Souhei Saikawa is a college professor who is obsessed with genius Shiki Magata’s work. He, Moe Nishinosono, and a group of his other students plan a retreat to the remote island where Magata currently resides, which may put them in danger’s way...
Yuuichi Katagiri believes that friends are more important than money, but he also knows the hardships of not having enough funds. He works hard to save up in order to go on the high school trip, because he has promised his four best friends that they will all go together. However, after the class' money is all collected, it's stolen! Suspicion falls on two of Yuuichi's friends, Shiho Sawaragi and Makoto Shibe. Soon afterwards, the five of them are kidnapped, and wake up in a strange room with a character from a short-lived anime. Apparently, one of them has entered them into a "friendship game" in order to take care of their massive debt. But who was it, and why did they have such a debt? Could they have stolen the money from class to pay for entry into the game? Yuuichi and his best friends will have to succeed in psychological games that will test or destroy their faith in one another.
The "paranormal science" story follows nine idiosyncratic individuals, linked by the "Choujou Kagaku Kirikiri Basara" occult summary blog run by 17-year-old second-year high school student Yuuta Gamon. Little incongruities that occur around these nine eventually lead to a larger, unimaginable event that may alter what is considered common sense in this world.
When he was a child, Murakami was friends with a girl he called Kuroneko. One day, while trying to prove the existence of aliens to Murakami, she is killed in an accident that he barely survives. Guilty of his role in the accident, Murokami decides to dedicate his life to proving that aliens exist. Then, one day, a new student with mysterious powers transfers into his class who not only looks a lot like Kuroneko, but is named Kuroha, Neko.
I thought that when I entered high school, my days of believing in aliens, time travelers and ESPers were going to be over. That is, until she introduced herself. Claiming to be interested in only aliens, time travelers, and ESPers, Haruhi Suzumiya was the strangest girl I've met in a long time... Before I knew what's going on, I've been dragged into her weird club, and it looks like I'm not the only one who has been drafted into this "SOS Brigade" of hers, because there are three other students who don't seem to be so ordinary themselves.
In the beginning, an "orb" is cast unto Earth. "It" can do two things: change into the form of the thing that stimulates "it"; and come back to life after death. "It" morphs from orb to rock, then to wolf, and finally to boy, but roams about like a newborn who knows nothing. As a boy, "it" becomes Fushi. Through encounters with human kindness, Fushi not only gains survival skills, but grows as a "person". But his journey is darkened by the inexplicable and destructive enemy Nokker, as well as cruel partings with the people he loves.
Kae Serinuma is a second year high school student and an avid fujoshi who secretly ships her classmates, Igarashi and Nanashima. The death of her favorite anime character causes her to become stressed and lose weight rapidly. Now that Serinuma has become an attractive girl to her classmates, snarky junior Shinomiya and senior Mutsumi, how is she going to deal with them with her constant BL-filled fujoshi mind?
High-school girl Yuri suddenly finds herself on the rooftop of a high-rise building. She's trapped in a bizarre world surrounded by skyscrapers, where a masked man cracked open a man's head with an axe before her eyes. Finding a way to survive this bizarre world, find her beloved brother, and escape becomes her top priority, but she is beset by danger not just from the mysterious Masks, which possess both inhuman strength and cruelty, but other survivors turned cruel or desparate by the insanity of the high-rise world.
When heroes alone are not enough ... the world needs legends. Having seen the future, one he will desperately try to prevent from happening, time-traveling rogue Rip Hunter is tasked with assembling a disparate group of both heroes and villains to confront an unstoppable threat — one in which not only is the planet at stake, but all of time itself. Can this ragtag team defeat an immortal threat unlike anything they have ever known?
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Mr Bean turns simple everyday tasks into chaotic situations and will leave you in stitches as he creates havoc wherever he goes.
The story of haves and have-nots in a world in which there’s almost nothing left to have. 200 years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind — and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them.
Seven noble families fight for control of the mythical land of Westeros. Friction between the houses leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war, a neglected military order of misfits, the Night's Watch, is all that stands between the realms of men and icy horrors beyond.
Many years ago, the last remnants of humanity were forced to retreat behind the towering walls of a fortified city to escape the massive, man-eating Titans that roamed the land outside their fortress. Only the heroic members of the Scouting Legion dared to stray beyond the safety of the walls – but even those brave warriors seldom returned alive. Those within the city clung to the illusion of a peaceful existence until the day that dream was shattered, and their slim chance at survival was reduced to one horrifying choice: kill – or be devoured!
Unravel the mystery of a nightmarish town in middle America that traps all those who enter. As the unwilling residents fight to keep a sense of normalcy and search for a way out, they must also survive the threats of the surrounding forest – including the terrifying creatures that come out when the sun goes down.
Amid the stark discord of twin cities Piltover and Zaun, two sisters fight on rival sides of a war between magic technologies and clashing convictions.
Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.
In a 1950s orphanage, a young girl reveals an astonishing talent for chess and begins an unlikely journey to stardom while grappling with addiction.
Geralt of Rivia, a mutated monster-hunter for hire, journeys toward his destiny in a turbulent world where people often prove more wicked than beasts.
The everyday lives of office employees in the Scranton, Pennsylvania branch of the fictional Dunder Mifflin Paper Company.