Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
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The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
The story of the Commodore PET, VIC-20, C64 and Amiga from engineers, games developers and how Commodore influenced the first 8-bit generation users.
In a night of killer comedy, Bill Burr hosts a showcase of his most raucous stand-up comic pals as they riff on everything from COVID to Michael Jackson.
A human drama of crew and passengers on a special express train named “Sakura” from Tokyo to Nagasaki...
Outskirts of Moscow. A girl comes to an unfamiliar apartment to look after a dog. After a while, she realizes that the owner of the apartment has disappeared. She finds herself into a series of people that have been taking care of the dog for years in that same apartment, creating a weird community around this strange absence of the owner.
Documentary about the milk farmer Bertil Nilsson
A weekend in the Bavarian Alps. 25-year-old Hannes meets his father after 8 years of separation in a little mountain hut. By the influence of their very different girlfriends Ann and Lavinia, the stage-director-father and his actor-son cautiously try to make a new start. A bold venture, leading all of them to an abyss of unforeseen cruelty.
Complete the sealing of the dream realm "Nightmare" created by the demonic cult! My name is Yume Kimino. A high school girl living in Tokyo. And "Fool" belongs to "Nai-kei". Code name is "Dream Breaker"
Walter's honey do list piles up and Frank is too busy to do the fixes, a new sexy handyman arrives with an agenda that isn't exactly on Walter's fix-it list. Can Walter resist this new temptation?
In the 1930s, during the British Raj, Analeesan "Eesa", a former soldier of the British Indian Army called Captain Miller, is on a mission to protect the people from the British after witnessing an atrocity.
Intertwined stories from the gladiator/athletes participating to the Calcio Storico Fiorentino yearly championship.
Tom chases Jerry into a bottle of invisible ink, and the now-invisible Jerry proceeds to have fun torturing Tom.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
A documentary of game sound from the Victorian arcades through to today, with a special focus on video game sound, but also including mechanical games and pinball. Beep is a feature film, but also a series of webisodes and DVD extras, a book, and a collection of resources found on the Beep website.
This documentary takes you inside developer Supergiant Games for every step of the game’s journey: from before its surprise announcement, to its full launch almost two years later, and beyond, as the game grew into a worldwide phenomenon. The result is a unique chronicle of one of the most celebrated games of 2020, and an insightful look at how a small team can bring a game to life.
How Atari helped create the games industry years before it should have happened, and the lucky deals and unfortunate mistakes that almost destroyed the entire industry just as quickly as it was born. The personalities of the pioneers, the creations of the engineers, and the challenges, technology and business deals. See the games and hear the stories from the creators themselves.
This is a journey through time analyzing the history of Virtua Cop, its Saturn port, and revelations on why Sega's 5th gen console performed the way it did. You will see source material that you cannot find anywhere else — woven into a tale straight from the trenches of 90's video game development.
Naughty Dog was founded in 1984. This in-depth documentary takes us on a journey from the beginning of the company to the household name we now know today.
Behind Mortal Kombat 3: Into The Outworld was a piece of promotional material used to promote the upcoming Mortal Kombat 3. It was later included along with Midway Arcade Treasures that shipped with Mortal Kombat 3.
This feature-length documentary follows a group of people whose lives are dramatically transformed by a virtual world -- reshaping relationships, identities, and ultimately the very notion of reality.
In the late 70s and early 80s, ET phoned home on Atari 2600 and became the video game that New Media magazine later described as having toppled a billion dollar industry. We know the industry rose again as a pale, commercial version of its old self, but… did you ever wonder what it was like back in the wild days when the titans of gaming clashed, not on Wall Street, but inside the minds of designers? Want to learn first hand how the barren valley south of The Bay gave birth to cult celebrity that died as quickly as it was born? Take the ride with the folks who made it happen. Walk on walls, smoke the evil weed, and plunge head first into the uncharted (undocumented) world that was game production back in the bad old days.
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam.
1984. One shiny quarter. 44.5 hours of continuous play. The race to be the first gamer in history to score one BILLION points. Until recently, Timothy McVey (not the terrorist) thought he had — for all these years — held the world record on Nibbler.
Minecraft. The game that took the world by storm. Follow the story of how the Minecraft phenomenon has ploughed through the 21st century selling over 54 million copies worldwide on a multitude of platforms engaging an audience in the millions which is still continuing to grow. The game boasts the biggest digital world in gaming history with a fan base stretching to every corner of the globe. Youtube viewing numbers have grown and online participation has tripled over the last few years creating a new industry for enthusiastic gamers. Vast communities have been brought together through it's educational impact, YouTube celebrities, festivals and game events pushing the boundaries of technology and creativity to the limits.
A portrait of cosplayer Jessica Nigri, from a magical childhood growing up with quirky parents in New Zealand, to entering middle school in the U.S. where she was mercilessly teased for her "nerdy" interests.
As Solid Snake is about to undergo another sneaking mission, he gets a call on his Codec. Expecting Otacon, he proceeds to answer and explains that he's about to start the mission. However, the caller is actually revealed to be Hideo Kojima, who requests Snake's help as he fears his project had been leaked. He then proceeds to explain the development process alongside a narrator, also using some game footage.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
In 1990, SEGA, a fledgling arcade company assembled a team of misfits to take on the greatest video game company in the world, Nintendo. It was a once-in-a-lifetime, no-holds-barred conflict that pit brother against brother, kids against grownups, Sonic against Mario, and uniquely American capitalism against centuries-old Japanese tradition. For the first time ever, the men and women who fought on the front lines for Sega and Nintendo discuss this battle that defined a generation.
This DVD covers all works from the original Street Fighter to Street Fighter III 3rd Strike: Fight for the Future. The contents that explain each work include not only the full recording of the advertisement videos, but also a complete description of the system description and basic techniques of game, the techniques that were popular at the time, and the super fan material related to the series.