An exiled monster makes friends with an unlikely creature.
The Firefly (voice)
The Monster (voice)
Led by Woody, Andy's toys live happily in his room until Andy's birthday brings Buzz Lightyear onto the scene. Afraid of losing his place in Andy's heart, Woody plots against Buzz. But when circumstances separate Buzz and Woody from their owner, the duo eventually learns to put aside their differences.
Andy heads off to Cowboy Camp, leaving his toys to their own devices. Things shift into high gear when an obsessive toy collector named Al McWhiggen, owner of Al's Toy Barn kidnaps Woody. Andy's toys mount a daring rescue mission, Buzz Lightyear meets his match and Woody has to decide where he and his heart truly belong.
Ruka is a young girl whose parents are separated and whose father works in an aquarium. When two boys, Umi and Sora, who were raised in the sea by dugongs, are brought to the aquarium, Ruka feels drawn to them and begins to realize that she has the same sort of supernatural connection to the ocean that they do. Umi and Sora's special power seems to be connected to strange events that have been occurring more and more frequently, such as the appearance of sea creatures far from their home territory and the disappearance of aquarium animals around the world. However, the exact nature of the boys' power and of the abnormal events is unknown, and Ruka gets drawn into investigating the mystery that surrounds her new friends.
A porcine bounty hunter accepts his next hit: Pickles, a naive, ebullient elephant. Though he initially sets out to capture the perky pachyderm, the unlikely pair find themselves crisscrossing the globe on an adventure that brings out the best in both of them.
When Van Helsing's mysterious invention, the "Monsterfication Ray," goes haywire, Drac and his monster pals are all transformed into humans, and Johnny becomes a monster. In their new mismatched bodies, Drac and Johnny must team up and race across the globe to find a cure before it's too late, and before they drive each other crazy.
Lovable Sulley and his wisecracking sidekick Mike Wazowski are the top scare team at Monsters, Inc., the scream-processing factory in Monstropolis. When a little girl named Boo wanders into their world, it's the monsters who are scared silly, and it's up to Sulley and Mike to keep her out of sight and get her back home.
Lewis, a brilliant young inventor, is keen on creating a time machine to find his mother, who abandoned him in an orphanage. Things take a turn when he meets Wilbur Robinson and his family.
The Fellowship of the Ring embark on a journey to destroy the One Ring and end Sauron's reign over Middle-earth.
Ashitaka, a prince of the disappearing Emishi people, is cursed by a demonized boar god and must journey to the west to find a cure. Along the way, he encounters San, a young human woman fighting to protect the forest, and Lady Eboshi, who is trying to destroy it. Ashitaka must find a way to bring balance to this conflict.
Rabbit and Deer are living happily and careless until their friendship is put to the test by Deer's new obsession to find the formula for the 3rd dimension. After an unexpected accident Deer finds himself in a new world, unknown to him. Separated by dimensions the two characters have to find the way back to each other.
Twilight Park, a life size stop motion animated feature film about a boy Seraphim who along with Howie Heehaw; a rodeo show clown from Tibet, gets the chance to enter his narcoleptic/dementia addled Grandpa's mind and live out his past memories in order to save him.
It's summer vacation! In front of Ginga and Co, who are excited about a Beyblade tournament, Helios, a mysterious youth, stands in their way. In his hands, he possesses "Sol Blaze", a Beyblade that has been passed down since ancient times. As the intense battle between Ginga vs. Helios unfolds, extreme weather develops throughout the world.
Edda, a young mouse and the daughter of fairground operator Erwin, dreams of becoming a race car driver. Ahead of the 50th anniversary of the European Grand Prix, Edda gets the opportunity to meet her idol, racing star Ed, and to help her father save his failing business. But to do so, she'll have to get behind the wheel herself.
"Angel Cake in the Outfield": First, during a ball game, when things don't go Angel Cake's way, she decided to take her ball and go home. Thinking fast, Strawberry and Apple Dumplin teach Angel that the fun of sports... is to have fun! "Win Some, Lose Some": Peppermint Fizz is so determined to win the Nearly Once-A-Yearly Strawberryland Games, she cheats! But when Apple Dumplin' beats her in a race, Peppermint learns that it's not whether you win or lose, but how you play the game that matters.
The great King Gurumes is searching for the Dragon Balls in order to put a stop to his endless hunger. A young girl named Pansy who lives in the nearby village has had enough of the treachery and decides to seek Muten Rōshi for assistance. Can our heroes save the village and put a stop to the Gurumes Army?
Goku and Kuririn are given an assignment by Kame-Sen'nin: "Retrieve the sleeping princess from Lucifer and I will take you as my students." But the mission proves to be more perilous than originally thought.
A rouge news reporter looks into the murder of the District Attorney, who was killed after he started an investigation.
Yuna and Akari are two high school girls with very different views on love: Yuna dreams about romance through rose-coloured glasses, while Akari is down-to-earth and practical. Meanwhile, high school boys Kazuomi and Rio also have different views on love: Kazuomi is an airhead who can't grasp the concept of love, while Rio grabs onto any confession as an opportunity—so long as the girl looks cute. Will these four classmates end up leading a youthful romance that meets their expectations?
Wilbur the pig is scared of the end of the season, because he knows that come that time, he will end up on the dinner table. He hatches a plan with Charlotte, a spider that lives in his pen, to ensure that this will never happen.
Three friends with different cultural origins find an abandoned washing machine while playing. To their shock, they find out that the washing machine has strange powers: their heads are swapped by sticking them in the washing machine. When it turns out their heads can't be swapped back, they must go back home with each other's heads. Because their households have very different habits and traditions, they end up in awkard situations. Through these situations, they learn a lot of new things about each other.