gain insight into the process of making the world's biggest ever FMV game. The team battle with the question of whether they are doing something evil or actually doing something that will make the world a better place.
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
Homer's Odyssey meets King of Kong as two über geeks try to collect all 678 officially licensed Nintendo Entertainment System game cartridges in 30 days, WITHOUT the aid of online purchasing.
Dancing Plague, a GTA V mod, flips the script. Holding H key forces male NPCs to dance uncontrollably, revealing the game's biased animations where female characters (often sex workers) have the flashiest moves. This disrupts the game's gender roles, making masculinity both playful and challenged. Interestingly, female characters ignore the male dance frenzy. This is a humorous critique of the game's gender politics. The mod's soundtrack, by Azu Tiwaline, blends electronic music with trance traditions, deepening the critique and adding an immersive ritualistic feel.
The untold story of the personal battles that gave rise to the $100 billion video game industry and a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches being just one cartridge away. The only constant through the saga is this: When you think you've won, you're actually at your most vulnerable.
This feature length documentary explores the queer side of gaming culture and the game industry's LGBTQ presence. The GaymerX convention that took place in 2013 was a huge step forward for the queer geek community being recognized on a worldwide industry scale. In the same year, more popular mainstream and indie games featured a greater amount of gay and lesbian characters than ever before, helping with visibility and acceptance. The video games universe will only continue to improve and diversify both in its community and industry if we elevate the conversation about inclusion and respecting one another - not in spite of our gay geekiness, but because of it!