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This VHS tape, sent to subscribers of Nintendo Power, showcases behind-the-scenes footage of Donkey Kong Country, along with tips from the game testers. The video concludes with a brief sneak peek at Killer Instinct.
1994-10-01
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In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
Follows speedrunners, past and present, collaboratively digging for secrets and working to uncover mind-blowing shortcuts and glitches which are used to streamline their runs in top game franchises.
Director Hidemaro Fujibayshi discusses the process and journey of creating The Legend of Zelda: Breath of the Wild, and Producer Eiji Aonuma discusses the importance of creating a game where players could be free to explore.
Interviews with casual retro game collectors to collectors with the most expensive retro game collections in the world
Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
In 1990, SEGA, a fledgling arcade company assembled a team of misfits to take on the greatest video game company in the world, Nintendo. It was a once-in-a-lifetime, no-holds-barred conflict that pit brother against brother, kids against grownups, Sonic against Mario, and uniquely American capitalism against centuries-old Japanese tradition. For the first time ever, the men and women who fought on the front lines for Sega and Nintendo discuss this battle that defined a generation.
A breakthrough documentary on the multi-billion dollar industry & the pioneers behind the blips on the screen. Decades later it's all gone extreme! Go beyond the pixels and behind the scenes for the true story about video games. Hosted by Tony Hawk, world champion skateboarder and co-creator of such hit video games as "Tony Hawk’s Pro Skater" and "Tony Hawk’s Underground," VIDEO GAME INVASION explores the creation of video games in an entertaining and comprehensive fashion, taking viewers through the maze of games that comprised the evolution of video gaming.
Classic arcade champion Dwayne Richard pulls back the curtain on the King of Kong film, including how the filmmakers changed the facts of the story, how Billy Mitchell received payoffs from them and how the man who really defeated Mitchell's 1982 Donkey Kong record was left out of the film. You'll never look at the King of Kong the same way after you've learned the truth.
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
CNBC examines the history of the video game industry from the first tennis game developed for an oscilloscope to the Atari and video arcade game boom of the early 1980s. It looks at the history of electronic game all the way up to the current Nintendo, Playstation, and Xbox game systems.
Across the world, people play video games every day. From mindless Phone time-wasters to expansive deep console adventures, video games are now an essentials part of our lives and culture. In the past, gaming has been painted negatively in popular media. "Anti-Social", "Lazy", "violent" are the buzz words that floated around, misrepresenting the gaming community. Through their love of video games, a team formed from across the world to raise money for charity using a common hobby. How does a gathering of just a couple friends turn into a multi-million dollar fundraiser, and what lessons did they learn along the way? Money Making Game is a story of friendship, love, and growth, and how they used it to change the world.
A child acquires a magical video game that he uses to influence the world around him.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
The "Mario & Zelda Big Band Live" concert was held on September 14th, 2003, at the Nihon Seinenkan Hall in Tokyo, Japan. The DVD recording of this event was bundled with the Japanese gaming magazine "Nintendo Dream" vol. 101. Mario & Zelda Big Band Live was, as the name suggests, live performances of Mario and Zelda music arranged into jazz, Latin, country, and bluegrass. The host, Ashura Benimaru Itoh, started off the concert with an awesome guitar arrangement of the Super Mario Bros. "main theme" and "underworld theme." The performances that followed were divided almost evenly between the Tokyo CubaBoys Jr. (The Big Band of Rogues) and Mr. Yoshihiro Arita (with his band)
In 1988, American video game salesman Henk Rogers discovers the video game Tetris. When he sets out to bring the game to the world, he enters a dangerous web of lies and corruption behind the Iron Curtain.
For the first time in 25 years, eight gamers are challenged by a gauntlet of fast-paced, sadistic, and (sometimes) weird tasks in a wide array of video games in order to determine who will become the Nintendo World Champion.
Paranoia forces small-time scam artist Marty to flee his hometown and hide out in a dangerous Detroit. With nothing but a pocket full of bogus checks, his Power Glove, and a bad temper, the horror metal slacker lashes out.
Video game experts are recruited by the military to fight 1980s-era video game characters who've attacked New York.