April
Derek
Rachel
Detective #1
Detective #2
Andrew
April's Mother (voice)
Nick (voice)
Soul Collector
A mysterious man arrives at the offices of an FBI agent and recounts his childhood: how his religious fanatic father received visions telling him to kill people who were in fact "demons."
Bizarre nightmares plague Regan MacNeil four years after her possession and exorcism. Has the demon returned? And if so, can the combined faith and knowledge of a Vatican investigator and a research specialist free her from its grasp?
On the fifteenth anniversary of the exorcism that claimed Father Damien Karras' life, Police Lieutenant Kinderman's world is once again shattered when a boy is found decapitated and savagely crucified.
Riley Venn is being chased by spirits. His family and friends think he is crazy and delusional. A documentary filmmaker is asked by his producer to go and investigate the validity of Riley's claims. What the crew finds is a war of attrition between Riley and the spirits that torment him.
After stuttering while ordering his favorite drink while on a bad date, Trevor gets more than he asked for.
The only son of wealthy widow Violet Venable dies while on vacation with his cousin Catherine. What the girl saw was so horrible that she went insane; now Mrs. Venable wants Catherine lobotomized to cover up the truth.
A journalist seeks redemption in the quiet countryside, hoping to unearth his next big story. Yet, his quest takes a macabre turn when he discovers a secret within the wall of his rented home, the remains of someone who previously went missing.
A young man and his girlfriend move into the man's old mansion home, where he becomes possessed by a need to control ancient demons.
The vampire myth is given a stylish 1960s treatment, where a human cop partners with a vampire cop to stop a vamp bent on creating a war between the two "separate but equal" races.
An insomniac teenage girl receives a mysterious box. Strange things begin happening.
In 1976, three curious schoolgirls set out to unravel the mystery of a botched exorcism and untimely death of a young girl.
A young girl is abducted by a man, who claims that a cult is hunting her. His goal is to protect her until sunrise but while restrained, the young girl falls deathly ill. While her friends and family search for her, the source of her illness becomes more and more apparent. She’s not sick…she’s changing.
In 1956 France, a priest is violently murdered, and Sister Irene begins to investigate. She once again comes face-to-face with a powerful evil.
Inspired by an infamous online video clip of a son beating his mother, a television crew from Belgrade comes to a remote Serbian village to shoot a report on violence against women. Inquiring with the locals about the protagonists of the video, they encounter a local expert on supernatural phenomena and learn about a ritual of summoning an ancient demon, naprata. Wanting to capture the first authentic footage of something otherworldly, they change their plans. Excited by the prospective success of the recording, they defy the old saying that "it's better to believe than to be convinced."
Hyakkimaru, a warrior on a quest to reclaim 48 of his body parts which were each taken by a demon, is joined by Dororo, a thief on a quest to avenge the death of her parents.
When accused by the townspeople of being in league with the Devil, Hope finds herself in a satanic deal for her life. After refusing the terms of the deal, she transforms into the powerful Lady Death and vows to wrest control of hell from her father.
Anthony and Dolores Montelli, along with their four children, move into their dream house in Amityville and are immediately plagued by a string of paranormal experiences. When the abusive Anthony wrongly places the blame on their children, Dolores recruits a local Catholic priest to exorcise the house.
Graham Young is a teenage misfit living in suburban London in the 1960s. He hates his stepmother but loves chemistry, and the two impulses unite in a wicked plot to slowly poison her. After she dies, he's found guilty and sent to a psychiatric hospital, where an idealistic doctor thinks he can be cured.
When Aaron finds an ancient book to use as a guide for his new tabletop campaign, things start taking a supernatural turn.