Just when Masato thought that a random survey conducted in school was over, he got involved in a secret Government scheme. As he was carried along with the flow, he ended up in a Game world! As if that wasn't enough, shockingly, his mother was there as well! It was a little different from a typical transported to another world setting, but after some bickering, "Mom wants go on an adventure together with Maa-kun. Can mom become Maa-kun's companion?" With that, Masato and Mamako began their adventure as a mother and son pair. They met Porta, a cute traveling merchant, and Wise, a regrettable philosopher. Along with their new party members, Masato and co. start on their journey.
Fifteen-year-old Yuna prefers staying home and obsessively playing her favorite VRMMO to doing anything else, including going to school. When a strange new update gives her a one-of-a-kind bear outfit that comes with overpowered abilities, Yuna is torn: the outfit is unbearably cute, but too embarrassing to wear in-game. But then she suddenly finds herself transported into the world of the game, facing down monsters and magic for real, and the bear suit becomes the best weapon she has!
Since the graduation of the senior members of the club, Takezou ends up being the sole member of the "Koto" (traditional Japanese string instrument) club. Now that the new school year has begun, Takezou will have to seek out new members into the club, or the club will become terminated. Out of nowhere, a new member barges into the near-abandoned club room, demanding to join the club. How will Takezou be able to keep his club alive and deal with this rascal of a new member?
The dark untold story of Steins;Gate that leads with the eccentric mad scientist Okabe, struggling to recover from a failed attempt at rescuing Kurisu. He decides to give up and abandons his lively scientist alter ego, in pursuit to forget the past. When all seems to be normal, he is seemingly pulled back into the past by meeting an acquaintance of Kurisu, who tells him that they have begun testing a device that stores the memory of a human and creates a simulation of them with their characteristics and personalities. Okabe begins testing and finds out that the simulation of Kurisu has brought back anguish and some new unexpected tragedies. Zero is a side story that explores events from the Beta Attractor Field's future that contribute in making the end of the original story possible.
For years, a great war has raged on between the scientifically advanced Empire and a paradise of witches known as the Nebulis Sovereignty. This age-old battle sets the scene for a fateful encounter between two young combatants: an imperial swordsman, Iska, and the witch princess, Aliceliese. As sworn enemies, they vow to cut each other down in order to unite their worlds, and yet Iska finds himself entranced by her beauty and righteousness, while Aliceliese is moved by his strength and resolve. In the midst of a never-ending war that forbids them from being together, they have no choice but to destroy each other-or find another way.
A high school student whose years of not having a girlfriend is his age, Keiki Kiryuu, suddenly receives a love letter. He is happy he can finally have a girlfriend, but is also surprised because not only is there no sender name but also included is white underwear…??? The cute girls who gather around him are all weird and with reasons!? Who is the Cinderella who sent the underwear?
After the party of heroes defeated the Demon King, they restored peace to the land and returned to lives of solitude. Generations pass, and the elven mage Frieren comes face to face with humanity’s mortality. She takes on a new apprentice and promises to fulfill old friends’ dying wishes. Can an elven mind make peace with the nature of life and death? Frieren embarks on her quest to find out.
In the year 2517, after the arrival of humans in a new star system, follow the adventures of the renegade crew of Serenity, a "Firefly-class" spaceship.
The story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind — and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
Spoiled billionaire playboy Oliver Queen is missing and presumed dead when his yacht is lost at sea. He returns five years later a changed man, determined to clean up the city as a hooded vigilante armed with a bow.
Dr. Gregory House, a drug-addicted, unconventional, misanthropic medical genius, leads a team of diagnosticians at the fictional Princeton–Plainsboro Teaching Hospital in New Jersey.
Seven noble families fight for control of the mythical land of Westeros. Friction between the houses leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war, a neglected military order of misfits, the Night's Watch, is all that stands between the realms of men and icy horrors beyond.
Geralt of Rivia, a mutated monster-hunter for hire, journeys toward his destiny in a turbulent world where people often prove more wicked than beasts.
After being struck by lightning, CSI investigator Barry Allen awakens from a nine-month coma to discover he has been granted the gift of super speed. Teaming up with S.T.A.R. Labs, Barry takes on the persona of The Flash, the Fastest Man Alive, to protect his city.
Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.
Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
A coming-of-age story about an outsider who, against all odds and numerous challenges, fights for love and acceptance and for her place in the world. The series centers on a young orphaned girl in the late 1890’s, who, after an abusive childhood spent in orphanages and the homes of strangers, is mistakenly sent to live with an elderly woman and her aging brother. Over time, 13-year-old Anne will transform their lives and eventually the small town in which they live with her unique spirit, fierce intellect and brilliant imagination.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.