Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
Beginning in a time of relative peace, we follow an ensemble cast of characters as they confront the re-emergence of evil to Middle-earth. From the darkest depths of the Misty Mountains, to the majestic forests of Lindon, to the breathtaking island kingdom of Númenor, to the furthest reaches of the map, these kingdoms and characters will carve out legacies that live on long after they are gone.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
In a dystopia riddled with corruption and cybernetic implants, a talented but reckless street kid strives to become a mercenary outlaw — an edgerunner.
World peace is at stake and secret agent Twilight must undergo his most difficult mission yet—pretend to be a family man. Posing as a loving husband and father, he'll infiltrate an elite school to get close to a high-profile politician. He has the perfect cover, except his wife's a deadly assassin and neither knows each other's identity. But someone does: his adopted daughter, who's a telepath!
A diverse anthology of ambitious, moving tales inspired by Philip K Dick's short stories.
A species of parasitic aliens descends on Earth and quickly infiltrates humanity by entering the brains of vulnerable targets; insatiable beings that gain total control of their host and are capable of transforming themselves to feed on unsuspecting prey. High school student Shinichi Izumi falls victim to one of these parasites, but the creature fails to take over his brain and ends up in his right hand.
Twenty years after modern civilization has been destroyed, Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse the United States and depend on each other for survival.
The story is set in the distant future. The land is ruined, and humanity establishes the mobile fort city Plantation. Pilots produced inside Plantation live in Mistilteinn, also know as the "birdcage." Children live there knowing nothing of the outside world or the freedom of the sky. Their lives consist of battling to carry out missions. Their enemies are mysterious giant lifeforms known as Kyouryuu, and the children pilot robots called Franxx to face off against them. For the children, riding the Franxx proves their existence. A boy named Hiro is called Code:016, and he was once known as a prodigy. However, he has fallen behind, and his existence seems unnecessary. Not piloting a Franxx is the same as ceasing to exist. One day, a mysterious girl known as "Zero Two" appears before him. Two horns grow out of her head.
In the magic realm, magic is everything—everyone can use it, and one’s social status is determined by their skill level. Deep in the forest, oblivious to the ways of the world, lives Mash. Thanks to his daily training, he’s become a fitness god, but he harbors a secret that could turn his life upside down—he can’t use magic! When he’s found out, rather than his life being over, he’s unexpectedly enrolled in magic school, where he must beat the competition!
Walter White, a New Mexico chemistry teacher, is diagnosed with Stage III cancer and given a prognosis of only two years left to live. He becomes filled with a sense of fearlessness and an unrelenting desire to secure his family's financial future at any cost as he enters the dangerous world of drugs and crime.
Deep down in the Pacific Ocean in the subterranean city of Bikini Bottom lives a square yellow sponge named SpongeBob SquarePants. SpongeBob lives in a pineapple with his pet snail, Gary, loves his job as a fry cook at the Krusty Krab, and has a knack for getting into all kinds of trouble without really trying. When he's not getting on the nerves of his cranky next door neighbor Squidward, SpongeBob can usually be found smack in the middle of all sorts of strange situations with his best buddy, the simple yet lovable starfish, Patrick, or his thrill-seeking surfer-girl squirrel pal, Sandy Cheeks.
The dark fantasy follows a high school sophomore named Akihito Kanbara. Although the boy appears human, he is half Youmu and invulnerable to wounds because he can heal quickly. One day, Akihito meets freshman Mirai Kuriyama when it seems she is about to jump from the school rooftop. Mirai is isolated because of her ability to manipulate blood, which is considered heresy among members of the spirit world. Disturbing events begin to unfold after Akihito saves Mirai.
Honnouji Academy is forcefully ruled by the iron-fisted control of its student council and its president, Satsuki Kiryuin. Transfer student, Ryuko Matoi, arrives on campus carrying a giant sword, that is actually half of a scissor. She is looking for the woman who holds the other half of her sword who killed her father. It is said that Satsuki Kiryuin knows the identity of the killer but when Ryuko confronts her she is beaten by the student council and their powerful "Goku Uniforms" whom she cannot match in strength. However, once Ryuko receives her own "Kamui" by the name of Senketsu, the odds are lifted in her favor.
Shaun Murphy, a young surgeon with autism and savant syndrome, relocates from a quiet country life to join a prestigious hospital's surgical unit. Unable to personally connect with those around him, Shaun uses his extraordinary medical gifts to save lives and challenge the skepticism of his colleagues.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
Trigun takes place in the distant future on a desert planet. Vash the Stampede is a gunfighter with a legend so ruthless he has a $$60,000,000,000 bounty on his head. Entire towns evacuate at the rumor of his arrival. But the real Vash the Stampede, the enigmatic and conflicted lead character, is more heroic, even though he usually acts like a complete idiot.
Kobayashi lives alone in an apartment, until one day, Tohru appeared and they ended up living together. Tooru looks down on humans as inferior and foolish, but having been saved by Kobayashi-san, she does everything she can to repay the debt and help her with various things, although not everything goes according to plan. A mythical everyday life comedy about a hard working office lady living with a dragon girl.
In 2033, people who are near death can be “uploaded” into virtual reality hotels run by 6 tech firms. Cash-strapped Nora lives in Brooklyn and works customer service for the luxurious “Lakeview” digital afterlife. When L.A. party-boy/coder Nathan’s self-driving car crashes, his high-maintenance girlfriend uploads him permanently into Nora’s VR world.
Bruce Campbell reprises his role as Ash Williams, an aging lothario and chainsaw-handed monster hunter who’s spent the last three decades avoiding maturity, and the terrors of the Evil Dead. But when a Deadite plague threatens to destroy all of mankind, he’s forced to face his demons — both metaphorical and literal.