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After eating a pound of pasta, Garfield sometimes falls asleep and has some pretty wild dreams -- like the one where he's so huge he can climb tall buildings, or where Odie gets his own cartoon, leaving Garfield to just keep sleeping! And this kitty's not so cool he can't get a little scared, like when he, Jon and Odie discover that a closed-down haunted house is really open, or that leftovers occasionally ran rampant in the fridge. Garfield has a big imagination, too, as you'll see when he imagines himself as a fish or a werewolf, or even Jon for a day! There's much more to the fat cat's story, so grab some pasta, flop on the couch and tune in for some cat-toon fun with Garfield!
2007-09-04
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Garfield sometimes falls asleep and has some pretty wild dreams!
A nine-year-old boy gets a plastic Indian and a cupboard for his birthday and finds himself involved in adventure when the Indian comes to life and befriends him.
When Billy Peltzer is given a strange but adorable pet named Gizmo for Christmas, he inadvertently breaks the three important rules of caring for a Mogwai, unleashing a horde of mischievous gremlins on a small town.
One year after their incredible adventures in the Lion, the Witch and the Wardrobe, Peter, Edmund, Lucy and Susan Pevensie return to Narnia to aid a young prince whose life has been threatened by the evil King Miraz. Now, with the help of a colorful cast of new characters, including Trufflehunter the badger and Nikabrik the dwarf, the Pevensie clan embarks on an incredible quest to ensure that Narnia is returned to its rightful heir.
The life of Zuzia, whose dad works on the railway, changes mas-sively when Lampo, an extraordinary travelling dog, joins the family. The remarkable shepherd dog, whose train trips are an internet sensation, immediately becomes the best friend of the girl suffering from a heart condition.
Jesse Aarons trained all summer to become the fastest runner in school. So he's very upset when newcomer Leslie Burke outruns him and everyone else. Despite this and other differences including that she's rich, he's poor, she's a city girl, and he's a country boy the two become fast friends. Together they create Terabithia, a land of monsters, trolls, ogres, and giants where they rule as king and queen.
Bayaya, a young peasant, protected by the spirit of his dead mother, arrives at the castle of the King, where he entertains his three daughters. He soon realizes that the three princesses are nagged by evil spirits. The little peasant manages to rid them of them, fights a duel with a wicked lord who wanted to marry one of the three princesses. He finally wins the heart of the youngest sister while saving the soul of his mother who was in purgatory.
The Egyptian Queen Cleopatra bets against the Roman Emperor, Julius Caesar, that her people are still great, even if the times of the Pharaohs has long passed. She vows (against all logic) to build a new palace for Caesar within three months. Since all her architects are either busy otherwise or too conservative in style, this ambivalent honor falls to Edifis. He is to build the palace and be covered in gold or, if not, his fate is to be eaten by crocodiles. Edifis calls upon an old friend to help him out: The fabulous Druid Getafix from Gaul, who brews a fantastic potion that gives supernatural strength. In order to help and protect the old Druid, Asterix and Obelix accompany him on his journey to Egypt. When Julius Caesar gets wind of the project succeeding, he has the building site attacked by his troops in order to win the bet and not lose face. But just like the local pirates, he hasn't counted on Asterix and Obelix.
Chaos reigns at the natural history museum when night watchman Larry Daley accidentally stirs up an ancient curse, awakening Attila the Hun, an army of gladiators, a Tyrannosaurus rex and other exhibits.
Mary Smith, a young girl who lives with her great-aunt in the countryside, follows a mysterious cat into the nearby forest where she finds a strange flower and an old broom, none of which is as ordinary as it seems.
Exotic, yet lyrically aimed fairy tale about a young gypsy Pista in search of a beautiful, gentle and faithful bride. An old man told him where to find a girl with those qualities, so Pista sets out on a journey to find the girl of his dreams without knowing that she is special: an hour a day human and rest of the day a chicken...
Siblings Lucy, Edmund, Susan and Peter step through a magical wardrobe and find the land of Narnia. There, they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion, Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.
Erich Kästner’s beloved novel has been adapted for film or television six times since its publication in 1929; this 1935 British version was the first in English. Believed lost for decades, it was recently rediscovered by the BFI and has now been restored. The film moves the action from Berlin to London, where Emil goes to stay with his grandmother and cousin. Thereafter, the tale of Emil’s adventures with a gang of streetwise London children faithfully follows the original plot.
The four-inch-tall Clock family secretly share a house with the normal-sized Lender family, "borrowing" such items as thread, safety pins, batteries and scraps of food. However, their peaceful co-existence is disturbed when evil lawyer Ocious P. Potter steals the will granting title to the house, which he plans to demolish in order to build apartments. The Lenders are forced to move, and the Clocks face the risk of being exposed to the normal-sized world.
On behalf of "oppressed bugs everywhere," an inventive ant named Flik hires a troupe of warrior bugs to defend his bustling colony from a horde of freeloading grasshoppers led by the evil-minded Hopper.