0
The year is 20XX and the machines reign supreme. In a distopic future where humans are hunted and subjugated by living cameras, a cientist sends an agent to the past, in a desperate attempt to revert the apocalypse and save humanity from its cruel fate.
Filmed somewhat in documentary style, it follows three girls over the span of one day and night in the Shibuya district of Tokyo. Jonko runs a group of high school girls involved in paid dating, Raku is a street dancer, and Togo was brought up in the US and back in Japan for one year wants to escape to New York. Their contact with the world of talent scouts and yakuza places them in danger.
Shinji and Masaru spend most of their school days harassing fellow classmates and playing pranks. They drop out and Shinji becomes a small-time boxer, while Masaru joins up with a local yakuza gang. However, the world is a tough place.
Cameron, a Police Officer with psychic abilities, is called upon to interview an accused teen in hopes of finding the whereabouts of the teen's missing gay lover. His investigation immediately spirals into sordid tales of drug abuse, sexual obsessions, and a mysterious man living on a deserted mountain road.
A driver and a mechanic travel around the United States hopping from drag strip to drag strip in a 1955 Chevy Bel-Air coupe. They race for money, betting with their competitors. The pair gains a young and talkative female stowaway. Along the way they unintentionally attract a well-to-do drifter driving a new Pontiac GTO. This older man, looking for attention, antagonizes their efforts.
Maki is a talented copper plate artist, however, just before her first gallery show, she gets struck by a truck. When she comes to she is at home. When she ventures outside, the city is deserted and she knows something is deeply wrong. Each day repeats; she wakes up at 2:15 in the afternoon. Gradually things start change, the phone rings, and she finds that she is not alone...
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
A violent, guitar-playing, electrically charged boxer faces off against an electronic wizard half-merged with a metallic Buddha.