After the fall of the Galactic Empire, lawlessness has spread throughout the galaxy. A lone gunfighter makes his way through the outer reaches, earning his keep as a bounty hunter.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Geralt of Rivia, a mutated monster-hunter for hire, journeys toward his destiny in a turbulent world where people often prove more wicked than beasts.
During his glory days, Berlin and a gang assembled in Paris for one of his greatest plans ever: stealing 44 million euros' worth of jewels in one night.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
Al Bundy is an unsuccessful middle aged shoe salesman with a miserable life and an equally dysfunctional family. He hates his job, his wife is lazy, his son is dysfunctional (especially with women), and his daughter is dim-witted and promiscuous.
Mark Grayson is a normal teenager except for the fact that his father is the most powerful superhero on the planet. Shortly after his seventeenth birthday, Mark begins to develop powers of his own and enters into his father’s tutelage.
The true story of one of the worst man-made catastrophes in history: the catastrophic nuclear accident at Chernobyl. A tale of the brave men and women who sacrificed to save Europe from unimaginable disaster.
A gangster family epic set in 1919 Birmingham, England and centered on a gang who sew razor blades in the peaks of their caps, and their fierce boss Tommy Shelby, who means to move up in the world.
20-something Angus MacGyver creates a clandestine organization where he uses his knack for solving problems in unconventional ways to help prevent disasters from happening.
The Crains, a fractured family, confront haunting memories of their old home and the terrifying events that drove them from it.
A chronicle of the lives of the aristocratic Crawley family and their servants in the post-Edwardian era—with great events in history having an effect on their lives and on the British social hierarchy.
A crazy comedy about three rather strange parish priests exiled to Craggy Island, a remote island off the Irish west coast.
In a mystical and dark city filled with humans, fairies and other creatures, a police detective investigates a series of gruesome murders leveled against the fairy population. During his investigation, the detective becomes the prime suspect and must find the real killer to clear his name.
Stuck in a small Appalachian town, a young woman’s only escape from the daily grind is playing advanced video games. She is such a good player that a company sends her a new video game system to test…but it has a surprise in store. It unlocks all of her dreams of finding a purpose, romance, and glamour in what seems like a game…but it also puts her and her family in real danger.
Over the last ten years, technology has transformed almost every aspect of our lives before we've had time to stop and question it. In every home; on every desk; in every palm - a plasma screen; a monitor; a smartphone - a black mirror of our 21st Century existence.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
Marianne and Connell weave in and out of each other’s lives in this exploration of sex, power and the desire to love and be loved.
Two brothers, Wirt and Greg, find themselves lost in the Unknown; a strange forest adrift in time. With the help of a wise old Woodsman and a foul-tempered bluebird named Beatrice, Wirt and Greg must travel across this strange land, in hope of finding their way home. Join them as they encounter surprises and obstacles on their journey through the wood.
Twenty-four-year-old Kara Zor-El, who was taken in by the Danvers family when she was 13 after being sent away from Krypton, must learn to embrace her powers after previously hiding them. The Danvers teach her to be careful with her powers, until she has to reveal them during an unexpected disaster, setting her on her journey of heroism.