After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
In the Fall of 1999, four teenage sleuths and their Great Dane got lost in the woods while in search of a mystery. This is their story.
Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.
The Chipmunks work in an amusement park attraction. After Alvin drives a crazy tour group, they miss their next performance and are locked in the park after closing time. Little do they know that the real Dr. Frankenstein has been hired in a new attraction called, "Frankenstein's Castle"; figuring that the castle isn't scary enough, the mad scientist recreates the real Monster.
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
The Mystery Gang goes to Hawaii for the Big Kahuna of Hanahuna Surfing Contest. However, the gang and the locals find the island invaded by the vengeful Wiki Tiki spirit and his demons.
Scooby, Shaggy and Scrappy are on their way to a Miss Grimwood's Finishing School for Girls, where they've been hired as gym teachers. Once there, however, they find that not only is it actually an all-girl school of famous monsters' daughters but there's a villainess out to enslave the girls.
Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.
Researchers on the undersea lab Aquatica have genetically altered the brains of captive sharks to develop a cure for Alzheimer's disease. But there's an unexpected side effect: the sharks got smarter, faster, and more dangerous. After a big storm damages their remote research facility, they must fight for their lives.
A cosmic case of flying saucers, intergalactic intrigue and out-of-this-world romance launches Scooby-Doo! and the Mystery Inc., Gang into their most unearthly adventure ever.
Jim Craig has lived his first 18 years in the mountains of Australia on his father's farm. The death of his father forces him to go to the lowlands to earn enough money to get the farm back on its feet.
An archeology professor unearths a dangerous artifact, unwittingly releasing a creature that is able to kill with the power of its bone-splitting scream.
Jet Li stars in this comic spectacle as a Chinese "Robin Hood" who stumbles upon a kidnapping scheme after unwittingly opening a martial arts school next to a brothel!
Pikachu and the gang learn responsibility, teamwork as well as cooperation during their Summer vacation at Pokemon Island.
In Ayodhya, the royal palace of Kosala Kingdom in Ancient India, four princes were born to three queens, each of whom grew to great stature. Banished for 14 years due to court intrigue, Prince Rama retreated to the forest with his beautiful wife Sita. When Rama vanquishes the demons of the forest, he invites the wrath of the demon king Ravana, who kidnaps Sita. Based on the Indian epic the Ramayana.
Join the spook-busting, case-cracking, snack-munching fun as Scooby-Doo and the Mystery, Inc. gang gear up for four of their most frightening adventures ever! Traveling the globe on their ongoing quest to trip up crooks (and chow down on munchies), Scooby-Doo, Shaggy, Daphne, Fred and Velma tangle with a supernatural assortment of eerie adversaries. Facing multiple monsters, ghouls galore and gobs of ghosts, our top-dog detective and those "meddling kids" will stop at nothing to get their ghoul as they confront SCOOBY-DOO'S CREEPIEST CAPERS!
Working-class British housewife Myra Savage reinvents herself as a medium, holding seances in the sitting room of her home with the hidden assistance of her under-employed, asthmatic husband, Billy. In an attempt to enhance her credibility as a psychic, Myra hatches an elaborate, ill-conceived plot to kidnap a wealthy couple's young daughter so that she can then help the police "find" the missing girl.
Two different stories: in the first one a group of children walk into the store eager to hear Belle's stories, as she is noted to be a great storyteller, in the second one Belle throws a party to cheer Mrs. Potts up.
In this feature-length film combining footage from classic Warner Brothers cartoon shorts with newly animated bridging sequences, Daffy Duck, after having induced laughter in an ailing millionaire and forestalled the millionaire's death for a time (as chronicled in Daffy Dilly (1948), is the beneficiary for the deceased millionaire's assets. But the millionaire's will clearly stipulates that Daffy must use the money for the common good, by providing a service, and should Daffy think of pursuing selfish aims, the millionaire's ghost will "repossess" his millions by making them disappear from Earthly existence. Under the pretense of community service, Daffy opens an exorcism agency and employs Porky Pig, Sylvester Cat, and Bugs Bunny to track and eliminate ghosts, ghouls, and other monsters, while Daffy secretly schemes to use his learned "ghost-busting" talents to rid himself of the millionaire's nagging spirit.
Broadcast music evokes erotic and racial fantasies in this commercial.
Starring George Jac, Kayla Schaffroth and directed by Tony Olmos. When an over-eager recruit is matched up with an absent-minded detective, the well-meaning pair end up doing more harm than good.
In seventeenth century England Lord Whitman wages unending war on what he sees as the ever-present scourge of witchcraft, and many local villagers have suffered at his hands. But one victim uses her occult powers to curse his family, enlisting unknowing help from one of the household.
When five young students move into an old unoccupied mansion an inexplicable chain of events is set into motion as a mysterious spirit clock begins to tick again. As the story unfolds, revealing each student's dark secrets, the boundary between the real world and the afterlife is no longer clear. Will they find a way to escape or will they be trapped with the spirits forever?
A doctor opens an ordination in the abandoned house of his parents which is supposedly haunted by ghosts, as claimed by its only tenants - the old servant and two maids. He starts having nightmares in which a pretty and young girl shows up.
A man receives a mysterious box containing a terrible secret, a creature that will kill everyone else in his family unless he passes it on to someone he loves to continue its never-ending circulation.
A man's repeated attempts to retrieve an apple off a high tree branch all prove fruitless. What does he want the apple for? That would be telling.
Skipper, Kowalski, Rico and Private join forces with undercover organization The North Wind to stop the villainous Dr. Octavius Brine from destroying the world as we know it.
Spider-Man and Daredevil team up to fight Kingpin.
Christmas is never so spirited as when Tom and Jerry lock horns for the holidays in their new original movie--Tom & Jerry: A Nutcracker Tale In an empty opera house, Jerry wishes for a chance to perform -- and magically his dream comes true. The little mouse is whisked away to an enchanted kingdom where anything is possible: candy forests, singing snowflakes, even the toys spring to life! Jerry has a great time with his new friends, and when Jerry dances with the music box ballerina, he is as happy as happy can be. Unfortunately, alley cats led by Tom crash Jerry's party, kidnap the music box ballerina and wreak havoc in the holiday kingdom. It's up to Jerry to set things right -- and with help from a fellow mouse named Tuffy and more newfound friends, Jerry just may win the day!
When a Halloween prank goes wrong, it unleashes a creature that will hunt each of the participants down and kill them, unless they can figure out how to transfer the curse to someone else.
When Van Helsing's mysterious invention, the "Monsterfication Ray," goes haywire, Drac and his monster pals are all transformed into humans, and Johnny becomes a monster. In their new mismatched bodies, Drac and Johnny must team up and race across the globe to find a cure before it's too late, and before they drive each other crazy.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".
When the Mystery Inc. gang is invited to Spooky Island, a popular amusement park, they soon discover that the attractions aren't the only things that are spooky. Strange things are happening, and it's up to Scooby, Shaggy, Fred, Daphne, and Velma to uncover the truth behind the mysterious happenings.
Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.