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Chaos reigns at the natural history museum when night watchman Larry Daley accidentally stirs up an ancient curse, awakening Attila the Hun, an army of gladiators, a Tyrannosaurus rex and other exhibits.
Siblings Lucy, Edmund, Susan and Peter step through a magical wardrobe and find the land of Narnia. There, they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion, Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.
Eleven-year-old Thabo wants to become a private detective like in the movies. If only his home, the small African village of Hlatikulu, was not the most peaceful savannah paradise. But things take a sudden turn when a rhino is murdered in the neighboring safari park because of its precious horn.
The Egyptian Queen Cleopatra bets against the Roman Emperor, Julius Caesar, that her people are still great, even if the times of the Pharaohs has long passed. She vows (against all logic) to build a new palace for Caesar within three months. Since all her architects are either busy otherwise or too conservative in style, this ambivalent honor falls to Edifis. He is to build the palace and be covered in gold or, if not, his fate is to be eaten by crocodiles. Edifis calls upon an old friend to help him out: The fabulous Druid Getafix from Gaul, who brews a fantastic potion that gives supernatural strength. In order to help and protect the old Druid, Asterix and Obelix accompany him on his journey to Egypt. When Julius Caesar gets wind of the project succeeding, he has the building site attacked by his troops in order to win the bet and not lose face. But just like the local pirates, he hasn't counted on Asterix and Obelix.
Mary Smith, a young girl who lives with her great-aunt in the countryside, follows a mysterious cat into the nearby forest where she finds a strange flower and an old broom, none of which is as ordinary as it seems.
A compilation of four Mother Goose stories "photographed in three-dimensional animation" and unified by a prologue and an epilogue with Mother Goose herself magically setting up a projector to show the films. The familiar nursery rhymes are "Little Miss Muffet," "Old Mother Hubbard," "The Queen of Hearts," and "Humpty Dumpty." Preserved by the Academy Film Archive in 2004.
The summer holidays are approaching and the children are bragging about all the exciting places they are going to visit during the long-awaited two months of summer. Only Tonda is not looking forward to staying in Prague over the holidays. He brightens up after his father announces that the boy can visit some friends of the family in the village of Petipas.
When The Man in the Yellow Hat befriends Curious George in the jungle, they set off on a non-stop, fun-filled journey through the wonders of the big city toward the warmth of true friendship.
Soon after the Thompson family’s arrival in the countryside, the three children – Beth, Joe, and Fran – discover a magical tree and its extraordinary and eccentric residents, including Moonface, Silky, Dame Washalot, and Saucepan Man. At the top of the tree, they are transported to spectacular and fantastical lands and, through the joys and challenges of their adventures, the Thompsons learn to reconnect and value each other for the first time in years.
When a faithful police dog and his human police officer owner are injured together on the job, a harebrained but life-saving surgery fuses the two of them together and Dog Man is born. Dog Man is sworn to protect and serve—and fetch, sit and roll over. As Dog Man embraces his new identity and strives to impress his Chief, he must stop the pretty evil plots of feline supervillain Petey the Cat.
Ronia lives happily in her father's castle until she comes across a new playmate, Birk, in the nearby dark forest. The two explore the wilderness, braving dangerous Witchbirds and Rump-Gnomes. But when their families find out Birk and Ronia have been playing together, they forbid them to see each other again. Indeed, their fathers are competing robber chieftains and bitter enemies. Now the two spunky children must try to tear down the barriers that have kept their families apart for so long.
A young girl named Kiki must leave her home for a year to begin training in witchcraft. She leaves on her broom, but first says goodbye to her friends and family. Kiki then begins her new life with her trusted cat Jiji.
During the WWII a group of children are trying to save Stradivarius violin from Nazis.
The four-inch-tall Clock family secretly share a house with the normal-sized Lender family, "borrowing" such items as thread, safety pins, batteries and scraps of food. However, their peaceful co-existence is disturbed when evil lawyer Ocious P. Potter steals the will granting title to the house, which he plans to demolish in order to build apartments. The Lenders are forced to move, and the Clocks face the risk of being exposed to the normal-sized world.
Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
A bright young yeti finds something he thought didn't exist—a human. News of this “smallfoot” throws the simple yeti community into an uproar over what else might be out there in the big world beyond their snowy village.
A blue harvest moon will rise, allowing the fairies to use a precious moonstone to restore the Pixie Dust Tree, the source of all their magic. But when Tinker Bell accidentally puts all of Pixie Hollow in jeopardy, she must venture out across the sea on a secret quest to set things right.
"Black" is a stunning fire-and-silk stallion celebrated the world over. But to his young American owner, Alec Ramsay, he's much more. So, when the amazing animal is stolen, Alec will stop at nothing to get him back. Alec finally unravels the mystery of Black's theft...only to discover that he must overcome even greater odds to reclaim his beloved horse.
Erik the Viking gathers warriors from his village and sets out on a dangerous journey to Valhalla, to ask the gods to end the Age of Ragnorok and allow his people to see sunlight again. A Pythonesque satire of Viking life.