A film unmade-- That is, Survage's film was never realized in the traditional sense-- At the time, such a project was beyond technological possibility. His pioneering efforts to combine luminous, expressive painting and the moving picture were further curtailed by the outbreak of WWI. Some have taken it upon themselves to 'animate' his watercolor plates in attempts to set his dream into motion.
1913-01-01
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An exploration of the relationship between sound and picture inspired by the two lights (twi-light) found inside film projectors.
A mathematical play on one repeated movement. It imparts a sense of possibilities: that something simple can produce complex and unexpected patterns. As with an atom, the variety of possibilities from a base movement is potentially infinite.
A horse goddess gives birth to three powerful brothers who set out into the Underworld to save three princesses from three evil dragons and reclaim their ancestors' lost kingdom.
Torn from their home by a hand in the sky, colorful entities seek freedom from a rigid binary in this short experimental animation.
Ki-No-Ko is a surreal five-minute short film published on Art of Silent Hill, Lost Memories: The Art & Music of Silent Hill and The Silent Hill Experience.
Animated work detailing the unrequited love that a line has for a dot, and the heartbreak that results due to the dot's feelings for a lively squiggle.
From Malkuth to Kether and back, the whole spin of the wheel. A retelling of a series of dreams and visions experienced by the director in her Great Quest.
Here the artist creates a world of color, form, movement and sound in which the elements are in a state of controllable flux, the two materials (visual and aural) are subject to any conceivable interrelation and modification.
A tale about a kid, a samurai mime, and a stripper who all try to defeat a warlord and an evil clown who have successfully turned a countryside into a never ending nightmare filled with horrible monsters.
Polish avant-garde animation with changing colors and shapes that suggest birth followed by heavy distortion and building to a face in the swamp.
A space occupies it, awaiting to be unlocked by a freeing action or notion. What lies ahead is its determination.
In 1958, graduates of the Film School in Łódź – director Mieczysław Waśkowski and camera operator Adam Nurzyński – produced in cooperation with Tadeusz Kantor the short film Somnambulists. The colourful, painting-like moving image was an attempt at transferring the informel onto film stock.
The film was produced applying mixed techniques on Super 8 film support.
A meditation on the inevitable deterioration of certain traditional values that have been established (or destroyed) throughout civilization. This elegiac account uses symbolic representation from natural elements in order to convey the inevitability of remembering the social and cultural erosion, and places a layer of texture in front of the elliptical glimpses of imagery, separating the viewer from the past. The re-occurring image of flames remains untouched by the erosion aspects of reticulation, ultimately alluding to nature's powerful quality.
In an indeterminate future, forbidden memories challenge a database containing all human memories. An experimental cinematic search between past and future, fiction and fact, Prishtina and Tirana. The future, a glitch.
Shapes projected onto an abstract environment. The movement and scale of the forms in the film is a beautiful equivalent of the dynamics of the soundtrack
An abstract animation with a motif of a dragonfly, and a complex multi-exposure landscape of a field and a woman's naked body overlap.
16mm color work by Stan Vanderbeek that takes his work away from the cutups and the commentary and lands him in the psychedelic and abstract. Opticals, repetitions, camera moves and zooms are what make up the bulk of this exploration into fluids. The results bridge that realm between hangout art piece and intersteller stoner trip.
A Blue Soldier and a Yellow Soldier play a board game trying to outwit each other, struggling for control over a piece of land. The Farmer who belongs to the land is not allowed to play and must pick a side. As the fighting escalates, what side does she choose?