Dancing Plague, a GTA V mod, flips the script. Holding H key forces male NPCs to dance uncontrollably, revealing the game's biased animations where female characters (often sex workers) have the flashiest moves. This disrupts the game's gender roles, making masculinity both playful and challenged. Interestingly, female characters ignore the male dance frenzy. This is a humorous critique of the game's gender politics. The mod's soundtrack, by Azu Tiwaline, blends electronic music with trance traditions, deepening the critique and adding an immersive ritualistic feel.
Logistics or Logistics Art Project is an experimental art film. At 51,420 minutes (857 hours or 35 days and 17 hours), it is the longest movie ever made. A 37 day-long road movie in the true sense of the meaning. The work is about Time and Consumption. It brings to the fore what is often forgotten in our digital, ostensibly fast-paced world: the slow, physical freight transportation that underpins our economic reality.
A half-hour experimental film that shows Fukui moving towards cyberpunk imagery in a manner similar to Tsukamoto, featuring industrial locations, a malfunctioning cyborg/android and a hulking metallic ‘caterpillar’ that stalks characters.
Jillian Mayer takes a walk on the beach. As she enters the camera’s frame, a swarm of cursors follow and stalk her as she moves.
During an unfortunate series of events, a friend of Kung Fury is assassinated by the most dangerous kung fu master criminal of all time, Adolf Hitler, a.k.a Kung Führer. Kung Fury decides to travel back in time to Nazi Germany in order to kill Hitler and end the Nazi empire once and for all.
A meditation on isolation through paint textures, video collage and sound
3D Realms has teamed up with some of the most iconic legends behind one of the oldest genre of video games to bring you a piece of gaming history like no other.
Somewhere on the internet is a land where communities pretend to live out a survivalist fiction. The avatars of the directors of Knit’s Island spent 963 hours there, creating a fascinating film resulting from their encounter with these communities. The “players” reveal their fears and fantasies, in an at times unsettling blurring of the real and the virtual.
This 78-minute documentary covers every aspect of this iconic game’s creation through interviews with director Hideki Kamiya, Bayonetta character designer Mari Shimazaki, producer Yusuke Hashimoto, designers Hiroshi Shibata and Masaaki Yamada, and a selection of other important members of Platinum Games, the creators of the Bayonetta series. The documentary will take you deep into Bayonetta’s origins, in the words of the game creators themselves!
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
a collection of different shots comprised a fictionalized, but highly detailed of the america's west. where civilization meets nature in an illusion of history.
L'amour (love). La mort (death). Two French words that could confuse a foreigner, but never a native. Messenger V writes for a company that sends out both love letters and death sentences. After going into work one day, she finds out her assigned recipient is her lover.
The work of taxonomists hides more secrets than can be perceived.
A vision from Limbo, where the canoeist of the eternal lake floats in his boat, between sleep and wakefulness. When he sleeps, he dreams of the everyday of a parallel time. when he wakes up, the same song haunts him again and again. his boat, “ara” (time, in guarani) travels through time like a shooting star.
During his visit to a graveyard, a young man is suddenly projected into a dream-like realm. Empty and removed from time, the familiar landscape forces him to confront certain pains when blood suddenly effuses from his hands.
In Manhattan's Central Park, a film crew directed by William Greaves is shooting a screen test with various pairs of actors. It's a confrontation between a couple: he demands to know what's wrong, she challenges his sexual orientation. Cameras shoot the exchange, and another camera records Greaves and his crew. Sometimes we watch the crew discussing this scene, its language, and the process of making a movie. Is there such a thing as natural language? Are all things related to sex? The camera records distractions - a woman rides horseback past them; a garrulous homeless vet who sleeps in the park chats them up. What's the nature of making a movie?
A fragment of reality about a less affected part of the third world, and how it got to the moon.