A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.
Self - Senior Producer
Self - Character Artist
Self - Gameplay Programmer
Self - Producer
Self - Senior Animator
Self - Art Director
Self - Senior Artist
Self - Principal Programmer
Self - Designer
A young man returns home for the weekend to discover the difficulty of juggling friends, parents, magic mushrooms and several thousand chickens.
Ean has a critical mission to return to the future to save everyone. However, she becomes trapped in the distant past while trying to prevent the escape of alien prisoners who are locked up in the bodies of humans. Meanwhile, Muruk, who helps Ean escape various predicaments, is unnerved when he begins sensing the presence of a strange being in his body. Traveling through the centuries, they are trying to prevent the explosion of the haava.
A man with a grudge against the late Little Joe seeks revenge on the Cartwrights and attempts to take over the Ponderosa.
Eyüp decides to cross mount Ararat looking for his aunt in Yerevan after following a madman's words. His aunt has also been expecting someone to come from behind this mount for many years. Eyüp cannot be sure about the woman he finds behind the blue door, whether it is his aunt or not because they can't understand each other.
A tale of terror. Cathy Reed has been institutionalized most of her life because of Schizophrenia, as a child her parents thought she was possessed by demons and had her exercised by priests. Medical science saw different. Now decades later Cathy is freed, relocated to her own flat and given a chance to be independent. Once alone things are not what they all seem and when her nightmares turn real she questions her state of mind before she is left to face her demons.
Return is a methodical construction of the approach of an individual towards an unseen goal, which assumes metaphorical significance. Viola moves toward the camera/viewer, pausing every few steps to ring a bell, at which point he is momentarily thrust back to his starting place, and then advanced again. Finally reaching his destination, he is taken through all of the previous stages in a single instant and returned to the source of his journey.
Owen, a young man is dissatisfied with his life. He heads into the forest to escape and learns a lot during his time there.
RETURN tells the story of a retired Green Beret who embarks on a healing journey from Montana to Vietnam. There he retraces his steps, shares his wartime experiences with his son, treats his Post-Traumatic Stress Disorder, and seeks out the mountain tribespeople he once lived with and fought alongside as a Special Forces officer.
A single man has worked most of his life in a supermarket. One night, he unexpectedly meets with his father, and the two are faced with the question of the reasons for their separation.
Energetic priest Don Camillo returns to the town of Brescello for more political and personal duels with Communist mayor Peppone.
"Behind every strong man is a strong woman!", Mumine shouts as her husband is arrested. She has 4 children, she's in her mid-30s, and she's the wife of a Crimean Tatar political prisoner. Muslim Crimean Tatars have been oppressed for a long time. They were deported under Stalin, allowed to return under Gorbachev, and since the occupation of Crimea in 2014 under Putin, they are being persecuted again. "Return" is a portrait of Mumine and Maye, two strong women struggling with the consequences of oppression. Their traditional understanding of their role as women does not stand in the way of their dedication. They possess strength, beauty and dignity. Only in their most intimate moments, they are overwhelmed by desperate helplessness.
A young couple purchase their new home to start a life together, only to find out the elderly couple next door have other plans for them.
The main character of the film is an outstanding physicist who was invited to Armenia from Russia to head a lab. He comes across many troubles in his homeland, but nevertheless finds his true love there.
A young woman was buried alive with the intention of killing, but she survived by chance. hears the cries of her little girl and fights to stay alive for her daughter. But this incident will enlighten a new worldview for her.
Set primarily before the events of Kamen Rider W Forever, Kamen Rider Eternal tells the story of Daido Katsumi, the formation of NEVER, the mission that led them to target Fuuto, and reveals just how Daido obtained his Lost Driver and got his first taste of the power of Kamen Rider Eternal. As a mysterious woman retells this story to Phillip and Shotaro, they realize that Daido may not have been the simple monster he first appeared to be…
Polish animator Anna Błaszczyk’s humorous short—a collage of drawing, cut-out, and computer animation—was inspired by Stanisław Lem’s 1961 novel Return from the Stars, a time-paradox tale of an astronaut who returns to Earth after many years away.
Depicts a continuation of the "Battle of Mayang", an all-out war against the neighboring country Zhao that Shin and Wang Ki fought in in the previous work "Flame of Fate".
A documentary following the five-year, herculean effort to reinvent one of the greatest stories in gaming, God of War. Facing an unknown future, Santa Monica Studio took a massive risk, fundamentally changing their beloved franchise and re-establishing their rightful place in video game history. Witness the incredible defeats, the unpredictable outcomes and the down-to-the-wire tension on full display in this true-life redemption story.
A journey into the creative mind of the most iconic video game designer in the world. Featuring appearances from visionary artists Guillermo del Toro, Nicholas Winding Refn, Grimes, George Miller, Norman Reedus, Woodkid, Chvrches, this visually captivating documentary gives a rare insight into Hideo Kojima’s creative process as he launches his own independent studio.
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
"Spelkollektivet: To Build a Castle" is the story of the world's largest co-living space for game developers, and the people living there. Follow the founder James Newnorth as he navigates the many obstacles of turning an untried idea into reality. Meet the three indie devs Leene Künnap, Matej Jan and Michal Roch as they work on their respective games, "Death and Taxes", "Pixel Art Academy" and "Lords and Villeins". Find out if Spelkollektivet fosters the next indie dev star.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam.
A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
"The Road to Eternity" is an in-depth look at the making of "Pillars of Eternity", Obsidian Entertainment's first Kickstarter video game.
Follow the teams at Respawn, Lucasfilm and EA as they strive to translate the cinematic magic of Star Wars into the awe-inspiring gameplay of Star Wars Jedi: Fallen Order.
Developing a video game nowdays is an incredibly hard task, one that becomes almost impossible for huge AAA blockbusters: worldwide phenomena with such a massive display of resources that they simply cannot fail. And yet, especially when the stakes get crazy high and the hype goes beyond control, you can definitely fall down. NEVER FADE AWAY – The Challenge of Cyberpunk 2077 is a look at a story made of broken promises, mistakes and hard times, but also of the sincere will of redemption. A peek behind the curtain that will let you inside one of the most respected studios in the world, focusing on the production of a video game that sold over 20 million copies while emphasizing the human side that inevitably gives soul to game development.
The inspirational story of a race-car driving software developer whose career suddenly switches gears when his son with autism inspires him to create a video game company that trains and employs adults on the autism spectrum.
Celebrate 10 years of Risk of Rain with us! Join developers from across the franchise as we take a look back at the success of Risk of Rain, how it came to be, and what’s ahead. This documentary offers a unique insight into the evolution of the franchise from the people who built it, showcasing the accomplishments that have shaped its success.
Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.
This December marks the fourth Looniversary of World of Mayhem, one of the most robust projects we've developed here at Aquiris! To celebrate, we produced an exclusive behind the scenes documentary which tells in depth about what it's like to develop this wacky world of an intellectual property that is so beloved to several generations of players!
Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.