Jesse
Ren Amari is the driven inventor of a revolutionary new drug. OtherLife expands the brain's sense of time and creates virtual reality directly in the user's mind. With OtherLife, mere seconds in real life feel like hours or days of exciting adventures. As Ren and her colleagues race around the clock to launch OtherLife, the government muscles in to use the drugs as a radical solution to prison overcrowding. They will create virtual cells where criminals serve long sentences in just minutes of real time. When Ren resists, she finds herself an unwilling guinea pig trapped in a prison cell in her mind. She must escape before she descends into madness, and then regain control of OtherLife before others suffer the same fate.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
Former policeman Lenny Nero has moved into a more lucrative trade: the illegal sale of virtual reality-like recordings that allow users to experience the emotions and past experiences of others. While they typically contain tawdry incidents, Nero is shocked when he receives one showing a murder.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.
Teppei and Kamiya, two average joes working in the electronic services industry, stumble upon the intergalactic bounty-hunter Ilia, and her partner, the artificial intelligence named Bob. Both men are accidentally transported to the Zone, a virtual reality in which Bob has trapped Ilia's latest prey, a biological weapon named Zeram. The Earth natives must both survive the experience and help Ilia capture Zeram before the Zone disappears around them.
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
In the not-so-distant future the computer game industry reaches its fullest flower. Virtual reality is indistinguishable from real life. The government launches Department C to control the game space. Censors secretly delve into games. Their mission is to take sex and violence beyond the forbidden level. A game that would let them do that must be banned. One of the Censors is a good guy who hates his bloody job. The other one is a creep. But even the Censors lose their ability to tell the game from the real world.
Jobe is resuscitated by Jonathan Walker. He wants Jobe to create a special computer chip that would connect all the computers in the world into one network, which Walker would control and use. But what Walker doesn't realize is a group of teenage hackers are on to him and out to stop his plan.
Through the wonders of virtual reality, Emmanuelle tries to help a former schoolmate to overcome a traumatic sexual past.
One month after Kayaba Akihiko's game of death began, the death toll continues to rise, two thousand players having already lost their lives to the ultra-difficult VRMMO world of Sword Art Online. On the day of the strategy meeting to plan out the first-floor boss battle, Kirito, a solo player who vows to fight alone to get stronger, runs into a rare, high-level female player. She gracefully dispatches powerful monsters with a single rapier that flashes like a shooting star in the night...
Four stories including: "My Robot Baby," in which a couple must care for a robot baby before adopting a human child; "The Robot Fixer," in which a mother tries to connect with her dying son; "Machine Love," in which an office worker android learns that he, too, needs love; and "Clay," in which an old sculptor must choose between natural death and digital immortality.
Japan, 2020, a few days before the opening of the Tokyo Olympics. Although she should be studying for her final exams, Kokone, a schoolgirl who lives in a small town with her widowed father, a mysterious and talented mechanic, falls asleep often, anywhere, anytime, entering, over and over, a dream-world where a squad of fantastic motorized contraptions fights against magic, a world close to reality where she will find out the keys of her true past.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
David Aames has it all: wealth, good looks and gorgeous women on his arm. But just as he begins falling for the warmhearted Sofia, his face is horribly disfigured in a car accident. That's just the beginning of his troubles as the lines between illusion and reality, between life and death, are blurred.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
A simple man is turned into a genius through the application of computer science.
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
When twin girls are found dead in their family’s barn, reality star turned TV-reporter Meredith Phillips and her de-facto camera crew are dispatched to rural Wisconsin to investigate the gruesome deaths. In their relentless drive to break the story, the reporters become entangled in a deadly mystery and uncover the small town’s shocking secret. Edited together from the crew’s multiple cameras, the film documents their struggle to survive the most terrifying night of their lives and becomes the only evidence of a crime too horrific to imagine.
Five years after a zombie outbreak, the men and women of R-Division hunt down and destroy the undead. When they see signs of a second outbreak, they fear humanity may not survive.
Takuma knows that his life is shorter than the others and he feels that his demise is getting near. He chose to stay away from the girl that he loves so that she can easily move on. What he didn't know is that he is under-estimating her.
Ermus Daglek, retired Empathtek engineer, commandeers a defunct factory where he creates androids based on persons from his past and recreates a dinner party where he lost the love of his life - until they malfunction and escape.
A condemned prisoner slowly falls in love with the married female artist who decorates his prison cell. Jin is a convicted killer awaiting execution on Death Row; Yeon is a lonely artist locked in a loveless marriage.
As his life comes to its end, famous Hollywood director Orson Welles puts it all on the line at the chance for renewed success with the film The Other Side of the Wind.
When French criminal Corey gets released from prison, he resolves to never return. He is quickly pulled back into the underworld, however, after a chance encounter with escaped murderer Vogel. Along with former policeman and current alcoholic Jansen, they plot an intricate jewel heist. All the while, quirky Police Commissioner Mattei, who was the one to lose custody of Vogel, is determined to find him.
A screenwriter with a violent temper is a murder suspect until his lovely neighbor clears him. However, she soon starts to have her doubts.
Gelsomina’s family works according to some special rules. First of all, Gelsomina, at twelve years of age, is head of the family and her three younger sisters must obey her: sleep when she tells them to and work under her watchful eye. But the world, the outside, mustn’t know anything about their rules, and must be kept away from them. They must learn to disguise themselves.
When Marie St. Clair believes she has been jilted by her artist fiance Jean, she decides to leave for Paris on her own. After spending a year in the city as a mistress of the wealthy Pierre Revel, she is reunited with Jean by chance. This leaves her with the choice between a glamorous life in Paris, and the true love she left behind.
A man is sent back and forth and in and out of time in an experiment that attempts to unravel the fate and the solution to the problems of a post-apocalyptic world during the aftermath of WW3. The experiment results in him getting caught up in a perpetual reminiscence of past events that are recreated on an airport’s viewing pier.
Henry likes to kill people, in different ways each time. Henry shares an apartment with Otis. When Otis' sister comes to stay, we see both sides of Henry: "the guy next door" and the serial killer.
DNA revolves around a woman with close ties to a beloved Algerian grandfather who protected her from a toxic home life as a child. When he dies, it triggers a deep identity crisis as tensions between her extended family members escalate revealing new depths of resentment and bitterness.
After the death of a septuagenarian woman, her three children deliberate over what to do with her estate.
Capricious small-town girl Juliette and barge captain Jean marry after a whirlwind courtship, and she comes to live aboard his boat, L'Atalante. As they make their way down the Seine, Jean grows weary of Juliette's flirtations with his all-male crew, and Juliette longs to escape the monotony of the boat and experience the excitement of a big city. When she steals away to Paris by herself, her husband begins to think their marriage was a mistake.
The film is about an unemployed banker, Henri Verdoux, and his sociopathic methods of attaining income. While being both loyal and competent in his work, Verdoux has been laid-off. To make money for his wife and child, he marries wealthy widows and then murders them. His crime spree eventually works against him when two particular widows break his normal routine.
Director Agnès Varda and photographer/muralist JR journey through rural France and form an unlikely friendship.
A photographer takes up newsreel shooting to impress a secretary.
When elderly pensioner Umberto Domenico Ferrari returns to his boarding house from a protest calling for a hike in old-age pensions, his landlady demands her 15,000-lire rent by the end of the month or he and his small dog will be turned out onto the street. Unable to get the money in time, Umberto fakes illness to get sent to a hospital, giving his beloved dog to the landlady's pregnant and abandoned maid for temporary safekeeping.