Mickey, Minnie, and their famous friends Goofy, Donald, Daisy and Pluto gather together to reminisce about the love, magic and surprises in three wonder-filled stories of Christmas past.
The villains from the popular animated Disney films are gathered at the House of Mouse with plans to take over. Soon, the villains take over the house and kick out Mickey, Donald and Goofy. It's all up to Mickey and his friends to overthrow evil and return the House of Mouse to normal--or as close to normal as it gets.
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
Long ago in a land with an ailing king, there was a pair of boys who looked exactly alike, a pauper called Mickey and the other, the Crown Prince.
A mysterious thief has stolen the prosperous Happy Valley's most prized possession: the musical Singing Harp. Can Mickey, Donald, and Goofy find the answer in the irritable Willie the Giant's magnificent castle up in the blue sky?
The early life of Walt Disney is explored in this family film with an art house twist. Though his reality was often dark, it was skewed by his ever growing imagination and eternal optimism.
This film combines live action/original animation and library animation. Mickey steals a magic hat from a Sorcerer and is put under a spell by the angry magi so that no one will recognize him until he finds his own magic within. While Mickey is on his quest, network news teams around the country desperately try to find the famous, beloved mouse who has mysteriously disappeared. On his quest, Mickey goes into the "Cheers" bar, meets up with the characters from "Family Ties", and winds up on Disneyland's Main Street the night before his Birthday celebration is to take place. It is there that he finds he has all the magic inside him that he will ever need. The spell is broken and the Birthday bash commences as the whole World celebrates the beloved Mickey Mouse.
Computer.don is an animated short starring Donald Duck from Mickey Mouse Works and House of Mouse. Plot: A technologically behind-the-times Donald is coerced by Daisy into buying a computer, or be labeled a "dweeb."
On a dark and stormy night, four bored ghosts decide to have some fun by calling the Ajax Ghost Exterminators.
Mouseke-magic meets storybook enchantment in a charming Clubhouse adventure inspired by your favorite fairy tale! To surprise Minnie with a special present, Mickey and the gang keep her busy with loads of chores until they pick out the perfect gift. Tired from so much work, Minnie falls asleep... and her dreamy fantasy begins. With a "Mouseke-doodle-lee-do," Fairy Godmother Clarabelle waves her wand and sets the magic in motion. Will Minnie-Rella make it to Prince Mickey's castle in time? What will happen at midnight? Will the slipper fit? With help from YOU -- and the right Mouseketools -- happily ever after is just a wish away! Sparkling with music, fun, three extra episodes and 10 bonus Minnie's Bow-Toons, MINNIE-RELLA invites every little princess to have a ball!
It's Super Mickey, Wonder Minnie, Super-Power Pup, Super Goof, Dynamo Duck and Upsy-Daisy to the rescue. In an exciting full-length adventure straight out of a comic book, Power-Pants Pete swoops down and starts shrinking everything insight down to teeny-tiny size. To save the day, Professor Von Drake transforms the Clubhouse Gang into super heroes with incredible powers. But Pete's merely a sidekick; a wily villain named Megamort is the true mastermind behind the shrinky-dinky caper. Can our heroes outsmart the bad guys? Only by working together, with help from you... and the right Mouseketools.
When a giant threatens the land, the cityfolk mistake Mickey's boast of killing seven flies with one blow to be giants. He is then forced to fight the giant for real.
Goofy's in the driver's seat, Mickey's in the kitchen, and Donald's in bed in Mickey's high-tech house trailer. When Goofy comes back to eat breakfast, leaving the car on autopilot, it takes them onto a dangerous closed mountain road. When Goofy realizes this, he accidentally unhooks the trailer, sending it on a perilous route. They come very close to disaster several times, while the oblivious Goofy drives on and hooks back up to them.
Jealous over Mickey's attention to a kitten, Pluto's devil-self argues with his angel-self over whether or not to rescue the kitten when it falls into a well. The angel-self wins, and Pluto is treated like a hero. In the end, he and the kitten become friends.
It's the 1890s, and Donald is riding his penny-farthing bicycle to see Daisy when Chip 'n Dale make fun of him. It quickly escalates into a full-fledged war between Donald and the chipmunks.
A house party. While Minnie plays piano and the guests dance, Mickey, Goofy, and Horace prepare a snack, which is brought out to much fanfare and immediately devoured. A band forms and plays Scott Joplin's The Entertainer; Mickey dances with Patricia Pig and various inanimate objects also dance, while all cry "Whoopee!" from time to time. The police come to break up the party.
Mickey Mouse lies in bed like a lord, getting served breakfast by man's (and mouse's?) best friend Pluto as gentleman's gentleman. Next duty is to fetch the paper, but also pay for it with a coin for the vending machine, and those round things have a nasty habit of escaping a dog's teeth and bouncing over the pavement till they end up in the gutter. After enough attempts to fish and spend the penny, Pluto has a newspaper to carry the same way. The wind has a nasty way to get a better grip on page after page then the dog, so by the time he delivers the daily dose of printed news it's an embarrassingly muddy mess.
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
Mickey and Pluto make a short stopover on a South American flight. Mickey throws Pluto's ball into the jungle, and he chases it but it looks exactly the same as an armadillo that's rolled up into a ball. This, of course, greatly confuses Pluto for a while. But he eventually makes friends with the armadillo. He chases the critter into a cave right behind his ball, and rips the ball apart thinking it's the armadillo, which makes him very sad until the armadillo shows up again.