Dancing Plague, a GTA V mod, flips the script. Holding H key forces male NPCs to dance uncontrollably, revealing the game's biased animations where female characters (often sex workers) have the flashiest moves. This disrupts the game's gender roles, making masculinity both playful and challenged. Interestingly, female characters ignore the male dance frenzy. This is a humorous critique of the game's gender politics. The mod's soundtrack, by Azu Tiwaline, blends electronic music with trance traditions, deepening the critique and adding an immersive ritualistic feel.
A glimpse into a visual representation of memory; A Christmas-time series of meals, coffees, and movies, with friends, lovers, and housemates. Faced with the compounding of faces and places, each moment begins to collide with one another: voices are muddled, and faces are broken. How is memory created? How are they separated from one another?
A girl approaches a divine entity that comes to the world in the form of a yellow umbrella, and ends up discovering her true self.
X-ray images were invented in 1895, the same year in which the Lumière brothers presented their respective invention in what today is considered to be the first cinema screening. Thus, both cinema and radiography fall within the scopic regime inaugurated by modernity. The use of X-rays on two sculptures from the Bilbao Fine Arts Museum generates images that reveal certain elements of them that would otherwise be invisible to our eyes. These images, despite being generally created for technical or scientific purposes, seem to produce a certain form of 'photogénie': they lend the radiographed objects a new appearance that lies somewhere between the material and the ethereal, endowing them with a vaporous and spectral quality. It is not by chance that physics and phantasmagoria share the term 'spectrum' in their vocabulary.
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.
This 78-minute documentary covers every aspect of this iconic game’s creation through interviews with director Hideki Kamiya, Bayonetta character designer Mari Shimazaki, producer Yusuke Hashimoto, designers Hiroshi Shibata and Masaaki Yamada, and a selection of other important members of Platinum Games, the creators of the Bayonetta series. The documentary will take you deep into Bayonetta’s origins, in the words of the game creators themselves!
During an unfortunate series of events, a friend of Kung Fury is assassinated by the most dangerous kung fu master criminal of all time, Adolf Hitler, a.k.a Kung Führer. Kung Fury decides to travel back in time to Nazi Germany in order to kill Hitler and end the Nazi empire once and for all.
This short film follows an intoxicated character's journey through the mystery, beauty and eeriness of his environment.
A woman attends a party where she is observed by and finally meets a mysterious guest.
A socially awkward, neurodivergent youth struggles to adapt at a social gathering that quickly takes a turn into the uncanny and surreal.
Every 300 years the Death Eclipse kills all newly born creatures. Men, women, and children, animals and plants, even ferocious monsters - no one can survive the devastation caused by the Eclipse. No one except a child chosen by the destiny. 600 years ago, such a child survived the Death Eclipse, only to become a demon king. During the next Eclipse, a chosen child became a holy king, and he defeated the evil demon king. Now, when the next Eclipse is nearing, nobody knows who the next fortunate survivor will become - a demon or a holy man?
After his death, a young man stuck in purgatory attempts to cope with the afterlife.
A child acquires a magical video game that he uses to influence the world around him.
Across the installation's multiple channels, the camera circles a group of artists as they sit together in a field eating, licking, and squeezing ripe tomatoes. Throughout the ever-changing scene, kisses, whispers, and caresses are shared with a casual, gentle intimacy that reflects interconnectivity and abundance. These queer and desirous exchanges constitute a portrait of collectivity wherein individuals come together as distinct parts of a whole.
To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.
Divided into 26 parts, an attempt to remake James Benning's film, YouTube (2011) with similar internet footage after 13 years.
Be. Belonging. Words on vintage flash cards shuffle past in a stream-of-consciousness that shows the mind working, assigning labels and names to things through love and language. In the space of a moment, perception embarks on an epic journey of tongues, through Cantonese and English sounds and Ektachrome memories that form the characters and identity of this American-born Asian filmmaker.
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
Set in Munich's petty-bourgeois Westend, film documents life at home with former Fassbinder actor, Warhol collaborator, and horror movie director Ulli Lommel. Rather than a straight documentary portrait of this bohemian household, the camera prefers to follow the narrative impulses of the family members. Lost in serious play, the kids improvise hypnotic death scenes while their mother claims to come from a planet where everything is "ethereal and incorporeal." As parent-child relations are unscripted and re-scripted on the fly, the dilated time of a collective daydream is punctuated by the ordinary sounds of an electric toothbrush, vacuum cleaner, and piano.