Intrepid young reporter, Tintin, and his loyal dog, Snowy, are thrust into a world of high adventure when they discover a ship carrying an explosive secret. As Tintin is drawn into a centuries-old mystery, Ivan Ivanovitch Sakharine suspects him of stealing a priceless treasure. Tintin and Snowy, with the help of salty, cantankerous Captain Haddock and bumbling detectives, Thompson and Thomson, travel half the world, one step ahead of their enemies, as Tintin endeavors to find the Unicorn, a sunken ship that may hold a vast fortune, but also an ancient curse.
When seven archaeologists find an ancient Inca temple, they become victims of an ancient curse. Back in Europe, one by one they fall into a deep sleep and only once a day, all at the same time, they wake up for a few minutes and experience hallucinations where the sinister living mummy of Rascar Capac appears.
Tintin is sent to guard Professor Calculus, who has invented a machine that can duplicate anything, and is staying in a village near the border of Syldavia and Bodouria. Rastapopoulous, an infamous and ruthless international criminal, tries to lure Calculus and Tintin away by kidnapping two children, who live nearby, in order to get his clutches on the machine.
From the beginning, Hergé's work, Tintin's creator, was conditioned by the ideology of his publisher, the weekly child supplement of a Belgian Catholic newspaper. An exciting analysis of the political meaning of the adventures of Tintin.
Strange things are happening in the evening at the mansion: glass things break without any apparent reason. Professor Calculus, somewhat apathetic to the whole series of events, leaves the following day to attend a conference on nuclear physics in Geneva. Foreign powers get wind of his work and send their agents to investigate.
After the death of Captain Thémistocle Paparanic, Captain Haddock's old friend, he inherits a ship called the Golden Fleece. Once Tintin and the captain arrive in Istanbul, where the ship is anchored, they meet Mr. Karabine, a businessman who stubbornly insists on buying it even though it is in a dilapidated state.
Professor Calculus's friend develops a blue-skinned orange that can grow on any kind of land and survive harsh weather (in the manner of Lue Gim Gong) and therefore solve world hunger. The Professor and his friends, however, run afoul of gangsters who also covet the fruit. The adventure takes them from their home in Marlinspike Hall (Moulinsart), a fictional mansion that is presumably in Belgium, to Spain, where Calculus and another scientist are kidnapped.
In order to assassinate the inquisitive Belgian reporter Tintin, the evil gangster Al Capone orders Smiles, an executive under his command, to lure him to a meeting to be held in Chicago…
While on vacation in Egypt, Tintin encounters an eccentric archaeologist who believes to have found the whereabouts of Pharaoh Kih-Oskh's tomb. Tintin finds there a cigar marked with a strange emblem.
Tintin is visited in India by a Chinese gentleman who brings him a message. Then, an unseen marksman throws a poisonous dart right into his neck. The only clue Tintin receives from the now mad messenger is that there are problems in Shanghai related to a man named Mitsuhirato.
When a South American fetish is stolen and then reappears the next morning, Tintin investigates.
Tintin is out on a peaceful walk. But the comfortable atmosphere will not last long. When an aircraft with an engine failure lands, Tintin does his part to help, but he is shot and ends up in hospital.
An absent-minded sigillographer gets Tintin involved in a dangerous political intrigue in the Balkan nation of Syldavia.
Tintin finds himself involved in a mystery related to a drowned man, a can of crabmeat and a ship called Karaboudjan. After investigating the ship, Tintin discovers that the shipment of cans does not contain exactly crabmeat.
The sudden approach of a giant meteorite to Earth gives Tintin nightmares of death. Luckily, it lands in the Arctic Sea. Then, Tintin is appointed press delegate aboard Captain Haddock's ship Aurora, along with an international expedition to find it.
Tintin and Captain Haddock search for Red Rackham's treasure with the help of an eccentric but lovable professor.
Tintin and his friends investigate when something ominous haunts seven archaeologists, just after their return from an ethnographic expedition to the Andes, where they have dug up the tomb of Inca Rascar Capac.
Tintin and Captain Haddock travel to Peru in search of an abducted friend.
When cars start to explode, which can lead to a serious oil crisis, Tintin and his friends travel to the Middle East to get to the bottom of the problem.
Tintin and his friends go to Syldavia and join a secret space program.
Tintin and Captain Haddock search for Red Rackham's treasure with the help of an eccentric but lovable professor.
The opera diva Bianca Castafiore spends a few days with Tintin and his friends at Marlinspike Hall, where a mysterious theft is perpetrated.
An absent-minded sigillographer gets Tintin involved in a dangerous political intrigue in the Balkan nation of Syldavia.
