Taking place in the fifth reality to be discovered by humanity, Into The Alternate follows an inhabitant and foreign visitor as they struggle to survive within a collapsing ecosystem.
Taking place in the fifth reality to be discovered by humanity, Into The Alternate follows an inhabitant and foreign visitor as they struggle to survive within a collapsing ecosystem.
2018-11-15
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Out of this reality.
Youngsters called Kildren, who are destined to live eternally in their adolescence. The Kildren are conscious that every day could be the last, because they fight a war as entertainment, organized and operated by adults. But as they embrace the reality they are faced with, they live their day-to-day lives to the full.
A depressed young adult wakes up in a familiar place but doesn't know why they are there. After encountering a socially confident version of their self, they begin to explore the possibility of a parallel universe.
On stormy night in an ugly urban landscape, Ciro Norte, a scientist with wild hair and thick glasses, straps himself to a chair he's has fashioned with wires: lightening strikes, convulsing him. It seems his experiment has not worked. The next day, he drives his jalopy to a bar, sits alone, and weeps. But suddenly, a vortex sucks him into a dream state where he wanders, escapes man-eating fish, confronts his doppelganger, walks through a field of giant flowers, and comes upon Venus herself, buried up to her shoulders in sand. She is a giant, and she takes him to her breast. He wakes from the vortex, back in the bar, his mood transformed.
A young man experiences his last few minutes of singular consciousness while examining a wild falcon he has studied for months.
Three men are stranded on a planet, work in a bunker-like area, fiddling with equipment, and are dominated by a tyrannical overlord whose logo is Boston Terrier with a pipe. Into our hero's drab gas masked existence a woman appears, luring him away from his duties and the social order.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.
A scientific experiment unknowingly brings extraterrestrial life forms to the Earth through a laser beam. First is the cigar-smoking drake, Howard, from the duck's planet. A few kids try to keep him from the greedy scientists and help him back to his planet, but then a much less friendly being arrives through the beam...
A "symbolic" character traces the path of man in search of salvation in this world within his own ghosts and deformations.
ISLANDS explores a cinematic journey of two astronauts. As they enter Earth’s atmosphere the structure transforms. The spacecraft becomes the meteor from a myth of a tribesman; it triggers an old lady’s memory of a lover from her past. As these diverse characters converge in a plane of reality, we confront a particular form of gravity we covertly feel—falling in love.
In 2004, an officer for a security agency that regulates time travel must fend for his life against a shady politician who has a tie to his past.
A world of the very near future in which cattle, fish, and even the family pet can be cloned. But cloning humans is illegal - that is until family man Adam Gibson comes home from work one day to find a clone has replaced him. Taken from his family and plunged into a sinister world he doesn't understand, Gibson must not only save himself from the assassins who must destroy him to protect their secret, but uncover who and what is behind the horrible things happening to him.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
In 2013, there are no highways, no I-ways, no dreams of a better tomorrow, only scattered survivors across what was once the United States. Into this apocalyptic wasteland comes an enigmatic drifter with a mule, a knack for Shakespeare, and something yet undiscovered: the power to inspire hope.
A boy must fight his way from an alternate reality, back to his own, to save his suicidal 5-year old brother; when 3 billion people are reported missing.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
After the plague, the famines have come, and a man expelled from the last habitable zone wanders the desert wondering if he'll ever see his son again.
On a sleepy summer night in 2004, eyes peer into the world-wide-web: traveling between conspiracy sites, malware, porn, and mp3 databases in an attempt to lose (find) themselves. Passing through blog graveyards, broken hyperlinks, and digital spirits, they begin to realize the Internet is so much more. Lost websites, anon forums, and inexplicable pixels singing to a prepubescent soul. An ode to the 2000s webpage and flash game culture.