Dancing Plague, a GTA V mod, flips the script. Holding H key forces male NPCs to dance uncontrollably, revealing the game's biased animations where female characters (often sex workers) have the flashiest moves. This disrupts the game's gender roles, making masculinity both playful and challenged. Interestingly, female characters ignore the male dance frenzy. This is a humorous critique of the game's gender politics. The mod's soundtrack, by Azu Tiwaline, blends electronic music with trance traditions, deepening the critique and adding an immersive ritualistic feel.
A light-hearted look at the worldwide phenomenon of video games, and how they have revolutionized technology and forever changed popular culture.
The story of the skaters and developers who came together to create one of the best-selling games of all time, changing the skateboarding scene and pop culture forever.
An inspiring 75min DIY documentary film on new art and the young artists behind it. It was all filmed on the heat of live action of the first NOVA Contemporary Culture Festival, July and August 2010 in São Paulo, Brazil.
Featuring one of the most monstrous personalities to grace the screen, "Me and My Victim" follows the tumultuous romance between its creators, Billy Pedlow and Maurane. In their feature debut, they have created a new genre using a blend of podcast-style audio recordings and visual fragments. "Me and My Victim" is like turning over a rock and witnessing a full ecosystem of bugs scattering in the light. It'll make you cringe, but it'll be hard to look away.
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
A Experimental Docu-Drama about the Red Army Faction's formation, and events leading up to their imprisonment and death, from 1970 to 1977.
A frenetic found-footage documentary made entirely from “lost” unlabeled media on YouTube - weaving together nearly a thousand raw videos, each mistakenly or mindlessly uploaded under a generic filename (e.g., IMG 1326, IMG 5493…).
Made by film students, the short film is a tribute and authorial reinterpretation inspired by old Pink Floyd music videos as a psychedelic trip. Using overhead projectors to capture a liquid light show, the narrative is stitched together from a retro photograph, bringing a bit of 60s psychedelia with an air of nostalgia. With the combination of two of the band's songs ("Echoes" and "Astronomy Domine"), the music video brings the concept of the realism and ludic, of the present moment and insanity. Composed of characters who are part of a fictional band and travel through the delight of a mind that lives in the past while resting in reality.
When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.
The untold story of the personal battles that gave rise to the $100 billion video game industry and a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches being just one cartridge away. The only constant through the saga is this: When you think you've won, you're actually at your most vulnerable.
Plato's allegory of the cave is often read as a prefiguration of cinema. Yet this film illustrates how online gaming was born from a network of caves. The reconstruction of one couple's hobby, spending all their time in the world's largest cave system, leads us to the conception of a pioneering video game.
Innocent nature walk leads to a discovery of the morbid nature of humans.
This audio-visual tone poem uses the language of filmmaking to offer a first-hand evocation of the turbulent psychological effects one can experience due to prolonged lack of sunlight.
Cormac McCarthy has spent the last 25 years writing his novels at the mountain top retreat of the Santa Fe Institute (SFI) in New Mexico. An institute dedicated to the formal analysis of complex systems. In this documentary filmed at the library at SFI (and in the desert), Cormac in conversation with his colleague David Krakauer, reflects on isolation, mathematics, character, and the nature of the unconscious
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
In the Moroccan desert night dilutes forms and silence slides through sand. Dawn starts then to draw silhouettes of dunes while motionless figures punctuate landscape. From night´s abstraction, light returns its dimension to space and their volume to bodies. Stillness concentrates gaze and duration densify it. The adhan -muslim call to pray- sounds and immobility, that was condensing, begins to irradiate. And now the bodies are those which dissolves into the desert.