The mysterious flying creatures known as Zai suddenly appear, and in order to fight the creatures, mankind creates fighter aircraft called "Daughters," as well as the automatic fighting mechanism "Anima," which are shaped like human girls. The story centers on a young man named Narutani Kei, who yearns to fly in the sky, and an Anima considered to be humanity's trump card, a girl name Guripen.
Wakana Sakai was involved in music, but gave it up one day. Konatsu Miyamoto loves singing and can't be torn from it. Sawa Okita would do anything for her closest friends. They laugh, they fight, they worry, they love... Through their very ordinary lives, little by little the girls learn to move forward. Sometimes they feel as if they can't go on alone, but as long as they have their friends, they believe they'll make it someday. Wakana, Konatsu, Sawa, and the music they make in their ensemble weave a tiny but dazzling story of the power of music.
21-year-old Ataru Matoba begins work for an event company as a dispatched worker. This is her first real job. She goes to work wearing a knit hat, sunglasses and a long coat. She is happy to have the various work experiences and she works pleasantly. Ataru Matoba also has a special ability. When she makes eye contact with someone, she can see that person's troubles or indelible memory. With her special ability, Ataru Matoba solves troubles of people she works with.
When Kouichi arrives at his new school, he immediately senses something frightening in the atmosphere of his new class, something that no student wants to talk about and that seems to be related to a mysterious and silent girl.
After failing his college entrance exams, 18 year-old Tsukasa Mizugaki is offered a position at the renowned SAI Corporation, known for its production and management of Giftia, androids that possess human emotions. Tsukasa’s position is in the terminal service department where the main job is to recover Giftias that are close to their expiration, a graveyard department in every sense. To make matters worse, Tsukasa is ordered to work with Isla, a female Giftia who is never given any responsibility other than serving tea to co-workers.
Bobby Generic lives in a typical suburban neighborhood and uses his overactive imagination to discover a world of daring adventure, incredible wonder and lots of laughs — all in pint-sized perspective.
At the end of the last summer vacation of high school, Youta Narukami spends his days preparing for the university entrance exams, when a young girl named Hina suddenly appears, proclaiming herself as the "god of omniscience." Youta is confused and does not believe Hina when she tells him "The world will end in 30 days." After witnessing Hina’s God-like predictive ability, Youta begins to believe her powers are real. Hina, who is innocent and childlike despite her supernatural powers, decides for some reason to stay at Youta’s home. Thus begins the start of their lively summer before the end of the world.
Ichinomiya Shingo, an everyday twenty-five-year-old office worker, wakes up as Wendelin, the 8th son of an impoverished noble family out in the sticks. He soon despairs at his lack of succession rights and knowledge to navigate the political world, but finds hope in his aptitude for magic. This is the story of that young man earning his keep and his freedom through magic, with no world saving involved, and spending quite a while escaping his solitude. Ultimately, it is also the story of him being unable to escape the shackles of society.
Like many hardworking members of the workforce, Kuroto Nakano is perpetually stressed out by his job. Still, since he lives alone, he must carry on to sustain himself. Little do humans like Kuroto know, this stress takes the form of darkness residing within a person's body and will bring one's life to ruin. Fox deities can see this darkness and have the duty to save people before it is too late. To help rid Kuroto of his stress, Senko-san, an eight hundred-year-old foxgirl, volunteers to take care of him, and will do everything she can to ease the tension in his weary soul.
High school student Hiiragi Seiichi is bullied by his classmates for being a "loser." One day, his entire school is suddenly transported to a video game-like world of swords and sorcery. When he accidentally eats "the Fruit of Evolution," his life as a successful "winner" begins.
Located in the center of a remote island, the Abyss is the last unexplored region, a huge and treacherous fathomless hole inhabited by strange creatures where only the bravest adventurers descend in search of ancient relics. In the upper levels of the Abyss, Riko, a girl who dreams of becoming an explorer, stumbles upon a mysterious little boy.
In 2012, the world allegedly comes to an end at the hands of a human-made virus, ravaging the global populace and leaving only children untouched. It is at this time that vampires emerge from the recesses of the earth, likely followed by age-old horrors of the dark thought only to be myth. The vampires sweep the earth and claim it in a single violent stroke, subjugating the remnants of humanity and leading them beneath the surface to safety. This "protection" comes at the price of donating blood to their captors. At the age of twelve, Yūichirō and his friend and fellow orphan Mikaela plotted to escape along with the children in Hyakuya Orphanage. However, this resulted in their deaths and Mikaela sacrifices himself in order for Yūichirō to escape and be saved by members of the Moon Demon Company, an extermination unit of the Japanese Imperial Demon Army. Four years later, Yūichirō dedicates his life to destroy vampires and seek revenge against them for murdering his "family".
Four ordinary kids search for their home planet after getting lost in the Star Wars galaxy.
Aya Asagiri is a middle school girl who has problems both at school with bullying and at home from physical abuse by her brother. While browsing online, a website pops up on her computer featuring a creepy looking person. This person appears to take pity on her, and announces that she has granted Asagiri magical powers.
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
The last in a line of Chosen Ones, a wannabe chef teams up with a homicide detective to unravel an ancient mystery and take down supernatural assassins.
A college student navigates life and school while dealing with a unique predicament — he's living with a beautiful former K-pop sensation.
A collection of animated horror stories based on the works of Japanese artist Junji Ito.
After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.
Raised up in the same orphanage, Fuuka and Rinne were once close friends but parted company after a quarrel ended up with Rinne overwhelmed Fuuka with her martial art skills. Fuuka has a life in poverty after leaving the orphanage. An accidental encounter with renowned martial arts champion Einhard Stratos discovered Fuuka's hidden talent in fighting; Einhard offered Fuuka a job and coaching, encouraging her to meet up with Rinne again — in a ring.
For high school students like Shouichi Kamita, university entrance exams and the future are common concerns. It is also during this time in life that a mysterious emotion that vexes people of all ages may begin to weigh upon one's mind—love. At this point in his teenage years, Shouichi finds three girls he could see himself having a future with: the ever-cheerful Hikari Tsuneki, who teases Shouichi without mercy, but actually has a softer side; the competitive gamer, Tooru Miyamae, who has difficulty communicating with others; and Shouichi's childhood friend, Kyouko Touno, the sometimes immature shoujo manga enthusiast. Seiren follows Shouichi's relationships with these three girls across three separate arcs, as their feelings grow from mutual interest and blossom into something more beautiful.