Zak and ‘The Clique’ arrive at an abandoned theme park and are met by the ‘Game Master’ who explains to them about 3 rounds of a deadly game. Zak and his friends realize that the game reminds them of a past incident involving their college friend Luqman. Things become tense between ‘The Clique’ as they blame each other.
Zak and ‘The Clique’ arrive at an abandoned theme park and are met by the ‘Game Master’ who explains to them about 3 rounds of a deadly game. Zak and his friends realize that the game reminds them of a past incident involving their college friend Luqman. Things become tense between ‘The Clique’ as they blame each other.
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By 2017, the global economy has collapsed and U.S. society has become a totalitarian police state, censoring all cultural activity. The government pacifies the populace by broadcasting a number of game shows in which convicted criminals fight for their lives, including the gladiator-style The Running Man, hosted by the ruthless Damon Killian, where “runners” attempt to evade “stalkers” and certain death for a chance to be pardoned and set free.
When his boss is killed, Detroit cop Axel Foley finds evidence that the murderer had ties to a California amusement park called Wonder World. Returning to sunny Beverly Hills once more, Foley reunites with Detective Billy Rosewood to solve the case. Along with Billy's new partner, Detective Jon Flint, they discover that Wonder World is being used as a front for a massive counterfeiting ring.
Four years after Jurassic Park's genetically bred dinosaurs ran amok, multimillionaire John Hammond shocks chaos theorist Ian Malcolm by revealing that he has been breeding more beasties at a secret location. Malcolm, his paleontologist ladylove and a wildlife videographer join an expedition to document the lethal lizards' natural behavior in this action-packed thriller.
Welcome to Paranoia, the ultimate escape game. Rule #1: Nothing is real. Rule #2: One of you will die. Lucas and Chloe, two passionate gamers, decide to participate to Paranoia, a very exclusive escape game. After solving a first riddle, they make it to the location of the finale in an abandoned mental hospital, lost in a frightening forest. There, four other participants are waiting on them. They soon realize that only one of them will get out of there alive.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detective scrambles to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
Polish immigrant Karol Karol finds himself out of a marriage, a job and a country when his French wife, Dominique, divorces him after six months due to his impotence. Forced to leave France after losing the business they jointly owned, Karol enlists fellow Polish expatriate Mikołaj to smuggle him back to their homeland.
Teenager Tsubasa Sato returns to the parallel universe where demons are out to kill every person with the last name of Sato.
Set in the year 3000 in New Tokyo where this time round, human beings with blood type B are being targeted.
One day, it's decided that all people with blood type B have to be killed. There are people in black costumes who chase after and kill everyone with blood type B. Tsukasa is one of those people. Together with her friend Yui she tries to stay alive and staying alive means running because hiding isn't a solution. On the hunt, they meet Masaharu and together they decide to fight against those black costumed creatures.
When good-for-nothing employee Daichi is attending to a backlog of work, a frightening game of tag targeting people with blood type B begins.
The boys of the DGP have an unusual battle... A Hyper-Battle DVD special-offered via Televi-Kun magazine.
Working in the shadow of an esteemed police veteran, brash Detective Ezekiel “Zeke” Banks and his rookie partner take charge of a grisly investigation into murders that are eerily reminiscent of the city’s gruesome past. Unwittingly entrapped in a deepening mystery, Zeke finds himself at the center of the killer’s morbid game.
Sebastian, a young man, has decided to follow instructions intended for someone else, without knowing where they will take him. Something else he does not know is that Gerard Dorez, a cop on a knife-edge, is tailing him. When he reaches his destination, Sebastian falls into a degenerate, clandestine world of mental chaos behind closed doors in which men gamble on the lives of others men.
A young woman leaves her family for unknown reasons. Her husband, determined to find out the truth, starts following her. He initially suspects that a man is involved, but gradually, discovers more and more strange behaviors and bizarre incidents that indicate something more than a simple love affair.
Social media corrupts the mind of a young University student--but can he escape the psychological torment of alienation?
A teenage boy is forced into making a decision within 60 seconds between a possible death, or being pulled into an unknown reality.
5 girls and 5 guys find themselves mysteriously trapped in a room and are forced to play a psychological game of dare.
In the future, the Japanese government captures a class of ninth-grade students and forces them to kill each other under the revolutionary "Battle Royale" act.
It's three years after the events of the original Battle Royale, and Shuya Nanahara is now an internationally-known terrorist determined to bring down the government. His terrorist group, Wild Seven, stages an attack that levels several buildings in Tokyo on Christmas Day, killing 8000 people. In order for the government to study the benefits of "teamwork", the new students work in pairs, with their collars electronically linked so that if one of them is killed, the other dies as well. They must kill Nanahara in three days - or die.