Tintin finds himself involved in a mystery related to a drowned man, a can of crabmeat and a ship called Karaboudjan. After investigating the ship, Tintin discovers that the shipment of cans does not contain exactly crabmeat.
On behalf of "oppressed bugs everywhere," an inventive ant named Flik hires a troupe of warrior bugs to defend his bustling colony from a horde of freeloading grasshoppers led by the evil-minded Hopper.
Woody, Buzz, and the rest of Andy's toys haven't been played with in years. With Andy about to go to college, the gang find themselves accidentally left at a nefarious day care center. The toys must band together to escape and return home to Andy.
On a golden afternoon, young Alice follows a White Rabbit, who disappears down a nearby rabbit hole. Quickly following him, she tumbles into the burrow - and enters the merry, topsy-turvy world of Wonderland! Memorable songs and whimsical escapades highlight Alice's journey, which culminates in a madcap encounter with the Queen of Hearts - and her army of playing cards!
Alex, Marty, and other zoo animals find a way to escape from Madagascar when the penguins reassemble a wrecked airplane. The precariously repaired craft stays airborne just long enough to make it to the African continent. There the New Yorkers encounter members of their own species for the first time. Africa proves to be a wild place, but Alex and company wonder if it is better than their Central Park home.
Follow the mythic journey of Paul Atreides as he unites with Chani and the Fremen while on a path of revenge against the conspirators who destroyed his family. Facing a choice between the love of his life and the fate of the known universe, Paul endeavors to prevent a terrible future only he can foresee.
Shrek, Fiona, and Donkey set off to Far, Far Away to meet Fiona's mother and father, the Queen and King. But not everyone is happily ever after. Shrek and the King find it difficult to get along, and there's tension in the marriage. The Fairy Godmother discovers that Fiona has married Shrek instead of her son Prince Charming and plots to destroy their marriage.
Belle, the Beast, Lumiere, Cogsworth and the rest of those zany castle residents use their imaginations to embark on three magical, storybook adventures. This direct-to-video anthology serves as a "sequel" to Disney's animated hit film. In "The Perfect World," Belle and the Beast learn about forgiveness. In "Fifi's Folly," Lumiere's girlfriend is jealous of his bond with Belle. And in "Broken Wing," the Beast learns to be kind to an injured bird.
The Parrs' baby Jack-Jack is thought to be normal, not having any super-powers like his parents or siblings. But when an outsider is hired to watch him, Jack-Jack shows his true potential.
Five years have passed since Hiccup and Toothless united the dragons and Vikings of Berk. Now, they spend their time charting unmapped territories. During one of their adventures, the pair discover a secret cave that houses hundreds of wild dragons -- and a mysterious dragon rider who turns out to be Hiccup's mother, Valka. Hiccup and Toothless then find themselves at the center of a battle to protect Berk from a power-hungry warrior named Drago.
Best friends Galleria, Chanel, Dorinda, and Aqua, A.K.A. the girl band "The Cheetahs," get the opportunity of a lifetime when they strut their way to Barcelona, Spain, to perform in an international music festival. Along the way, the "amigas Cheetahs" learn that, although their paths are not the same, they are lucky to have one another for the journey.
In their quest to confront the ultimate evil, Percy and his friends battle swarms of mythical creatures to find the mythical Golden Fleece and to stop an ancient evil from rising.
This material was developed and prepared over the last year or so, mostly in comedy clubs. This special kind of goes back to when he used to just make noises and be funny for no particular reason. It felt right to him to shoot this special in a club to give it that live immediate intimate feeling. The show is about an hour long. The opening act, who is seen at the beginning (good place for an opening act) is Jay London. One of his favorite club comics going way back to the late 80s when he first started in working in New York.
In the distant future, Earth has become a desolate wasteland, abandoned by humanity and overrun by mountains of trash. Amidst the rubble, a small, lovable robot named WALL-E spends his days tirelessly cleaning up the mess. But when a sleek, high-tech robot named EVE arrives on a mission to search for signs of life, WALL-E is immediately smitten. Together, they embark on a journey across the cosmos.
Follow Ariel's adventures before she gave up her fins for true love. When Ariel wasn't singing with her sisters, she spent time with her mother, Queen Athena. Ariel is devastated when Athena is killed by pirates, and after King Triton outlaws all singing. Along with pals Flounder and Sebastian, Ariel sets off in hopes of changing her father's decision to ban music from the kingdom.
When the evil wizard Gargamel chases the tiny blue Smurfs out of their village, they tumble from their magical world and into ours -- in fact, smack dab in the middle of Central Park. Just three apples high and stuck in the Big Apple, the Smurfs must find a way to get back to their village before Gargamel tracks them down.