The main characters of this story are eight high school boys who are in the so-called "Yarogumi", the only class which has only boys. Of course, there is no opportunity to interact with girls and the group has lost the ability to talk to them so, in order to get a girlfriend, the eight work hard to overcome their "illness", even though they always end up failing.
Mr Kimijima's star at the conglomerate is on the rise until he objects to his manager's pet project. Consequently, he is transferred to a manufacturing factory out in the provinces. Moreover, he is given the reins of the company's rugby team. The team is in a slump and not doing well. He would like the team to begin winning again, but what does he know about a game of running and diving and groping?
For a thousand years, the Vikings have made quite a name and reputation for themselves as the strongest families with a thirst for violence. Thorfinn, the son of one of the Vikings' greatest warriors, spends his boyhood in a battlefield enhancing his skills in his adventure to redeem his most-desired revenge after his father was murdered.
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
As a child, Masamune Makabe once suffered greatly at the hands of a wealthy and beautiful girl named Aki Adagaki, who nicknamed him "Piggy" due to his chubby appearance. Seeking revenge against his tormentor, Masamune works hard to improve himself and returns as an incredibly handsome, albeit narcissistic, high school student. When he encounters Aki once again, he is prepared to exact vengeance. With the aid of the rich girl's maid, Yoshino Koiwai, Masamune slowly begins to build his relationship with Aki, intending to break her heart when the time is right. However, as his friendship with Aki begins to grow, Masamune starts to question the objectives of his devious plans, and if bringing them to fruition is what his heart truly desires.
Fourteen-year-old Iruma Suzuki has just been abandoned and sold to a demon by his irresponsible parents! Surprisingly, the next thing he knows he's living with the demon who has adopted him as his new grandson and has been transferred into a school in the Netherworld where his new demon grandfather works as the principal. Thus begins the cowardly Iruma-kun's extraordinary school life among the otherworldly as he faces his true self, takes on challenges, and rises to become someone great.
"Love makes a girl stronger." Saki Uno is working hard as part of the new idol unit, Magical Twin. The one she admires most is Mohiro Mikage, who’s the older brother of her idol unit partner Sakuyo, and he’s also a member of the top idol unit STAR☆PRINCE. She would be willing to do anything for him, and one day, those feelings brought on a miracle. Saki ended up turning into a magical girl when she strongly wished to protect someone... But what she turned into wasn’t exactly what she was expecting...
Nozomi Kaminashi (17) is an exceptional gymnast. So much so that colleges with some of the best gymnastic programs are trying to recruit her. Unfortunately for them, she has other plans. Due to her family being extremely poor, money is everything to her. That's why she wants to step into the world of "Keijo." "Keijo" is a type of gambling sport where girls stand on a small floating platform and compete against one another. The aim is to push the other contestant off of the platform into the water, but they are only allowed to use their butt or breasts to push the others off. Will Nozomi be able to compete in the intense world of "Keijo" and bring wealth and fortune for her family?
People are not always who they appear to be, as is the case with Umaru Doma, the perfect high school girl—that is, until she gets home! Once the front door closes, the real fun begins. When she dons her hamster hoodie, she transforms from a refined, over-achieving student into a lazy, junk food-eating otaku, leaving all the housework to her responsible older brother Taihei. Whether she's hanging out with her friends Nana Ebina and Kirie Motoba, or competing with her self-proclaimed "rival" Sylphinford Tachibana, Umaru knows how to kick back and have some fun! Himouto! Umaru-chan is a cute story that follows the daily adventures of Umaru and Taihei, as they take care of—and put up with—each other the best they can, as well as the unbreakable bonds between friends and siblings.
Join Tadakuni, Hidenori and Yoshitake as they undergo the trials and tribulations of life in high school. Each episode presents the boys and their classmates in unique situations that you may or may not have faced in high school yourself.
Unable to hear, speak, or wield a sword, Prince Bojji doesn’t seem like a typical heir to the throne—and his kingdom agrees. But his fateful encounter with Kage, a shadow on the ground, gives him his first true friend. The two set off on a grand adventure and, together, form a bond that can overcome any obstacle...even being king.
Meet Zack and Cody, 11 year-old identical twins and the newest residents of Boston's swanky Tipton Hotel. Living in a suite with their mom Carey, the boys treat the Tipton like their own personal playground.
In a bet to prove whether ghosts or aliens exist, two high schoolers face terrifying paranormal threats, gain superpowers and maybe even fall in love?!
When the "Sirens," an alien force with an arsenal far surpassing the limits of current technology, suddenly appeared, a divided humanity stood in complete solidarity for the first time. Four countries formed Azur Lane, paving the way for the improvement of modern warfare, which led to an initial victory. However, this tenuous union was threatened by opposing ideals, dividing the alliance into two and humanity became fragmented once again. As a seasoned and experienced fighter, the "Grey Ghost" Enterprise shoulders Azur Lane's hope for ending the war. But behind her stoic persona hides a frail girl, afraid of the ocean. Even so, she continues to fight as she believes that it's the only purpose for her existence. Amidst the neverending conflict within humankind, the keys that could unite a fragmented race might exist: a soldier coming to terms with her mysterious personality and camaraderie between those with different ideals.
She has a loving family and best friends, laughs and cries from time to time... Madoka Kaname, an eighth grader of Mitakihara middle school, is one of those who lives such a life. One day, she had a very magical encounter. She doesn't know if it happened by chance or by fate yet. This is a fateful encounter that can change her destiny. This is a beginning of the new story of the magical witch girls.
Pinky and Brain are genetically enhanced laboratory mice who reside in a cage in the Acme Labs research facility. Brain is self-centered and scheming; Pinky is good-natured but feebleminded. In each episode, Brain devises a new plan to take over the world, which ultimately ends in failure, usually due to Pinky's idiocy, the impossibility of Brain's plan, Brain's own arrogance, or just circumstances beyond their control.
Makeup contest series presented by the dazzling Pilar Rubio. Eight contestants compete armed with gloss, shadows and blush, judged by MUA David Molina and designer and influencer Camila Redondo.
In a world powered by advanced technology, crime and action unfold in the archipelagic nation of Cremona. Genius investigator Keith Flick rejoins the royal police force just as serial killer “B” emerges. Mysterious youth Koku may be an ally, or a target.
The World in Your Home is an NBC Television TV series which aired from December 22, 1944 to 1948, originally broadcast on WNBT, NBC's New York flagship, then broadcast on NBC-affiliate stations WRGB in New York's Capital District and WPTZ in Philadelphia starting shortly after its premiere. The program consisted of educational short films. Each episode was 15 minutes long, and is believed to be one of the first television programs in the history of the NBC Television network. The series aired after I Love to Eat with James Beard in 1946, and after Campus Hoopla in 1947. Little else is known about the series.
Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?
Fifty years ago, malevolent stones known as Dark Brings brought about the "Overdrive," a calamitous event that destroyed one-tenth of the world. In the present day, the nefarious organization Demon Card seeks the Dark Brings' power for their all but innocent intentions. Haru Glory, a sword-wielding silver-haired teenager, inherits the title of Rave Master: the person who wields the power of the legendary Rave Stones, artifacts capable of destroying the Dark Brings. However, the many Rave Stones were scattered across the globe as a result of the Overdrive, allowing Demon Card to continue their malpractices.